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Development Team Q&A - May 2008

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  • Re: Development Team Q&A - May 2008

    Originally posted by Ziero View Post
    Then by your own admission, getting the R/E items and getting Dyna Xarc isn't that hard, meaning the "hard" part is the coins...which means the only difference between someone who plays a lot and someone who plays a little is the time it takes to accumulate coins.
    Originally posted by Ziero View Post
    Yes, people who put in more effort to play this game should get more out of it. Joe Schmo who logs on once a week shouldn't be able to get one of these intentionally rare items at the same speed as the guy who plays nightly.
    Contradict yourself much?

    Originally posted by Ziero View Post
    Which anyone can do regardless of how much time they play this game.
    You assume money grows on trees. Unfortunately, that's not even true for ancient currency.
    Originally posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    Originally posted by Armando
    Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
    Originally posted by Taskmage
    GOD IS MIFFED AT AMERICA

    REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

    GOD IS AMBIVALENT ABOUT FURRIES

    THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
    Originally posted by Taskmage
    However much I am actually smart, I got that way by confronting how stupid I am.
    Matthew 16:15

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    • Re: Development Team Q&A - May 2008

      Originally posted by Ziero View Post
      In this game the only real way to limit something
      Wrong. You don't mean the only way to limit something, you mean the only ways SE HAS limited something. Big, big difference.

      Originally posted by Ziero View Post
      super impossible to beat NMs that take armies of people.
      Wrong again! It's perfectly possible to make very challenging fights that must be done solo.

      Originally posted by Ziero View Post
      which means the only difference between someone who plays a lot and someone who plays a little is the time it takes to accumulate coins.
      Wrong. There are many more reasons why someone who plays a lot will have advantages-- the ability to find a dynamis LS in their playtime, for one. Searching for currency in bazaars, for another. It's much more than just time.

      Originally posted by Ziero View Post
      Getting Xarc is an indirect requirement to getting a relic.
      Yep-- it's a requirement, NOT a part of the challenge. You wouldn't say that Zilart Missions are more challenging because they require you to beat SL. You have to do it, sure, but it's got pretty much nothing to do with why it's challenging-- and you probably had it done for a long time before you bothered doing the other.

      Originally posted by Ziero View Post
      most of the Quests in this game aren't really "quests" since you can buy your way through them.
      Partially. They aren't very good quests, but there's a giant difference in that AT LEAST SOME OF THOSE HAVE A STORY. The relic weapon upgrades are basically just some random goblin saying "Alright, pay me and I'll do this.". And most of the quests you can buy your way through aren't incredibly important.

      Originally posted by Ziero View Post
      Yes, people who put in more effort to play this game should get more out of it.
      Well gee, I suppose it's a good thing that they already do! Are you seriously trying to advocate that relic weapons are the ONLY thing that people who play more have as an advantage is the ability to get relic weapons?

      Oh, and as YM pointed out, you just said that people who don't play as much can still get relic weapons; and now you say that people who play less shouldn't be able to get relics. What?

      Originally posted by Ziero View Post
      Joe Schmo who logs on once a week shouldn't be able to get one of these intentionally rare items at the same speed as the guy who plays nightly.
      Nobody is talking about people who play once a week. We're more talking about someone who plays an hour and a half to two hours a day, compared to someone who plays four or five hours a day or more. And really, why should they have an advantage? Why should the game resort to rewarding whoever has the most money; instead of who is the best player, who actually works the hardest, and so on? I mean, do you really think that people who play less shouldn't be able to have as much fun?

      Originally posted by Ziero View Post
      The only difference is time.
      And time can be incredibly powerful. Time can be the difference between never being able to get a relic, being able to get one in a few years, and being able to get one within a few months. Time can also be the difference between being able to barely make enough gil to keep up with daily tasks in FFXI, and being able to put some away for currency. And really, if time is the best thing SE can do to make something challenging, there are much more serious problems with FFXI.

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