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  • Regarding Specific Notorious Monsters

    FINAL FANTASY XI Official Web Site


    The past two weeks have seen considerable feedback from players regarding the amount of time required to combat the Pandemonium Warden, a recently implemented Notorious Monster (NM). Discussion has spread significantly throughout forums, and it has become apparent that this is indeed an issue of major unrest in the community.

    We would like to assure players that the development and management teams place a high value on their feedback, and the issue has since been taken under serious consideration. Together with Absolute Virtue, it has been deemed that the combative techniques for weakening these NMs are too difficult. As a result, some players have engaged these enemies using unanticipated methods which led to extended battle times. It is by no means the desire of the development team to see players involved in encounters that require an excessive amount of time and effort to complete. It was for this reason that previous measures were put into practice which prohibited NMs from being held in battle for prolonged periods. In response to these events, we have determined that further alterations are required to prevent such battles from exceeding a certain predetermined length of time.

    Included in the version update scheduled for early September will be modifications to the degree of difficulty of Pandemonium Warden (and associated pets), Absolute Virtue (and associated pets), and Jailer of Love. The aim of these changes is to create battles where a decisive outcome may be reached within a shorter period of time.

    The development and management teams would like to take this opportunity to express their commitment to a healthy and wholesome game environment for players everywhere to enjoy, and to thank them for the continued feedback.
    Thanks Kazuki.
    Dragoon Equipment

  • #2
    Re: Regarding Specific Notorious Monsters

    So here's SE saying "Fine, you wusses, have it the easy way. God forbid you quit for WOW."

    /duck
    signatures are for pussies mew mew mew, here's mine

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    • #3
      Re: Regarding Specific Notorious Monsters

      It was obviously the major news break on Yahoo that was the straw.

      Btw this should have been a Topics post by them with pictures, lots of pictures. And candy.
      sigpic
      Y'okay!

      PSN: goboaj (be my friend damnit)

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      • #4
        Re: Regarding Specific Notorious Monsters

        Originally posted by Skoal View Post
        FINAL FANTASY XI Official Web Site


        Together with Absolute Virtue, it has been deemed that the combative techniques for weakening these NMs are too difficult. As a result, some players have engaged these enemies using unanticipated methods which led to extended battle times.
        Wonder what those are/were/will be. I mean, zerg for 18 hours is....rather stupid...

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        • #5
          Re: Regarding Specific Notorious Monsters

          So we were doing it wrong, and the fight shouldn't take 18 hours, just like Absolute Virtue is supposed to be defeatable if you know its secret. Big surprise.

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          • #6
            Re: Regarding Specific Notorious Monsters

            Originally posted by Balfree View Post
            So here's SE saying "Fine, you wusses, have it the easy way. God forbid you quit for WOW."
            That's about the size of it.

            If I recall, they indirectly called us pussies when they released the update on Mythic weapons, in the blurb about Alexandrite drop rates.

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            • #7
              Re: Regarding Specific Notorious Monsters

              LMFAO

              PR Nightmare much? Take that you ASSHOLES!

              It is by no means the desire of the development team to see players involved in encounters that require an excessive amount of time and effort to complete.
              That is not what they were saying before at all. For once the media does something helpful :3
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • #8
                Re: Regarding Specific Notorious Monsters

                Originally posted by BurningPanther View Post
                That's about the size of it.

                If I recall, they indirectly called us pussies when they released the update on Mythic weapons, in the blurb about Alexandrite drop rates.
                I know where you're coming from and I'm in no position to comment much on the subject since for someone like me, all of those things are practically out of reach, therefore none of that really affects me. To be honest it's nice seeing SE react to the community like this, but I can't help but feel a bit sad about how this huge company who's done so many great games and has so much experience on these things, fail this much at times. At least they (sometimes) change things to please the gamers and that's what good business is all about, in the end.
                signatures are for pussies mew mew mew, here's mine

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                • #9
                  Re: Regarding Specific Notorious Monsters

                  Weak =(

                  I kinda liked the idea that there were still some super mobs that weren't farmed by every tom, dick and jane left in this game, even if I never had a chance to face them.

                  I hope they're still unbeatable regardless of this change...
                  "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                  • #10
                    Re: Regarding Specific Notorious Monsters

                    I dunno, I kind of liked having a boss that took an alliance 18 hours to fight before they became physically ill and had to all bail on him. Made me feel all superior to other gamers and stuff. Yeah, you play WoW like you have no life at all, but look at what I have to look forward to.

                    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

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                    • #11
                      Re: Regarding Specific Notorious Monsters

                      Watch it go from 18 hours to 12 hours.
                      signatures are for pussies mew mew mew, here's mine

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                      • #12
                        Re: Regarding Specific Notorious Monsters

                        Originally posted by Kitalrez View Post
                        Yeah, you play WoW like you have no life at all, but look at what I have to look forward to.
                        Yeah, showing that you too have absolutely no life whatsoever by not only engaging a boss for 18 hours, but losing and having nothing to show for it.

                        Totally superior to WoW, you're right.

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                        • #13
                          Re: Regarding Specific Notorious Monsters

                          Originally posted by Ziero View Post
                          I hope they're still unbeatable regardless of this change...
                          gtfo now
                          sigpic


                          "BLAH BLAH BLAH TIDAL WAVE!!!"

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                          • #14
                            Re: Regarding Specific Notorious Monsters

                            Originally posted by Malacite View Post
                            Once again, media bitching ruins something for those who enjoy it :3
                            fixed.

                            but...
                            Originally posted by Skoal View Post
                            In response to these events, we have determined that further alterations are required to prevent such battles from exceeding a certain predetermined length of time.
                            Am I the only one who thinks that they're going to add a SuperHyperSaiyin mode, or just cause them to despawn, instead of actually changing them? THAT I would find acceptable, because then the challenge would be to kill them in UNDER a certain amount of time. Which presumably would need SE's strategy, instead of brute force.

                            Pretty much anything else and I'm labeling SE as being a bunch of pussies.

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                            • #15
                              Re: Regarding Specific Notorious Monsters

                              Originally posted by Skoal View Post
                              FINAL FANTASY XI Official Web Site
                              Included in the version update scheduled for early September will be modifications to the degree of difficulty of Pandemonium Warden (and associated pets), Absolute Virtue (and associated pets), and Jailer of Love. The aim of these changes is to create battles where a decisive outcome may be reached within a shorter period of time.
                              What i gather from this is they are not necessarily going to make the NM's easier, BUT will make it that if you are fighting it incorrectly, you will die and be kicked out faster either by a new TP move or a time limit to the fight. "A decisive outcome in a shorter period of time," does not equal make NM weaker.
                              75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
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                              CoP: Done
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                              Originally posted by Etra
                              This thread brought to you by Malacite's lack of understanding.

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