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war/dnc is possible depending on how often the counter procs. war/nin would be best if its not 25% or more of the time bc then when you counter you have breaks ever now and then to recast ichi and ni.
god i hope war/dnc is possible though
Originally posted by Raydeus
Other than that the only thing I'd like to see is SE changing Homam so RDM can use it, but the chances of that happening are the same as those of me winning the Mog bonanza.
Not sure where you're getting that, unless I'm missing something Curing Waltz is still stupidly overpowered, it's just that DNC main has more accurate steps than /DNC, /DNC is still the same as it was.
Edit: Nevermind Mal, I see it, wondering how big the difference will be, hopefully not too large to make COR/DNC useless, b/c if I just spent all this effort on DNC sub for nothing I'll be pissed lol.
yay!! SCH got a massive boost...... but now >=( everyone's gonna lvl it!!!! dont do it ppl do not jump on the SCH bandwagon!! I loved SCH before the update T-T so how about them apples!
I wonder what they mean about artifact armor rewards for limit break....
Love the SAM buff, but now Hagun is going to up even more. I only got 1.25 mil towards my Hagun. >.>
Originally posted by FFXI's view on other MMORPGs
'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?"
The following changes have been made to fellows:
-HP and MP recovery for fellows will now take less time when the /heal command is used.
-Magic and other abilities you use on party members will now also benefit the fellow you summoned.
-Fellows' equipment requirements have been changed.
-Fellows can now use a greater variety of equipment.
-The magic recast time for fellows has been decreased.
-Conditions for the usage of recovery magic for stalwart shield and soothing healer type fellows have been changed.
-Fellows will no longer use the white magic spell "silence" on monsters in the crab and beetle families.
-Certain fellow abilities have been strengthened.
-Fellows no longer use the following weapon skills:
Spinning Attack/Cyclone/Circle Blade/Shockwave/Spinning Scythe/Earth Crusher
LOVIN these changes.. I use my "pokemon" quite a bit and am glad to have this little bit of adjustments made to them.
yay!! SCH got a massive boost...... but now >=( everyone's gonna lvl it!!!! dont do it ppl do not jump on the SCH bandwagon!! I loved SCH before the update T-T so how about them apples!
I wonder what they mean about artifact armor rewards for limit break....
That's suck to have to beat Maat, or a younger version of Him.. would be baaaad..
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