Re: New Battle Adjustments (6 March 2008)
SMN doesn't necessarily need to deal massive AoE damage all the time to be a summoner. Heck, massive AoE damage has rather limited application in this game anyway. However, is it too much to ask that as a SMN, I get invited to summon for some purpose -- any purpose -- not to play gimp healer to a NIN + DDx4 party because no healers are seeking? (I really did have to turn down an unsolicited invite like that recently.) Is it too much to ask that I never again see a 70+ SMN still playing a curebot role based wholly on /WHM just because they've been convinced so thoroughly that that's all they're good for?
That being said, making summoner better at DDing against single targets before 70 would be nice. I'd love it if SMN's nukes were worth MBing, or if the physical and magical pacts were on seperate timers, or if avatar melee were accurate and/or strong enough to justify the cost. It might not be classic FF summoning, but at least it'd be related and adapted to the medium. -- Pteryx
SMN doesn't necessarily need to deal massive AoE damage all the time to be a summoner. Heck, massive AoE damage has rather limited application in this game anyway. However, is it too much to ask that as a SMN, I get invited to summon for some purpose -- any purpose -- not to play gimp healer to a NIN + DDx4 party because no healers are seeking? (I really did have to turn down an unsolicited invite like that recently.) Is it too much to ask that I never again see a 70+ SMN still playing a curebot role based wholly on /WHM just because they've been convinced so thoroughly that that's all they're good for?
That being said, making summoner better at DDing against single targets before 70 would be nice. I'd love it if SMN's nukes were worth MBing, or if the physical and magical pacts were on seperate timers, or if avatar melee were accurate and/or strong enough to justify the cost. It might not be classic FF summoning, but at least it'd be related and adapted to the medium. -- Pteryx
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