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If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
Originally posted by Kaeko
As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.
Yeah, but emergencies, by their nature, are abnormalities. As a DRG, I didn't have very many parties after 30 or so where I tanked, but of course I would provoke off the mages in an emergency. Even when I was playing support BLM, I would nuke like hell if I needed to kill something dead. It's rare, and it's outside the normal role, but you have to do what you have to do to survive sometimes.
There is very little call for the use of astral flow in emergencies, because of the massive use of mp and the fact of the damage output wont save the party in 85% of link situations. They would be wasting mp that would be used to keep people alive, sicking carby on the link would be more help and more mp wise.
Like I said Sevv, I'm talking about last ditch effort scenarios, not just "oh, we got a link. what shall we do about this little thing." I'm talking "Everyone is in red, they won't sleep, and if they don't die soon we will". As in, scenarios where whether you use it or not you're probably going to die. If you're unlucky, you die a bit faster. If you're lucky, you survive.
I don't disagree that the situations where it's a good idea are very rare, but they do exist.
If I can convince my 3 like perma-do-everything-together friends to move to cerberus, I'd be there. We're all looking for a new end-game scene. MOAR riddillz do you need it?
There is only one person on this forum that does anything related to worm swallowing with Omni.
this reminds me of that photoshop pic sevv made...
Like I said Sevv, I'm talking about last ditch effort scenarios, not just "oh, we got a link. what shall we do about this little thing." I'm talking "Everyone is in red, they won't sleep, and if they don't die soon we will". As in, scenarios where whether you use it or not you're probably going to die. If you're unlucky, you die a bit faster. If you're lucky, you survive.
Even then Feba, Unless both mobs are say under 10% The Mp is better spent on Curaga or Curaga II, not even counting that both of those spells would go off quicker then summoning an avatar, making it attack the target, popping off 2hr, and then using the Astral Flow ability.\
So if you already have the best avatar out, already engaged, and the mobs are under 10% then Astral flow for the win.
Yeah, yeah; I was more thinking of a situation where you already had an avatar out (such as for a buff); if you had to Summon it you'd probably be better off just tossing out Carbuncle, running like hell, and coming back to raise your party.
I think I see where Feba is going with this... let me relate it to another game I play "Star Pirates", it's a browser based text game. Some, (ok, most), of the weapons you can install on your ship come with a "% malfunction chance", they don't shoot you, they just short out your weapon systems for a round or two. Most of them are low, but you occasionally have one with like +35% malfunction, and the more of them you stack, the higher your percentage chance gets. Why even equip these? Because they stack on things like +38% to weapons or the like. If you have 300 weapons rating, +38% is nice, it's even nicer when you have 4 of those. I might end up with a 60-70% malfunction chance, but if I'm breaking 1000 weapons, it'd be worth it. Because 50% malfunction doesn't mean that it misfires every other attack, it's random still, and streaky. I may end up with three dozen raids in a row where I destroy the other ship on the very first shot. Or I may end up with a few where the first shot always malfunctions and I get them on the next shot. Sometimes, I'll end up with 9 shorts in a row during the same battle and lose. I'm still willing to take that chance, because I can totally destroy most ships with it.
So, how I see that kind of system working with Feba's idea here is this:
1. Summoner pulls out Bahamut, Bahamut has a %5-10 malfunction chance built in. Now, it's not built into when he's summoned, but rather when you use the /pet assault command.
2. Bahamut will otherwise behave like an elemental, with the major difference that he can use his 2hr randomly in that spell mix as well as normal abilities.
3. Summoner uses Bahamut like an elemental, using the assault command whenever he starts casting his pacts just like normal, only the malfunction chance comes in here.
So, let's say you got Bahamut to go out there and use Mega Flare. Cool, I'll hit /pet assault and cue up the next spell. This time you notice he starts moving towards you, now you have until he finishes casting his spell on the mob he was aimed at until he needs to be reaimed at that mob or you're going to take the next one. And that next spell could be darn near anything, maybe it's an ability you know, maybe it's Giga Flare and he's bringing it right to you. The point is that now your position relative to the avatar and the party now really matters, so you'll have to adapt and overcome. You're not going to get killed very often this way, but you will get killed once in awhile. For the amount of damage you're going to lay down, it might be very worth it.
What SE would end up having to do is redefine a new class of pet scripts. Building in this extra chance of aggro to the summoner with the assault command. Perhaps there could even be JSE to reduce this chance, but never below say 1%. There's always at least a bare minimum chance of getting hit. Also, the class isn't limited to Bahamut, because adding this limitation allows you to realistically add in Odin, Pheonix, or Alexander without becoming fantastically powerful. You don't know what they're doing at any given moment, beyond that they won't be doing it to you. Hate is also mitigated by the fact that if Bahamut was attacking a mob, it's still pissed off at Bahamut, not you, at least until it loses hate on him and you're next in line.
If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
Originally posted by Kaeko
As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.
If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
Originally posted by Kaeko
As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.
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