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September Version Update Preview: Part Two (09/03/2008)

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  • #16
    Re: September Version Update Preview: Part Two (09/03/2008)

    Gah, getting in a static or something to get that stupid weapon (to get the new ws) is gonna be a pain for me.


    At least I'll be able to solo low lvl jobs better with the xp boost on ep-dc.
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    • #17
      Re: September Version Update Preview: Part Two (09/03/2008)

      Originally posted by Ellipses View Post
      Man. This just keeps getting sexier. What's next, cutting the death XP penalty?

      The only problem with updates like this is that it makes me kinda not want to play until it arrives.
      I thought the same thing when I saw the level-sync notice, and then again with the Beastmen/Kindred seal notice.

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      • #18
        Re: September Version Update Preview: Part Two (09/03/2008)

        Originally posted by Raydeus View Post
        Gah, getting in a static or something to get that stupid weapon (to get the new ws) is gonna be a pain for me.
        Just what I was thinking.

        Anyone know of a LS or whatnot doing this on Kujata?
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        • #19
          Re: September Version Update Preview: Part Two (09/03/2008)

          I'm really anticipating a successful solo career now. I also really enjoy duoing and trioing, which will become so much more viable than before. I see a lot of people broadening their exp horizons, which would hopefully open up some of the more popular camps. I guess we'll see though.
          Originally Posted by Neosutra
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          • #20
            Re: September Version Update Preview: Part Two (09/03/2008)

            Originally posted by Mhurron View Post
            Just what I was thinking.

            Anyone know of a LS or whatnot doing this on Kujata?
            I'd like to know this myself...

            Anyway, this is awesome.
            To be the best in this game...you must help each other become the best.




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            • #21
              Re: September Version Update Preview: Part Two (09/03/2008)

              Originally posted by Jarre View Post
              I am watching this with interest, it has been a long time since I played teh game and one of the things that stopped me was teh lvling thing now with these added extras it could well promote me to return (depending on how long it takes me to get bored of spore which gets released on Friday YEY!!!!!)

              I will await what peoples experiences are with this exp boost and you could well see the return of the Paladin galka "Brickshouse" on a server near you.
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              • #22
                Re: September Version Update Preview: Part Two (09/03/2008)

                Originally posted by Balfree View Post
                You don't need the fully upgraded weapon, just the basic one, which is easy to get.
                Sorry Balfree, I'm not going to agree with this....at least on my server. The upper eschelon is pretty cliquey and getting into a GOOD STABLE static party in order to achieve this is not easy.
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                • #23
                  Re: September Version Update Preview: Part Two (09/03/2008)

                  Originally posted by Iarendiel View Post
                  I'm really anticipating a successful solo career now. I also really enjoy duoing and trioing, which will become so much more viable than before. I see a lot of people broadening their exp horizons, which would hopefully open up some of the more popular camps. I guess we'll see though.
                  I don't this will in any way shape or form affect duo/trios because with 2 people, you can easily go after EM or higher. Especially in Conquest areas with the Signet buffs and boost to low man exp pts.
                  "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                  • #24
                    Re: September Version Update Preview: Part Two (09/03/2008)

                    Originally posted by TheGrandMom View Post
                    Sorry Balfree, I'm not going to agree with this....at least on my server. The upper eschelon is pretty cliquey and getting into a GOOD STABLE static party in order to achieve this is not easy.
                    I gotta say I spoke through my behind on that one, I've never even done Nyzul, but some of my friends said the weapon was easy to get.
                    signatures are for pussies mew mew mew, here's mine

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                    • #25
                      Re: September Version Update Preview: Part Two (09/03/2008)

                      Well much like everything in this game, the hardest part about Nyzul is getting people to actually do it and do it regularly. But even still, with these new changes getting those weapons is far easier then ever. Before it required you to climb all 100 floors of the tower, with the same person leading it each time, to get a random chance at one weapon. Now there's a chance of a weapon dropping on numerous floors, and on your first time to 100, you get two weapons, one of which is actually your choice.

                      So while it's not as easy as the trial weapons, these new WS are still a fairly attainable goal.
                      "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                      • #26
                        Re: September Version Update Preview: Part Two (09/03/2008)

                        Originally posted by ornery sheep View Post
                        "substantially larger helpings of EXP"

                        I wonder how much exp they will yield, 100 exp per DC maybe?
                        I can't imagine their making different levels yield exactly the same xp. I'm thinking we'll see DC go from a 50-72 scale to a 80-90 or 75-90 scale.
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                        • #27
                          Re: September Version Update Preview: Part Two (09/03/2008)

                          Originally posted by Feenicks View Post
                          Jesus Christ can SE get any more awesome? The Nyzul updates alone are legendary, my Nyzul group already has three people with Lv100 keys, getting more is going to be even easier!
                          My group has just started a new one, just done the first 5 floors. We might as well wait for this change and do them all together now, just farm a few more floor 100 if the guy with the disc has enough tokens.

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                          • #28
                            Re: September Version Update Preview: Part Two (09/03/2008)

                            With the pending patches to Nyzul Isle, I have a feeling that getting a static to climb up the floors won't be so hard, because spending tags to go up the levels will be a group benefit, instead of having one person piggy-back 5 others to get their own disks filled.

                            Additionally, now there's always the option of having one person with a Key in your party to spam the floors with bosses and get the nice little items the bosses drop.

                            I have a feeling these, plus the Mythic Weapons and Weapon Skills will open the door to a new wave of Nyzul Isle participation.

                            Off this prediction, I've gotta disagree with TheGrandMom. Let's wait and see what happens.

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                            • #29
                              Re: September Version Update Preview: Part Two (09/03/2008)

                              The requirements for completing these quests will vary depending on how far you have progressed in Nyzul Isle, so it will behoove adventurers to be thorough in their reconnaissance of that murky labyrinth.
                              Hmmm, sounds interesting. I wonder if it means you have to go through all the various floor types or have to go through all 100 of the floors or what?


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                              • #30
                                Re: September Version Update Preview: Part Two (09/03/2008)

                                Nyzul Isle isn't that hard, just annoying.
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