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  • #31
    Re: Battle Adjustments (05/28/2008)

    Slow II is more potent then Slow, Hojo:Ichi and Hojo:Ni. Only Carnage Elegy has a higher potency, but that doesn't matter since it will stack with Slow II.
    I use a Mac because I'm just better than you are.

    HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

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    • #32
      Re: Battle Adjustments (05/28/2008)

      Originally posted by Hyrist View Post
      (Phalanx is non-elemental)
      that's probably it, thanks.

      also, I liked it better with just the 6 basic elements. Rounding out the entire set just gives RDMs one more reason to bitch about enlight and endark.

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      • #33
        Re: Battle Adjustments (05/28/2008)

        Give ninja's a job ability for god's sake! It's the only job without any native job abilities now that bard has this ability. It makes me sad.

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        • #34
          Re: Battle Adjustments (05/28/2008)

          Originally posted by Sevv View Post
          Smn
          Rage Packs: +160 Tp Bonus
          I never merited before, but What is this crap with SMN?
          How does TP and a SMN work together. I much prefer a lesser BP timer or seperate timers per Avatar. And would like to have the other rumored Avatars released.

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          • #35
            Re: Battle Adjustments (05/28/2008)

            Gyotasha: What's the point of adding something for the sake of adding something? The last thing we need is to remove uniqueness from jobs. If Ninja NEEDS something that would fall under JA better than Ninjitsu, job traits, or so on, by all means add it; but what good is there to add something just to fill a slot?

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            • #36
              Re: Battle Adjustments (05/28/2008)

              And that is why I would've rather seen SE waiting on group 2 merits for RDM than doing what they did.
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              "In this world, the one who has the most fun is the winner!" C.B.
              Prishe's Knight 2004-Forever.

              その目だれの目。

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              • #37
                Re: Battle Adjustments (05/28/2008)

                Originally posted by Feba View Post
                Gyotasha: What's the point of adding something for the sake of adding something? The last thing we need is to remove uniqueness from jobs. If Ninja NEEDS something that would fall under JA better than Ninjitsu, job traits, or so on, by all means add it; but what good is there to add something just to fill a slot?
                Oh I don't know Feba, why did they give BRD a job ability then?

                Prior to merit level, BRD didn't have a single job ability to learn from levels 1 to 74.

                BRD got one because Paladins, Dark Knights and Blue Mages have bitched for years about BRDs never giving them Ballad. RNGs bitched since ToA they never got Minuets. This is why BRD is getting this ability - so they don't look like the EXP leech they presently are to these jobs and so BRDs stop passing the buck to RDM for refreshing the PLD or COR for buffing the melees with attack boosts.

                Seriously I knew RNGs that would grab my COR in a heartbeat in an alliance because at least CORs would buff them properly rather than just slap haste on everyone and run off. They knew BRDs didn't know WTF to do with RNGs anymore, lol.

                Anyway, Ninja being a job that thematically entails misdirection, why not give them a JA that complements THF's Trick Attack? A JA similar to Snarl that makes an enemy turn to an ally. This would not only serve to let a NIN recast Utsusemi more easily, but let THFs steal that enmity and TA it back to the NIN. Or ir could allow NINs to sub THF and SA some damage on the mob making it turn back to them.

                Maybe its just me, but a lack of JAs makes a job dull to me. JAs are why I love SCH and COR more than most jobs. Its why I love subbing /WAR or /SAM to RNG. A lack of JAs is partly why subbing NIN is a eyesore for COR - no JAs to reset or exploit, that's kinda boring.

                I would love to see NIN get a JA they earned as they levelled the job. Its not a major complaint I have with the job, its not even high on my list of what the game needs, but it would still add a bit more flavor to the job.

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                • #38
                  Re: Battle Adjustments (05/28/2008)

                  I'm not sure it will be that helpful though. I mean cast and recast times on songs like Ballad are pretty nasty to be giving ballad to mages and then to the PLD.
                  sigpic
                  "In this world, the one who has the most fun is the winner!" C.B.
                  Prishe's Knight 2004-Forever.

                  その目だれの目。

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                  • #39
                    Re: Battle Adjustments (05/28/2008)

                    Originally posted by Omgwtfbbqkitten View Post
                    Oh I don't know Feba, why did they give BRD a job ability then?
                    Did you read my post at all?

                    Originally posted by Feba View Post
                    If Ninja NEEDS something that would fall under JA better than Ninjitsu, job traits, or so on, by all means add it;
                    Obviously if a BRD needs to give a specific player ballad, they need a way to cast group spells on a single person; or an all new spell entirely. Given that it would be kind of a waste to have multiple ballads, it makes most sense to add it through a JA.

                    As you yourself admit, Ninja is just fine without adding a JA. Why fix something that's not broken?

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                    • #40
                      Re: Battle Adjustments (05/28/2008)

                      Originally posted by Raydeus
                      I'm not sure it will be that helpful though. I mean cast and recast times on songs like Ballad are pretty nasty to be giving ballad to mages and then to the PLD.
                      Do Ballad II on mages first, then Ballad I on mages. Apply melee buffs of choice, Ballad II should me ready by then and that one tier of Ballad II would be sufficient to the PLD.

                      A lot of BRDs put little to no thought into how they tier off thier rotations. Whatever buff you lay down first obviously is going to be overwritten, so when applying the melee buffs, put on the the buff that would be more beneficial to the tank last. Perhaps Victory March in this case, and then JA the Ballad II on them.

                      Anyway, if this JA's recast is short enough, it may also serve to pull BRDs out of the pulling game somewhat, lest they get bitched out by thier teammates for not giving them proper buffs. You don't really need BRD out there pulling because you can achieve high chains without thier help pulling in the right merit PT setup.

                      Originally posted by Feba
                      Did you read my post at all?
                      There wasn't much to it, so yes.

                      Apparently, you didn't read mine because...

                      As you yourself admit, Ninja is just fine without adding a JA. Why fix something that's not broken?
                      "Low on my list" != "Fine as is." It just means that, much like RDM meree update, its not something the game needs badly. It needs it, but not badly.
                      Last edited by Omgwtfbbqkitten; 05-28-2008, 09:48 AM.

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                      • #41
                        Re: Battle Adjustments (05/28/2008)

                        Originally posted by Raydeus View Post
                        After all I would've rather seen SE saying "we are adding new higher tier spells for RDM (scrolls) but we aren't going to add group II merits for now" than what they did. Best part is how a lot of people not only bought the stunt but actually thanked SE for it.
                        It's not like rdm are the only job in game that get spells as some of their group 2 merits, or even the only job that gets only spells as their group 2 merits and I don't think they get the least useful group 2 spell either if I am remembering things right.
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                        • #42
                          Re: Battle Adjustments (05/28/2008)

                          Originally posted by Dim Mahk View Post
                          I never merited before, but What is this crap with SMN?
                          How does TP and a SMN work together. I much prefer a lesser BP timer or seperate timers per Avatar. And would like to have the other rumored Avatars released.
                          He actually just cited this poorly. It makes sense. The idea is that your merited BPs do magic damage based on the TP the avatar is currently holding. (Kind of like how magic BPs work now). So, basically you have the new ability to merit up for bonus TP to the damage calculations of Wind Blade, Heavenly Strike, Meteor Strike, etc. Right now, unless you decide to specialize in one or two elements, you spend all 6 points just getting the pacts. What we're getting now is 4 extra merit ranks to toss around here. So, you'll probably see someone specialize in one element and cap it now, but still be able to buy the other pacts.

                          Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

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                          • #43
                            Re: Battle Adjustments (05/28/2008)

                            Originally posted by Omgwtfbbqkitten View Post
                            Do Ballad II on mages first, then Ballad I on mages. Apply melee buffs of choice, Ballad II should me ready by then and that one tier of Ballad II would be sufficient to the PLD.
                            Easier said than done, I can barely cast a song per mob I pull or the pace gets broken. Might try /rdm for fast cast instead of /nin and see how it works. It isn't about rotation, it's about time I have for casting songs while pulling.

                            PS > And no, I doubt I'll be getting manteel anytime soon (if ever and I'm not even that lvl yet). The ring might help with it though if I can get a convert hp set to get to yellow easier.
                            sigpic
                            "In this world, the one who has the most fun is the winner!" C.B.
                            Prishe's Knight 2004-Forever.

                            その目だれの目。

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                            • #44
                              Re: Battle Adjustments (05/28/2008)

                              Originally posted by Feba View Post
                              Gyotasha: What's the point of adding something for the sake of adding something? The last thing we need is to remove uniqueness from jobs. If Ninja NEEDS something that would fall under JA better than Ninjitsu, job traits, or so on, by all means add it; but what good is there to add something just to fill a slot?
                              You do have a point, but it wouldn't be the first time SE has added something that wasn't needed. Would be nice to see something that would make ninja a little more interesting though. Maybe even a useful merit. Sange = garbage

                              Originally posted by Omgwtfbbqkitten
                              Maybe its just me, but a lack of JAs makes a job dull to me. JAs are why I love SCH and COR more than most jobs. Its why I love subbing /WAR or /SAM to RNG. A lack of JAs is partly why subbing NIN is a eyesore for COR - no JAs to reset or exploit, that's kinda boring.
                              This is basically why I think ninja should get some kind of JA. Many people hate leveling it, probably because all they do is voke and recast utsusemi. There's nothing to make the job enjoyable until they actually start to do some damage, which is a fair ways up in the levels.


                              I'm not complaining about the job or anything, I'm just saying it would be nice if there was a little something more to the job, kind of like what SE has been doing to the other jobs.
                              Last edited by Gyotsha; 05-28-2008, 10:07 AM.

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                              • #45
                                Re: Battle Adjustments (05/28/2008)

                                Hurray, now when I MB on HNM's I will for sure die! +20 Macc on AM2 means switching to more MAB gear. Given proper day and weather 3k Burst 2's should be pretty attainable in DA.
                                sigpic

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