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  • #76
    Re: Battle Adjustments (05/28/2008)

    Originally posted by Jonastb View Post
    Most jobs change as they level. Endgame requirements for almost all jobs out there are not the same as leveling 1-74. Bards are no different in this. Parties adjust to how the jobs they have available, and how that job is played at the time, to get the job done. I still remember when Rangers were the puller of choice, next THF then WAR, lastly, anyone who had a ranged weapon. Bard pull? Why the hell would they do that. Now, Rangers refuse to pull cause they might get hurt, but send the paper defense bard out there to do it instead. See, jobs changed throughout the course of the game. None of this had anything to do with a single target song.
    BRDs have been pullers since RoZ/CoP days. Back then, it wasn't even common for BRDs to sub /NIN for this function. BRDs at that time commonly subbed /WHM, helped back up cure, status cure and pull. Now they're "too busy" with pulling.

    RNGs didn't stop pulling because they might get hurt, RNGs stopped pulling because lower delay abilities were winning out in camps and switching between low and high delay bows results in TP loss, so RNGs just prefer to stick to the high delay bows/crossbows/guns and let others pull since they're invited as, you know, damage-dealers.

    A RNG might pull, but I'd rather claw my eyes out than pull at meritpo level as RNG. True that RNGs can sub NIN and at many levels this works for pulling, but it stops working when camps get competitive. I'm fine with pulling as RNG when there aren't several other players doing the same.

    But low-delay abilities and weapons rule pulling for the most part, it cannot be denied. However, BRD is not the only one out there with such quick pulling abilities, because I can and do pull on other jobs and I've outpulled BRDs.

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    • #77
      Re: Battle Adjustments (05/28/2008)

      I have to agree with BBQ here. BRDs have been pulling for a long time. I've also been in plenty of parties where ANYONE who didn't have to rest for MP would pull. When you've got four or five directions to look in for mobs, it helps; that's especially the case in tunnels. One person sees a mob, the others tell them to go for it, once they're sure that the others aren't pulling something themselves they take the monster back. After the first few fights, it's a very easy system to get used to, and is much faster and more reliable than using a single puller.

      Saying that a job should pull just because it has ranged attacks is just poor. Is it possible for them to pull? sure. Are there better choices? Definitely. Jobs that can equip teeny little low delay things in their ranged slots would be a much better choice; you just have to be sure they come prepared.

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      • #78
        Re: Battle Adjustments (05/28/2008)

        rng NEVER were pullers of choice. Everyone just thought, 'hey they shoot stuff so make them pull'

        Before merits and fast xp (some ppl might have never experienced this) it wasnt a big deal because the best you usually get is chain 5. So that 450-500 delay wasnt such a problem when you're only aiming to kill 6 mobs per chain.

        I'd claw kitty's eyes out too if there was a rng pulling in meripo.
        Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
        ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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        • #79
          Re: Battle Adjustments (05/28/2008)

          As a side note BRD pulling nowadays is waaaaay faster than it used to be. I remember seeing BRDs casting all 4 main support songs before having to pull again back then. Now I'm really lucky if I have time for 2 songs after pulling.

          Not complaining though because the xp is great But still, squeezing another song or two in the cycle would be a pain for my rythm of pulling .
          sigpic
          "In this world, the one who has the most fun is the winner!" C.B.
          Prishe's Knight 2004-Forever.

          その目だれの目。

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          • #80
            Re: Battle Adjustments (05/28/2008)

            Originally posted by LilithAngel View Post
            Paladins will be receiving a new spell that increases the rate of shield blocks, as well as reflecting blocked damage back to an attacker. As with "Blaze Spikes" and "Dread Spikes," this spell will only affect the caster.
            Heh. And the last nail on Gallant Roll's coffin is hammered in.

            ============================

            Originally posted by Mhurron View Post
            This might mean something if it came from someone who had a good idea for something that should be done, but since it doesn't, well, it doesn't.
            What the fuck does that mean? I'm not allowed to say that SMNs need fixed because I don't have an idea how to make them better? This time last year, 2 handed weapons had a very hard uphill struggle to keep up with dual wielding jobs. You're saying that if I noticed this last year, I still wouldn't be allowed to complain about it because I didn't have the Perfect Solutionâ„¢ to fix it?

            Or are you just being pissy?

            Yeah, that's what I thought.
            "And if he left off dreaming about you, where do you suppose you'd be?"

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            • #81
              Re: Battle Adjustments (05/28/2008)

              Originally posted by Mhurron View Post
              This might mean something if it came from someone who had a good idea for something that should be done, but since it doesn't, well, it doesn't.
              You seriously think I don't have ideas? Do you know who you're talking about?

              Give the Two-handers' boost of DEX -> Accuracy to One-handers; there is no reason this should not be done, and it won't break Dual-Wield; not to mention, Absorb:ACC officially killed off Dark Knight Accuracy jokes forever.

              Scratch all the Merit spells and make Paralyze II, Blind II, and Slow II each scrollable at maximum Merit strength at much lower levels. For crying out loud, Paralyze is level 6. Blind is level 8. Slow is level 13. Each of their "upgrades?" 75. Does that follow? What would it feel like instead of past-sub-level Ancient Magicks being made in to II Merit spells it was just Stone II, Water II, Aero II, Fire II, Thunder II, and Blizzard II? Ooh! And for White Mage, Cure II and Protectra II and Shellra II ALL as 75 Merit spells! You can imagine how us Red Mages feel about them now. Even Enspell II would've been a better idea for Merit Spells, considering we get the first and last of those spells at 16 and 27, respectively.

              Oh, and speaking of Enspells, En-staffing. And a significant reduction in casting and recast time of the spells to accompany it.

              And speaking of cast times, Doublecast. At 30 or 35. Come on, S-E, this Ability's a Red Mage classic.

              Magic Accuracy Bonus. {Can I have it?} And while we're there, scratch our Clear Mind III and give us Fast Cast IV.

              {White Mage}{Refresh}{You can have this.} . . . Oh, come on, don't give me that look. They freaking deserve it at this point! No native MP restorative ability? {No thanks.} And while we're here, some other nerf to our native magicks, or at least the healing ones. One of our myriad aspects should not out-shine all the others, and especially shouldn't out-shine the specialist.

              A native Divine spell. I don't care if it's something as silly as a Spellcasting time+ effect or something as serious as a Magic resistance-, but being a unique spell would definitely be a bonus. Call it Strobe or something.

              I could seriously go on if I had the time.
              Originally posted by Armando
              No one at Square Enix has heard of Occam's Razor.
              Originally posted by Armando
              Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
              Originally posted by Taskmage
              GOD IS MIFFED AT AMERICA

              REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

              GOD IS AMBIVALENT ABOUT FURRIES

              THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
              Originally posted by Taskmage
              However much I am actually smart, I got that way by confronting how stupid I am.
              Matthew 16:15

              Comment


              • #82
                Re: Battle Adjustments (05/28/2008)

                Originally posted by Lmnop View Post
                Heh. And the last nail on Gallant Roll's coffin is hammered in.
                Depends on what it is. Not that Gallant's Roll was super-useful to start with but it wasn't totally without merit, either. At any rate, they said it would be a self-spell like Dread or Blaze Spikes, we don't know for sure that yet that its actually a Spikes Spell. For all we know at this poing, it could Stack with Gallants, though damage reduction spell spells tend to lower Blaze/Gallant's effect anyway.

                Comment


                • #83
                  Re: Battle Adjustments (05/28/2008)

                  Yeah, this could be implemented in some strange manor to overcome the limitations of only one additional effect. If not, though, then yeah... additional effect from Gallant's or Additional effect from zomgLight Spikes? I'll take the upped shield rate...
                  "And if he left off dreaming about you, where do you suppose you'd be?"

                  Comment


                  • #84
                    Re: Battle Adjustments (05/28/2008)

                    Originally posted by Yellow Mage View Post
                    Give the Two-handers' boost of DEX -> Accuracy to One-handers; there is no reason this should not be done, and it won't break Dual-Wield; not to mention, Absorb:ACC officially killed off Dark Knight Accuracy jokes forever.
                    You know I love you YM. You have some great ideas but you lost me right here. You're trying to actually say that buffing ridill wars won't have any game breaking potential?

                    The 2 handed buff was not done purely for accuracy. It was also done to re-level the field and give SAM, DRG and DRK more viability at endgame and in merit parties. Essentially, your one-handed fix would put things back the way they were before in that regard.


                    Wii code: 6851 9579 6989 9039

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                    • #85
                      Re: Battle Adjustments (05/28/2008)

                      Funny, last time I checked YM SE still hasn't done shit to make keeping avatars out longer worthwhile (ES is good, but it's still just another MP tool and not the performance boost some of us are still holding out for) and DRG got that weird update to their wyvern (they were supposed to give it more functions in battle; all they did was give a power boost based on XP earned)


                      And Dune Boots just got even sexier. God DAMN IT I hate my friends for not helping me camp the NM sooner...
                      sigpic


                      "BLAH BLAH BLAH TIDAL WAVE!!!"

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                      • #86
                        Re: Battle Adjustments (05/28/2008)

                        Originally posted by eticket109 View Post
                        You know I love you YM. You have some great ideas but you lost me right here. You're trying to actually say that buffing ridill wars won't have any game breaking potential?
                        Sorry, didn't cross my mind. Ridill is already a game-breaker, anyway, and I know any boosts to one-handed weapons will just be a boost to Ridill, but . . . we seriously can not have the rest of the one-handers to suffer in the process. Sorry, Ridill is a real concern, but a single weapon isn't enough to warrant a whole category of weapons to suffer. Maybe just lower the Double Attack procs some and the Triple Attack ones a lot. After all, Ridill is not representative of one-handed weapons as a whole. (Plus, you have to remember I was thinking of a Red Mage's arsenal when I said that: we don't have Ridill, nor any two-handed weapons, and I don't want no Staves, either. )

                        you too, by the way. (But not that way, okay? )

                        The 2 handed buff was not done purely for accuracy. It was also done to re-level the field and give SAM, DRG and DRK more viability at endgame and in merit parties. Essentially, your one-handed fix would put things back the way they were before in that regard.
                        SAM has Hasso, Dragoon has not only one now, but two Accuracy Bonus Traits, and Dark Knight has . . . everything else. All kidding aside, Two-Handed weapons still hit much harder, and as they should. Heck, iirc, the DEX -> Accuracy adjustments weren't even announced, and had to be tested by the community to be discovered. Honestly, I don't see a better way to give us simple folk with a Sword and Shield a break, without /panicking over Dual-Wield.
                        ______________________________
                        Originally posted by Malacite View Post
                        Funny, last time I checked YM SE still hasn't done shit to make keeping avatars out longer worthwhile (ES is good, but it's still just another MP tool and not the performance boost some of us are still holding out for) and DRG got that weird update to their wyvern (they were supposed to give it more functions in battle; all they did was give a power boost based on XP earned)


                        And Dune Boots just got even sexier. God DAMN IT I hate my friends for not helping me camp the NM sooner...
                        The point is, they were updates. More than us Red Mages can claim for the past four-and-a-half years. And, iirc, within those four-and-a-half years, DRG got plenty of updates, including a fixed two-hour and the aforementioned second Accuracy Bonus Trait.
                        Last edited by Yellow Mage; 05-28-2008, 04:27 PM. Reason: Automerged Doublepost
                        Originally posted by Armando
                        No one at Square Enix has heard of Occam's Razor.
                        Originally posted by Armando
                        Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                        Originally posted by Taskmage
                        GOD IS MIFFED AT AMERICA

                        REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                        GOD IS AMBIVALENT ABOUT FURRIES

                        THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                        Originally posted by Taskmage
                        However much I am actually smart, I got that way by confronting how stupid I am.
                        Matthew 16:15

                        Comment


                        • #87
                          Re: Battle Adjustments (05/28/2008)

                          Originally posted by Yellow Mage View Post
                          Honestly, I don't see a better way to give us simple folk with a Sword and Shield a break, without /panicking over Dual-Wield.
                          Up a weapon's base damage by 25% for these people, namely dagger and sword users.
                          Adventures of Akashimo Hakubi & Nekoai Nanashi


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                          • #88
                            Re: Battle Adjustments (05/28/2008)

                            I wonder if the pld shield enhancement spell will be 7 so axe/shield war can tank decently without /nin. Not that most wars would probably care or that it's terribly relevant the way the metagame is right now, but if I was a 75 war I'd want to be able to mix it up a little bit and do more than just axe faces sometimes.
                            lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                            • #89
                              Re: Battle Adjustments (05/28/2008)

                              Ill make use of the spell 37+
                              [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                              http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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                              • #90
                                Re: Battle Adjustments (05/28/2008)

                                Originally posted by Icemage View Post
                                RDMs got a BIG boost here. All of their group 2 merit abilities are now extremely potent. This won't stop the "I want to swing my sword!" crowd from whining of course, but it's nonetheless a big boost to a job that probably needed it the least to begin with.
                                Originally posted by Yellow Mage View Post
                                Indeed. As of June, the only job without an update since November fanfest will also be the only job without an update for the past four-and-a-half years.

                                Neat.
                                I'm psychic!


                                Icemage

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