Re: New Additions and Changes to Campaign (05/22/2008)
I'd worry that you may have made him mad with this comment, but I find myself unable to tell the difference between a normal raving idiot and an angry one.
I'm not sure that putting physician mobs on the battlefield will really alleviate the situation much, at least from Kitten's standpoint. As it stands right now, the cap on exp from healing is exactly 500 exp, which takes 5k healing to reach. Basically, I hit this in 10 spells. If I'm smart, I'm hitting that on NPCs, since they have vastly more hp than PCs do and will be healed for the full amounts. I find they also have better DEF and can stand much longer beatdowns. I haven't seen many GLK PLDs who could outdo a n NPC Taru SCH at the fort for very long. Cure V + Cure IV, repeated 5 times basically caps all healing exp for me. Compare this with melee and spell damage which seem to be uncapped for exp. There really is no incentive whatsoever for me to keep healing people after these 10 spells unless I'm worried the mob's coming after me.
If you didn't bring your own healer, or learn how to dial down the burst damage enough you're not taking hate: Screw you. You're about to die, probably pretty hard. Perhaps if I really need that extra 20 exp from raising you, I'll pay you some attention. I'm not campaigning because I love the group experience on this job. I'm doing this to avoid having to spend 12 hours straight mashing the same 5 macro buttons over and over again while you trash talk the other melees about how much damage you're putting down on that defenseless pink bird. I consider you irrelevant. Bitchy, but irrelevant.
Originally posted by Mhurron
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I'm not sure that putting physician mobs on the battlefield will really alleviate the situation much, at least from Kitten's standpoint. As it stands right now, the cap on exp from healing is exactly 500 exp, which takes 5k healing to reach. Basically, I hit this in 10 spells. If I'm smart, I'm hitting that on NPCs, since they have vastly more hp than PCs do and will be healed for the full amounts. I find they also have better DEF and can stand much longer beatdowns. I haven't seen many GLK PLDs who could outdo a n NPC Taru SCH at the fort for very long. Cure V + Cure IV, repeated 5 times basically caps all healing exp for me. Compare this with melee and spell damage which seem to be uncapped for exp. There really is no incentive whatsoever for me to keep healing people after these 10 spells unless I'm worried the mob's coming after me.
If you didn't bring your own healer, or learn how to dial down the burst damage enough you're not taking hate: Screw you. You're about to die, probably pretty hard. Perhaps if I really need that extra 20 exp from raising you, I'll pay you some attention. I'm not campaigning because I love the group experience on this job. I'm doing this to avoid having to spend 12 hours straight mashing the same 5 macro buttons over and over again while you trash talk the other melees about how much damage you're putting down on that defenseless pink bird. I consider you irrelevant. Bitchy, but irrelevant.
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