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Development Team Q&A - May 2008
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Re: Development Team Q&A - May 2008
You can be sure that SE is reading the Forums of the Premiere Sites and non Premiere Sites^^.
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Re: Development Team Q&A - May 2008
Originally posted by Feba View Postwhich is a large part of the problem.
When Diorites became the pop item for Ulli, they totally overshot. The drops were totally easy to get and people were popping Byakko and completing Kirin pop sets. They brought that to a halt within the month.
Now, I'll admit, I hate the 21-24 hour HQ/NQ King system, but lets say kings were made poppable - how would the go about not overshooting this, yet making more practical and challenging to fight them? There's a reason a lot of the best stuff comes from kings and SE makes them spawn the way they do - SE wants this stuff to be rare.
The system to make this possible would at least have to be intricate and lengthy as popping a sky god, possibly moreso than that, even.
I think it really all boils down to balancing it and that takes time considering all the other things that need balancing. Adding more HNMs would spread people out, but only so much.
Think about all the adjustments that have been a long time coming. Thief's Knife, adjustments for DRG and BST, Auto-Refresh for PLD, etc. If everything was an easy fix, it would all be done instantly and I think we'd have a pretty broken game as a result. Sometimes the fixes take too long, but what can you do?
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Re: Development Team Q&A - May 2008
You hate the kings system but have you ever actually been invovled in kings?
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Re: Development Team Q&A - May 2008
I have, and it sucks. Nothing more annoying and boring that sitting there waiting for 28 minutes, hoping it will pop in the 2 minute window. Then also having 100 other people hoping it does, and that it pops right on top of you. Only to not have it pop and wait another 28 minutes, to a maximum of 3 hours. Even when it pops, you have to be the lucky LS to actually get claim, and then, hope it drops what you need.
Yeah, the system was good when there were only a handful of people who were at that level, now, it needs to be revamped.
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Re: Development Team Q&A - May 2008
Originally posted by Feba View PostWrong. You gave me an example of a very large gil/timesink. At best, you're using circular logic.
And SE has also never attempted to make a mission/quest that also was intended to be rare.
Originally posted by Feba View PostFixed. Just because you have a ton of time to sink into a game doesn't mean others do; and it doesn't mean that those others should be punished when it would be a far better system to make it challenging instead of a simple grind anyway.
The ironic part is that obtaining Relics is something both people who play often and don't play a lot can do with the same difficulty.
Originally posted by Omgwtfbbqkitten View PostThe disc-holder bit is really the only part about Nyzul I hate. Everyone who worked to get up those floors should be able to select them in the future. I've had Nyzul Statics that got to a certain floor and it fell apart or the disc-holder quits or they just never get started.
Everyone should be able to record the progress in the event any of these things happen. Sucks to have to start from the bottom again."I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
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Re: Development Team Q&A - May 2008
I sketch is epic for the 28 min wait.
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Re: Development Team Q&A - May 2008
Originally posted by Ziero View PostJust because you can buy the items for a quest doesn't mean it's not a quest
Originally posted by Ziero View Postbut you need R/E items as well in addition to access to all of the RoZ Dynamis zones, which in and of itself can be a challenge.
And yes, you need access to Dyna-Xarc. Honestly, big deal-- this is like saying that AV should be a cakewalk because it takes so much effort to get through COP and Sea NMs.
Originally posted by Ziero View PostWhy should people who don't spend as much time playing get the same rewards as those who play more?
Originally posted by Ziero View PostShouldn't those who do "have the time" to play get better rewards?
Originally posted by Ziero View PostThe ironic part is that obtaining Relics is something both people who play often and don't play a lot can do with the same difficulty.
Originally posted by Ziero View PostThere's no reason everyone should work towards something where only one person gets "credit" for it.
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Re: Development Team Q&A - May 2008
Originally posted by Feba View PostJust because it's listed as a quest doesn't mean it's actually a quest in the traditional sense; which something like Relic Weapons definitely should be.
The R/E items are a small part of the challenge compared to gathering coins. By your own admission, if it were just the R/E items, everyone and their mannequins would have relic weapons.
Originally posted by Zieroa buttload of coins
And yes, you need access to Dyna-Xarc. Honestly, big deal-- this is like saying that AV should be a cakewalk because it takes so much effort to get through COP and Sea NMs.
So to obtain a Relic weapon you need a combination of access to a highly specialized zone which is obtained through defeating five other endgame zones, each one filled with numerous NMs and HNMs, special R/E drops off specific NMs in each of these zones, traveling around the world obtaining numerous CS and such AND collecting lots and lots and lots and lots of ancient currency.
That sounds like a Quest to me!
Because SE has a little warning that says "Don't ruin your life playing this. It's a damn game" every time you start it? From a business perspective, people not being on the servers all the time = good thing.
They already do. They have more time to gain EXP, gil; their schedules are more flexible which makes it easier for them to do events and find LS. Why should those who don't have as much time be denied the most powerful weapons in the game, when there are already plenty of other benefits for the people that do?
Not really. Challenge, yes; but not how difficult it is for someone to complete something. Someone who has less time to play is simply less likely to ever be able to ever complete a relic.
And you support relic quests why?
But everyone pays to get into Nyzul and everyone works to obtain each floor so everyone should get credit for reaching each step.Last edited by Ziero; 05-20-2008, 09:33 AM."I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
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Re: Development Team Q&A - May 2008
And you all bitched about me breaking up posts.
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Re: Development Team Q&A - May 2008
Originally posted by Sevv View PostAnd you all bitched about me breaking up posts.
Hypocrisy rules!"I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
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Re: Development Team Q&A - May 2008
Originally posted by Ziero View Post...what? So despite being a quest...it's not a real quest because you say so?
Originally posted by Ziero View PostWhy yes, if it were just R/E items it would be a cake walk.
Originally posted by Ziero View PostGetting to Dyna Xarc is part of getting a relic weapon.
Originally posted by Ziero View PostThat sounds like a Quest to me!
Originally posted by Ziero View PostThere's a lot of middle ground between the extremes ya know
Originally posted by Ziero View Post...because why should someone who doesn't put as much effort into something be as good as someone who does twice as much as them?
Originally posted by Ziero View Post...so the challenge is the same but not the difficulty?Originally posted by Ziero View PostBecause it's just as "difficult" to buy a coin for someone who plays a little and someone who plays a lot
Buying a coin is a gross simplification.
Originally posted by Ziero View Post, but the majority of it, the accumulation of the coins,
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Re: Development Team Q&A - May 2008
Originally posted by Sevv View PostYou hate the kings system but have you ever actually been invovled in kings?
At present we spend up to possibly three hours camping per king,per day or LSes send people or groups to monitor each one if the windows are close. There's a chance the King might pop (or in DA's case, a chance Nid might pop instead of Faffy). And for each RL day it doesn't appear, that chance increases.
This wasn't fun when it was just three or four linkshells competing for claim. It was a flawed system when we had that many, botting claim was just as bad back then. Now you have maybe ten LSes botting for claim depending on the population of your server.
I've camped 'em all. They're all boring endeavors and you know most, if not all, the LSes there have a bot for claim. You had didn't denying yours did, Sevv. But then, its really the only way to get claim. I don't camp them at present nor do I join linkshells that do camp them because, really, there's nothing I need from them, but they weren't a blast when i did camp them.
So, rather than waste time questioning my experience on HNMs, let's discuss what's wrong with them. If there wasn't something wrong, no one would bot claim on them or complain that too many linkshells are there camping/botting claim.
And you all bitched about me breaking up posts.Last edited by Omgwtfbbqkitten; 05-20-2008, 09:52 AM.
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Re: Development Team Q&A - May 2008
Originally posted by Jonastb View PostI have, and it sucks.
Originally posted by Sevv View PostI sketch is epic for the 28 min wait.
Originally posted by Omgwtfbbqkitten View PostYeah, we did, you post quality went up when you stopped breaking quotes up so much. Ziero is clearly out to lower the quality of his posts and claim your original posting legacyOriginally posted by FebaBut I mean I do not mind a good looking man so long as I do not have to view his penis.Originally posted by TaskmageGod I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.Originally posted by DakAttack...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.
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Re: Development Team Q&A - May 2008
Originally posted by Feba View PostIt is listed as a quest, but it is not really much of a quest in the traditional sense of what a quest is. If you can't understand what I mean by that, go read a few books.
Then, by extension, said R/E items are a cake walk; while all of the difficulty is from gathering coins. Said R/E items are not a huge effort in the overall work to obtain a relic weapon.
is not. There are plenty of other reasons to get to Xarc without having any interest in a relic weapon. The relic weapon quest is the only thing being debated here-- unless someone is only applicable to that, it's irrelevant. It's like saying that part of the challenge of anything at endgame is leveling up to 75-- it doesn't really make sense to count every single thing your character has ever done as a part of whatever you're doing, even if it was required (such as Kazham Airship Pass to access Elshimo)
And yet you'd be outraged at how easy it would be if they took out the coin collecting bit. Thus, it's not primarily a quest, it is a grind for money.
First of all, because SE should be encouraging people to not play so much every day; but secondly, nobody has proposed that. Again, people who put in twice the amount of time are still going to have HUGE advantages over people who don't in many many areas of the game -- why give them yet another bit of practically exclusive content, and screw over other people who are just as dedicated as players? Making it possible for people to obtain relics through challenges which could be done in an hour or so a day instead of simply making it a money race isn't going to make things worse on those players. It's not going to make their extra effort a waste. It's not going to ruin the game.
So, by your own words, you're claiming that you only need to buy a single coin to get a relic weapon? And at such a low cost that someone who plays less would not be at any significant disadvantage?
Exactly. The majority of it is buying coins-- not gaining access to new parts of dynamis, not killing NMs, like you love to point out-- it is in buying coins; and maybe getting some of them as drops in dynamis."I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
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