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≪Sep. 9, 2008 (JST) Update Details≫

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  • #16
    Re: ≪Sep. 9, 2008 (JST) Update Details≫

    Originally posted by Armando View Post
    Then don't party with lower level people 10 levels straight. Duh.
    Oh yeah, that'll solve the problem.

    /slap

    SIRRY ROUNDEYE

    Comment


    • #17
      Re: ≪Sep. 9, 2008 (JST) Update Details≫

      Originally posted by Tripmastermonky View Post
      I kind of don't like the idea that you can't skill up with with the Level Sync system. Not everyone is going to be using a lvl75 with capped skills. What if your main is 40 and gains 10 levels but no skills?
      Then you would want to join a normal party or make a skillup, much as you would if you had been leveling in campaign.
      lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

      Comment


      • #18
        Re: ≪Sep. 9, 2008 (JST) Update Details≫

        Originally posted by Taskmage View Post
        Then you would want to join a normal party or make a skillup, much as you would if you had been leveling in campaign.
        Level sync was supposed to "change the way you party" forever. Having to constantly make skill up pts in order to offset leveling with your friends would be a complete pain in the ass. Do they really want to change the way we level or introduce a new novelty?

        SIRRY ROUNDEYE

        Comment


        • #19
          Re: ≪Sep. 9, 2008 (JST) Update Details≫

          Then you would want to join a normal party or make a skillup, much as you would if you had been leveling in campaign.
          That.

          Or hey, here's a thought: make your own party that syncs down to your level(!!) Gee, who could've thought that you could use Level Sync in your favor?

          Comment


          • #20
            Re: ≪Sep. 9, 2008 (JST) Update Details≫

            Originally posted by Tripmastermonky View Post
            Level sync was supposed to "change the way you party" forever. Having to constantly make skill up pts in order to offset leveling with your friends would be a complete pain in the ass. Do they really want to change the way we level or introduce a new novelty?
            Fine, then if you're level 40 but your skills are at the level of a level 30 character, join a level ~32 level sync party and your skills will progress normally.
            lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

            Comment


            • #21
              Re: ≪Sep. 9, 2008 (JST) Update Details≫

              I just realized... where's the proposed delay on canceling and re-applying Allied Tags? WTF happened to that?


              And FUCK looks like we can't download the patch before Maint ends... YAY FOR SERVER CONGESTION! @_@
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

              Comment


              • #22
                Re: ≪Sep. 9, 2008 (JST) Update Details≫

                Originally posted by Armando View Post
                That.

                Or hey, here's a thought: make your own party that syncs down to your level(!!) Gee, who could've thought that you could use Level Sync in your favor?
                Way to present a solution to a problem I wasn't even talking about.

                SIRRY ROUNDEYE

                Comment


                • #23
                  Re: ≪Sep. 9, 2008 (JST) Update Details≫

                  Yeah, I really wanna know why they aren't fixing the singing thing too. That is really annoying to watch people sing over and over, and mpking them hardly ever worked too.

                  Comment


                  • #24
                    Re: ≪Sep. 9, 2008 (JST) Update Details≫

                    You can DL the patch if you know how (aka need to corrupt .dats) Anyway for your enjoyment to drool over/scoff at, The Mythic Weapons:

                    Terpsichore
                    DMG:31 Delay:205
                    Increases "Steps" accuracy
                    Augments "Steps"
                    "Pyrrhic Kleos"
                    Aftermath: Increases Acc./Atk.
                    Occasionally attacks twice
                    DNC

                    Tupsimati
                    DMG:62 Delay:402
                    Same elemental magic as weather:
                    Enmity-20 Acc.+30 Magic Acc.+10
                    "Magic Atk. Bonus"+20 "Omniscience"
                    Aftermath: Inc. Mag. Acc./Mag. Atk.
                    Occasionally attacks twice.
                    SCH

                    Conqueror
                    DMG:93 Delay:504
                    Augments "Berserk"
                    "King's Justice"
                    Aftermath: Increases Acc./Atk.
                    Occasionally attacks twice
                    WAR

                    Glanzfaust
                    DMG:+20 Delay:+96
                    Augments "Focus" and "Dodge"
                    "Ascetic's Fury"
                    Aftermath: Increases Acc./Atk.
                    Occasionally attacks twice
                    MNK

                    Yagrush
                    DMG:43 Delay:267
                    Magic Accuracy+10
                    Enhances "Divine Veil" effect
                    "Mystic Boon"
                    Aftermath: Increases Magic Acc./Acc.
                    Occasionally attacks twice
                    WHM

                    Laevateinn
                    DMG:62 Delay:402
                    Enhances "Elemental Seal" effect
                    Accuracy+30 Magic Accuracy+10
                    "Magic Atk. Bonus"+20 "Vidohunir"
                    Aftermath: Inc. Mag. Acc./Mag. Atk.
                    Occasionally attacks twice.
                    BLM

                    Murgleis
                    DMG:40 Delay:224
                    Magic Accuracy+10
                    Augments "Convert"
                    "Death Blossom"
                    Aftermath: Inc. Mag. Acc./Mag. Atk.
                    Occasionally attacks twice.
                    RDM

                    Vajra
                    DMG:31 Delay:200
                    Enhances "Sneak Attack" effect
                    Enhances "Trick Attack" effect
                    "Mandalic Stab"
                    Aftermath: Increases Acc./Atk.
                    Occasionally attacks twice
                    THF

                    Burtgang
                    DMG:46 Delay:264 Enmity+10
                    Physical damage taken -10%
                    Reduces Enmity decrease when
                    taking physical damage. "Atonement"
                    Aftermath: Increases Acc./Atk.
                    Occasionally attacks twice
                    PLD

                    Liberator
                    DMG:93 Delay:528
                    Magic Accuracy+20
                    Augments "Absorb" spells
                    "Insurgency"
                    Aftermath: Increases Acc./Atk.
                    Occasionally attacks twice
                    DRK

                    Aymur
                    DMG:50 Delay:312
                    Pet: Attack Bonus
                    Enhances "Sic" effect
                    "Primal Rend"
                    Aftermath (Incl. Pets):
                    Inc. Acc./Atk., Occ. attacks twice
                    BST

                    Carnwenhan
                    DMG:29 Delay:186
                    Magic Accuracy+10
                    Increases song effects duration
                    "Mordant Rime"
                    Aftermath: Increases Magic Acc./Acc.
                    Occasionally attacks twice
                    BRD

                    Gastraphetes
                    DMG:51 Delay:432
                    Enhances "Snapshot" effect
                    Increases "Barrage" accuracy
                    "Trueflight"
                    Aftermath: Inc. Rng. Acc./Rng. Atk.
                    Occasionally deals double damage
                    RNG

                    Kogarasumaru
                    DMG:81 Delay:450
                    Enhances "Third Eye" Ability
                    "Tachi: Rana"
                    Aftermath: Increases Acc./Atk.
                    Occasionally attacks twice
                    SAM

                    Nagi
                    DMG:37 Delay:227
                    Magic Accuracy+10 Enmity+10
                    Augments "Mijin Gakure"
                    "Blade: Kamu"
                    Aftermath: Increases Acc./Atk.
                    Occasionally attacks twice
                    NIN

                    Ryunohige
                    DMG:91 Delay:492
                    Augments "Jump"
                    "Drakesbane"
                    Aftermath (Incl. Wyvern):
                    Increases Acc./Atk.
                    Occasionally attacks twice
                    DRG

                    Nirvana
                    DMG:62 Delay:402 Accuracy+30
                    Avatar perpetuation cost -4
                    Avatar: "Magic Atk. Bonus"+20
                    "Garland of Bliss"
                    Aftermath (Incl. Avatars):
                    Inc. Acc./Atk., Occ. attacks twice
                    SMN

                    Tizona
                    DMG:42 Delay:236 Magic Accuracy+10
                    Occ. converts damage dealt to MP
                    "Expiacion"
                    Aftermath: Increases Acc./Magic Acc.
                    Occasionally attacks twice
                    BLU

                    Death Penalty
                    DMG:40 Delay:480
                    Enhances "Quick Draw" effect
                    "Leaden Salute"
                    Aftermath: Increases Rng. Acc./Rng. Atk.
                    Occasionally deals double damage
                    COR

                    Kenkonken
                    DMG:+17 Delay:+49
                    Enhances "Martial Arts" effect
                    Suppresses "Overload"
                    "Stringing Pummel"
                    Aftermath (Incl. Automaton):
                    Inc. Acc./Atk., Occ. attacks twice
                    PUP
                    sigpic
                    Y'okay!

                    PSN: goboaj (be my friend damnit)

                    Comment


                    • #25
                      Re: ≪Sep. 9, 2008 (JST) Update Details≫

                      Originally posted by Taskmage View Post
                      Fine, then if you're level 40 but your skills are at the level of a level 30 character, join a level ~32 level sync party and your skills will progress normally.
                      That's still extra work that would be unnecessary if they would allow you to skill up with level sync. Your skills could still be capped for that level, but why can't you get skill ups for you higher level? I want to use this feature to party with my friends who just started out. I don't want to have to bother constantly bother joining other pts just to offset what I end up missing.

                      SIRRY ROUNDEYE

                      Comment


                      • #26
                        Re: ≪Sep. 9, 2008 (JST) Update Details≫

                        Originally posted by Armando View Post
                        Better than the kid hitting himself in the face until he's goddamned retarded.
                        ...because it's better to skip the whole educational process in general?

                        I'm glad that PW and AV will most likely be beatable. It just annoys me that they couldn't just come out and say what was wrong with how we were doing it before. The dev team has bragged about all the secrets in the game that are undiscovered. What good is a system like that if you don't give the player base any clues how to look for any of it?


                        Wii code: 6851 9579 6989 9039

                        Comment


                        • #27
                          Re: ≪Sep. 9, 2008 (JST) Update Details≫

                          Way to present a solution to a problem I wasn't even talking about.
                          You present a problem that doesn't exist because nobody forces you to 1) accept invites from lower level characters, and 2) never attempt to make your own parties.

                          Level Sync did not take away any options from you. It merely adds them. You speak as if you would rather not have Level Sync at all. Turn down lower level party invites, and it really is as if you didn't have it!
                          I'm glad that PW and AV will most likely be beatable. It just annoys me that they couldn't just come out and say what was wrong with how we were doing it before. The dev team has bragged about all the secrets in the game that are undiscovered. What good is a system like that if you don't give the player base any clues how to look for any of it?
                          Well, that's a fine opinion. I agree with you. But when you quote the text regarding the 2 hour depop and post nothing but a facepalm, I can only assume you're upset that it can depop now.

                          Comment


                          • #28
                            Re: ≪Sep. 9, 2008 (JST) Update Details≫

                            Originally posted by Armando View Post
                            You present a problem that doesn't exist because nobody forces you to 1) accept invites from lower level characters, and 2) never attempt to make your own parties.

                            Level Sync did not take away any options from you. It merely adds them. You speak as if you would rather not have Level Sync at all. Turn down lower level party invites, and it really is as if you didn't have it!
                            Do you even READ what I post? I AM going to party with low level people because they are my FRIENDS who JUST STARTED PLAYING. This was the WHOLE POINT of the level sync system.

                            Reading comprehension. Get it, please.

                            SIRRY ROUNDEYE

                            Comment


                            • #29
                              Re: ≪Sep. 9, 2008 (JST) Update Details≫

                              Originally posted by Tripmastermonky View Post
                              That's still extra work that would be unnecessary if they would allow you to skill up with level sync. Your skills could still be capped for that level, but why can't you get skill ups for you higher level? I want to use this feature to party with my friends who just started out. I don't want to have to bother constantly bother joining other pts just to offset what I end up missing.
                              Inviting a level 32 guy is extra work? Look, even if you take your level 40 character and level sync it with your level 10 friends for the rest of its existence, your level 10 friends will gain levels faster than you due to needing less experience to level, so eventually they will catch up with you in level and the skills will even out. The only reason you'd need skills to cap at your non-sync level is if you were using the character in non-capped parties which apparently you don't want to do the "extra work" to do.
                              lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

                              Comment


                              • #30
                                Re: ≪Sep. 9, 2008 (JST) Update Details≫

                                Originally posted by Gobo View Post
                                You can DL the patch if you know how (aka need to corrupt .dats) Anyway for your enjoyment to drool over/scoff at, The Mythic Weapons:
                                Nice... I'm waiting to see if they buffed the old relic weapons like they hinted they would.


                                Wii code: 6851 9579 6989 9039

                                Comment

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