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  • New Additions and Changes to Campaign (05/22/2008)



    The next version up date will usher in a number of new additions to the Campaign system, as well as several changes to existing elements.

    Physicians

    A new group of NPCs known as physicians will be introduced to both sides of the Campaign lineup, serving dutifully to heal and tend to their battle-wounded allies. Various oaths of non-violence prevent the physicians from engaging in open combat, and they will resort to fighting only as a means of self-defense when attacked directly. Otherwise, they will patrol the field of battle, seeing to the needs of combatants by bestowing upon them various spells of healing and enhancement.

    Medals

    Currently, the most distinguished medal available in commendation of a character's meritorious service in the name of Altana is the "Emblem of the Holy Knight." The next version update however, will see an expansion of the medal system, and with it a total of four new medals to recognize even greater prestige. Accordingly, new and more difficult Campaign Ops will also be introduced, as well as several new items obtainable through exchange for Allied Notes.

    Exchanging Points for Wares from Other Nations

    Until now, players have only been capable of exchanging their Allied Notes to procure items offered by the nation with which they are aligned. A modification to this system, in the same vein as that made previously to the Conquest system, will now allow for the acquisition of wares from any nation. Players can, however, expect a slight markup in price when dealing with a nation other than their own.

    In addition to the changes outlined above, a number of other features will be implemented, including new quests involving Campaign freelance NPCs, technical adjustments to the army units of both the Allied Forces and Beastman Confederate, and the addressing of various other minor issues.
    Last edited by Gobo; 05-22-2008, 07:15 AM.
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    PSN: goboaj (be my friend damnit)

  • #2
    Re: New Additions and Changes to Campaign (05/22/2008)

    Well, don't have to rely on Pixies anymore.
    To be the best in this game...you must help each other become the best.




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    • #3
      Re: New Additions and Changes to Campaign (05/22/2008)

      Originally posted by Gobo View Post
      Physicians

      A new group of NPCs known as physicians will be introduced to both sides of the Campaign lineup, serving dutifully to heal and tend to their battle-wounded allies. Various oaths of non-violence prevent the physicians from engaging in open combat, and they will resort to fighting only as a means of self-defense when attacked directly. Otherwise, they will patrol the field of battle, seeing to the needs of combatants by bestowing upon them various spells of healing and enhancement.

      Exchanging Points for Wares from Other Nations

      Until now, players have only been capable of exchanging their Allied Notes to procure items offered by the nation with which they are aligned. A modification to this system, in the same vein as that made previously to the Conquest system, will now allow for the acquisition of wares from any nation. Players can, however, expect a slight markup in price when dealing with a nation other than their own.
      Awesome.
      "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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      • #4
        Re: New Additions and Changes to Campaign (05/22/2008)

        I just love SE's way of giving you one tiny tidbit of detail at a time...
        Tommorow we will find out they are adding new font colors for chat log~!
        Life is all about decisions. It is the decisions you make in life that shape you.
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        • #5
          Re: New Additions and Changes to Campaign (05/22/2008)

          Nice ^o^!
          Server: Quetzalcoatl
          Race: Hume Rank 7
          75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU

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          • #6
            Re: New Additions and Changes to Campaign (05/22/2008)

            Physicians

            A new group of NPCs known as physicians will be introduced to both sides of the Campaign lineup, serving dutifully to heal and tend to their battle-wounded allies. Various oaths of non-violence prevent the physicians from engaging in open combat, and they will resort to fighting only as a means of self-defense when attacked directly. Otherwise, they will patrol the field of battle, seeing to the needs of combatants by bestowing upon them various spells of healing and enhancement.
            Because the real healers were not working out.

            If that sounds like its sarcastic, well, its not. Its the sad truth.

            Medals

            Currently, the most distinguished medal available in commendation of a character's meritorious service in the name of Altana is the "Emblem of the Holy Knight." The next version update however, will see an expansion of the medal system, and with it a total of four new medals to recognize even greater prestige. Accordingly, new and more difficult Campaign Ops will also be introduced, as well as several new items obtainable through exchange for Allied Notes.
            This interests me, I kinda like where the Cobra Unit melee set started, though I'm probably not going to get much use out of those two unless I'm DNC. I'd like to see where they end up with these level 68 armor sets.


            Exchanging Points for Wares from Other Nations

            Until now, players have only been capable of exchanging their Allied Notes to procure items offered by the nation with which they are aligned. A modification to this system, in the same vein as that made previously to the Conquest system, will now allow for the acquisition of wares from any nation. Players can, however, expect a slight markup in price when dealing with a nation other than their own.
            Some people will be very pleased by this. It lets them stay with thier weaker nations. Go on, don't join Windurst. Its OK, we already have to cooler army.

            In addition to the changes outlined above, a number of other features will be implemented, including new quests involving Campaign freelance NPCs, technical adjustments to the army units of both the Allied Forces and Beastman Confederate, and the addressing of various other minor issues.
            I was hoping to see quests related to the freelancers pop up. I'm sure everyone's exceptionally curious as the the backstory of Areuhat in particular. I want to know more about Elviera and some of the others. Hopefully this series of quests doesn't end as abrupty as the Serpent General questline. We never did get a real quest for Gadalar.

            Hopefully in these adjustments there will be a nerfing to campaign EXP to players who just spam the same damn spells and songs on themselves over and over and over. Its just irksome and annoying.
            Last edited by Omgwtfbbqkitten; 05-22-2008, 08:15 AM.

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            • #7
              Re: New Additions and Changes to Campaign (05/22/2008)

              Originally posted by Omgwtfbbqkitten View Post


              Because the real healers were not working out.

              If that sounds like its sarcastic, well, its not. Its the sad truth.

              You might want to look into doing something about that sense of entitlement, it makes you look like a complete moron.
              I use a Mac because I'm just better than you are.

              HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

              loose

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              • #8
                Re: New Additions and Changes to Campaign (05/22/2008)

                Originally posted by Gobo View Post
                Physicians

                A new group of NPCs known as physicians will be introduced to both sides of the Campaign lineup, serving dutifully to heal and tend to their battle-wounded allies. Various oaths of non-violence prevent the physicians from engaging in open combat, and they will resort to fighting only as a means of self-defense when attacked directly. Otherwise, they will patrol the field of battle, seeing to the needs of combatants by bestowing upon them various spells of healing and enhancement.
                Crap, I hope this doesn't mean WHMs get shafted in Campaign. It's hard enough for us to tab through dozens of PCs and NPCs looking for a target without NPCs who have no such targetting problems beating us to it. Is our XP/AN from Campaign going to suck again?

                Originally posted by Gobo View Post
                Exchanging Points for Wares from Other Nations

                Until now, players have only been capable of exchanging their Allied Notes to procure items offered by the nation with which they are aligned. A modification to this system, in the same vein as that made previously to the Conquest system, will now allow for the acquisition of wares from any nation. Players can, however, expect a slight markup in price when dealing with a nation other than their own.

                In addition to the changes outlined above, a number of other features will be implemented, including new quests involving Campaign freelance NPCs, technical adjustments to the army units of both the Allied Forces and Beastman Confederate, and the addressing of various other minor issues.
                Yay! -- Pteryx

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                • #9
                  Re: New Additions and Changes to Campaign (05/22/2008)

                  lol I doubt WHMs will care. THey'll probably dual wield clubs and continue whacking away and casting holy then cure & raise >.>

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                  • #10
                    Re: New Additions and Changes to Campaign (05/22/2008)

                    Originally posted by Mhurron View Post
                    You might want to look into doing something about that sense of entitlement, it makes you look like a complete moron.
                    OK, so just so to be clear - you're against the "every man for himself" melee approach to meritpo and bicker and gripe about not getting to do anything you specialize in as a RDM. But when the time comes and you can enfeeble/melee to your little heart's content and bodies are dropping left and right, "every man for himself" suddenly becomes OK.

                    No one should have to always sub WHM or DNC just to do campaign. I believe some RDMs launch similar complaints about meritpo where /WHM is concerned because *gasp*gasp* there are other subjobs to use in this game.

                    I'm just making sure where you stand here, because I remember you complaining. So either "everyman for himself" is bad or its good.

                    Plz decide, kthx.

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                    • #11
                      Re: New Additions and Changes to Campaign (05/22/2008)

                      Originally posted by Mhurron View Post
                      You might want to look into doing something about that sense of entitlement, it makes you look like a complete moron.
                      Did I ever tell you I love you?

                      Originally posted by Omgwtfbbqkitten View Post
                      So either "everyman for himself" is bad or its good.
                      Every man for himself in an XP party (or other group situation) = Bad.

                      Every man for himself outside of an XP party (situations where you do not join a group) = Not bad.

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                      • #12
                        Re: New Additions and Changes to Campaign (05/22/2008)

                        I also like the addition of healers.

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                        • #13
                          Re: New Additions and Changes to Campaign (05/22/2008)

                          I have no problem being invited as a main healer in a merit party, I do just about every time I go into a merit party. I have no problem with Burn parties. However, yes, I will welcome things that change or add to party dynamics that would let me get back to being a more straight RDM party style.

                          I kick myself if I forget to switch to /WHM for merits because it's immensely more useful for what I was invited for.

                          Now then. Take a very close look at what I said there. Specifically the word INVITED. When I am invited to a party, I do what I was invited for or I don't accept the invite. In campaign, I am there solo. I have never been invited for a campaign party. I am there, just like everyone else, to get some extra EXP/Merits. I come as self-sufficient as I can be.

                          Now then, apparently there is a group, of which you are a very loud member of, that believes that they are entitled to a Raise, Cure, Haste and whatnot from people NOT in their party.

                          You're not.

                          No healer or player subbing a healing job owes you anything when there is no party relationship there. I am soloing in campaign for EXP, so I am going to what is going to get me the most EXP for that period of time. There is nothing wrong with this, I owe you nothing. I don't exactly see many melee jobs running to help out people who get aggro, but then again, I don't expect it.

                          If you want a guaranteed healer, or a raise if you need it then invite someone to do it or use a sub that lets you handle it yourself.
                          I use a Mac because I'm just better than you are.

                          HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                          loose

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                          • #14
                            Re: New Additions and Changes to Campaign (05/22/2008)

                            I don't see a problem with healers doing their own thing, it's not like they have to be watching everyone's HP bars at all times. I've always gotten a Raise when I needed it, so I have no complaints with them. My issue is when a squishy DD pulls hate, asks for help, and none of the relic-wearing merited PLDs will provoke, so they die.

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                            • #15
                              Re: New Additions and Changes to Campaign (05/22/2008)

                              Originally posted by Naheo View Post
                              My issue is when a squishy DD pulls hate, asks for help, and none of the relic-wearing merited PLDs will provoke, so they die.
                              yay bystander effect

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