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New Battle Adjustments (6 March 2008)

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  • #16
    Re: New Battle Adjustments (6 March 2008)

    Finally! Sneak Ninjitsu. I've always thought it was stupid that NIN didn't have it from the get go.

    The other stuff sounds cool too, but I have to run to school now.

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    • #17
      Re: New Battle Adjustments (6 March 2008)

      Originally posted by LilithAngel View Post
      Adjustments for the scholar will see an increase in the maximum number of charges available for stratagems, and a reduction in charge time.

      Apart from job abilities, new status-specific status icons will be also introduced to further enhance playability.
      Awesome.
      Wii Number - 2810 2423 4673 3261 - Please PM me if you add me!
      How to ask smart questions: catb.org/~esr/faqs/smart-questions.html

      Boom! (On SCH75/RDM)

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      • #18
        Re: New Battle Adjustments (6 March 2008)

        it's not warping to the past that doesn't make sense, it's warping to a specific point without needing a home point that doesn't make sense. Why not just give player BLMs powers to warp anywhere on the planet like warp tarus (in theory and story, but not in business) can? Or warp to cities like we KNOW they can?

        Kuro, that's pretty much exactly what warpga would be for. Although it would sorta undermine Escape.

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        • #19
          Re: New Battle Adjustments (6 March 2008)

          Originally posted by LilithAngel View Post
          For example, teleport spells for the white mage, a warp spell for the black mage
          Definitely intrigued. Anything that means I can zip around the world in less time is fine with me
          sigpic
          Signature courtesy of Selphiie the Enchantress

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          • #20
            Re: New Battle Adjustments (6 March 2008)

            Hurray, it all looks good. I wonder what other things will get updated, since they only gave "examples"? Though now I have a serious problem for my SMN macros. I have all 10 sets used up in my SMN book, 1 set for summoning an avartar/resting/stoneskin/normal gear and then one set for each of the 9 avatars. Where am I gonna find room for a new ability XD.

            Also the cure lock semi-fix is very nice news as well.
            sigpic
            Y'okay!

            PSN: goboaj (be my friend damnit)

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            • #21
              Re: New Battle Adjustments (6 March 2008)

              Originally posted by IfritnoItazura View Post
              Perhaps if a Regal Cat decides that hishelper needs some help to get to the right location in time
              Fixed. (Check your mission log if you don't believe me >_>)


              Also, yay SMN gets something, even if it's another lame bandaid fix. >< when I saw BLM on the front page I was also sure they'd finally mention the skillchain fix, but as we all know this is just a snippet and not the full details. Notice how they didn't even mention the new corsair rolls or blue magic for instance which we know are coming.


              And thank freaking god it's about time they addressed that cure fix. Now, when they talk about icons, I'm sure they're referring to light/dark arts and a few other buffs. Here's hoping they finally give Enfeebling Ninjutsu it's own icons thus making it stackable with magic! (That'd be incredibly broken and thus highly unlikely but you never know with SE)
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • #22
                Re: New Battle Adjustments (6 March 2008)

                Originally posted by Malacite View Post
                Fixed. (Check your mission log if you don't believe me >_>)


                Nope, mission log still says "her." Might wanna check in with an eye doctor?

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                • #23
                  Re: New Battle Adjustments (6 March 2008)

                  Said Regal Cat is MTF TG maybe? link
                  Wii Number - 2810 2423 4673 3261 - Please PM me if you add me!
                  How to ask smart questions: catb.org/~esr/faqs/smart-questions.html

                  Boom! (On SCH75/RDM)

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                  • #24
                    Re: New Battle Adjustments (6 March 2008)

                    "Male, female, who cares? I have power and power is beautiful."

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                    • #25
                      Re: New Battle Adjustments (6 March 2008)

                      Originally posted by Feba View Post
                      it's not warping to the past that doesn't make sense, it's warping to a specific point without needing a home point that doesn't make sense.
                      Not that you would know, but you can already get warped back to the home point in your nation of past affiliation by Campaign arbiters. A warp spell to the past would be no different.
                      I use a Mac because I'm just better than you are.

                      HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                      loose

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                      • #26
                        Re: New Battle Adjustments (6 March 2008)

                        Hmm...maybe the new Warp spell will be something similar to the one on WoW where the BLM can Warp a Party member to THEM. Would be kinda Broken, but would save alot of time for that member who is always running late or makine on last AH visit before Heading out.

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                        • #27
                          Re: New Battle Adjustments (6 March 2008)

                          I see a HN warp (Home Nation Warp). Im not saying in the past, but to your normal, everyday HN. Most people have there HP in WG and have to tele and chocobo it or just use the pay taru. This would save a little time and money as well. The other option I was looking into is warping to the closest OP. I know you can already do this with a OP ring but this could be nice to have....right?
                          Originally posted by Raydeus

                          Other than that the only thing I'd like to see is SE changing Homam so RDM can use it, but the chances of that happening are the same as those of me winning the Mog bonanza.

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                          • #28
                            Re: New Battle Adjustments (6 March 2008)

                            Hmm...maybe the new Warp spell will be something similar to the one on WoW where the BLM can Warp a Party member to THEM. Would be kinda Broken, but would save alot of time for that member who is always running late or makine on last AH visit before Heading out.
                            Won't happen, broken on too many levels (being able to teleport party members to you when you're camping a NM, getting people through dungeons, and there'd also have to be a lot of restrictions to avoid people getting into mission areas that they shouldn't have access to yet.)

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                            • #29
                              Re: New Battle Adjustments (6 March 2008)

                              Originally posted by Armando View Post
                              Won't happen, broken on too many levels (being able to teleport party members to you when you're camping a NM, getting people through dungeons, and there'd also have to be a lot of restrictions to avoid people getting into mission areas that they shouldn't have access to yet.)
                              Too true. Too true. But if they did, I'm sure they would have restrictions. But something more likely would be like others have said either an -aga or just a plain ol' warp you to your Country's OP guy.

                              Heck if they did it like I suggested the 1st time; it might be the only way SE could figure out a way to get parties to inivte a BLM to join them. Then again they'd probley just kick them after they get all the dds to camp...meh... I give up.
                              Last edited by Phanex; 03-06-2008, 07:18 AM.

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                              • #30
                                Re: New Battle Adjustments (6 March 2008)

                                It's nice to see the proposed changes rolling out, if only in part for this update. It'd be great to have the rest now but I'd be surprised if they snuck it all in.

                                I'm iffy on the new WS for autos. While more versatility is good but it can already be a somewhat difficult juggle to keep up the maneuvers you need and still force the specific skills you want. Also, if the new WS aren't focused on straight damage (ex: shoulder tackle) the efficacy of the already suspect Inhibitor would spiral down the toilet. I'm going in hopeful but reserving my right to be excited until there's more details.

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