Re: The Campaign Continues! (08/15/2008)
I dunno, I don't really like the increasing the wait-time idea as it stands now. In the course of a 15 minute battle, I can easily reach other caps on WHM main, (*cough*healing*cough*), and need to go get a new tag. If things take that long, it'll be less attractive than it already is to campaign on WHM. That's why I suggested adjusting the "per-minute" cap for just the exploited categories. If you bump these around so that the Bronze Ribbon category takes 6-8 minutes to cap exp in self-buffs? Right now, Bronze Ribbon has a rolling cap of 60 exp/category/minute. Making it take about 3 minutes total to cap out self-buffs at 150 exp for the category. That's the exploit. The cap rises by 2 points each ribbon from there. Now, let's say you drop that rolling cap for just the self-buff category. Say, it's now worth 20 exp/cat/min. The total exp cap for the category still stays the same, (150 exp), but now it takes you 7-8 minutes to reach that cap instead of 3. If you're botting, that means it takes you almost 3 times as long to make exp. On the other hand, those of us playing legitimately are probably not going to notice that. We might lose some exp, but 40-50 exp here is hardly going to be felt.
It feels like we're not going to get S-E to budge on the raising healing/buffing others caps that support jobs have asked for. I'd rather not implement any solutions that might nerf campaigning on these jobs further if I can help it.
Originally posted by Ziero
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It feels like we're not going to get S-E to budge on the raising healing/buffing others caps that support jobs have asked for. I'd rather not implement any solutions that might nerf campaigning on these jobs further if I can help it.
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