Re: Battle System Improvements (02/22/2008)
It sounds like what they have trouble with isn't something buried deep, but with translating the simple and intuitive idea "Play battle music when I'm fighting" into actual code, because the "mode" of "I'm fighting" is in the players' heads, not a binary flag on the server.
Distance to targets engaged by party/alliance member is the obvious first "solution" (it's what I would've suggested), but obviously they found out it's a dumb idea after trying it out. They probably tried several variations of that over the years, tucked in between higher priority issues.
I'm quite curious what solution they came up with at last.
In battle or otherwise, people have been complaining about the user interface for some time now, though I don't really see what most of the fuss is about; I'm perfectly fine with waiting for a TP macro telling me my SC partner is ready. (Lack of experience with other MMORPG's, I guess.)
Would like S-E to fix the message logs, though; Flash is not "blinded"--it's a different effect, and should have a different message. (I mean, if the JP client has a different message for gaining and losing effect of Flash than Blind, why can't the NA version do so as well?) Also, there should be text messages for shield blocking and guarding, like there are for evasion and parrying.
Other than that, I just want more compact messages; if AoE hits five targets, I don't really need 5 lines of text--one line with five targets listed (with damage dealt in parenthesis when applicable) will do.
* * *
While the list of coming updates in this notice wasn't earth shattering, I came away with a warm and fuzzy feeling that S-E cares. Good stuff.
* * *
Edit:
- Obviously, the dev team isn't ready with the SMN fix(es).
- The Dynamis LS I'm in has been financially solvent for years now, I'm told. Since I've joined, I've yet to be asked to chip in for the entry fee. Perhaps you just need to join a more successful LS?
- Zilart endgame (by which I take you mean HNM) was broken by players greedy for gears which were meant to be rare and difficult to obtain.
S-E set up a playground. Players trashed it. Then, demanded S-E clean up the mess. The Devs are probably grumbling about why players aren't using the content as intended.
Originally posted by Ellipses
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Distance to targets engaged by party/alliance member is the obvious first "solution" (it's what I would've suggested), but obviously they found out it's a dumb idea after trying it out. They probably tried several variations of that over the years, tucked in between higher priority issues.
I'm quite curious what solution they came up with at last.
Originally posted by Ellipses
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Would like S-E to fix the message logs, though; Flash is not "blinded"--it's a different effect, and should have a different message. (I mean, if the JP client has a different message for gaining and losing effect of Flash than Blind, why can't the NA version do so as well?) Also, there should be text messages for shield blocking and guarding, like there are for evasion and parrying.
Other than that, I just want more compact messages; if AoE hits five targets, I don't really need 5 lines of text--one line with five targets listed (with damage dealt in parenthesis when applicable) will do.
* * *
While the list of coming updates in this notice wasn't earth shattering, I came away with a warm and fuzzy feeling that S-E cares. Good stuff.
* * *
Edit:
Originally posted by Malacite
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- The Dynamis LS I'm in has been financially solvent for years now, I'm told. Since I've joined, I've yet to be asked to chip in for the entry fee. Perhaps you just need to join a more successful LS?
- Zilart endgame (by which I take you mean HNM) was broken by players greedy for gears which were meant to be rare and difficult to obtain.
S-E set up a playground. Players trashed it. Then, demanded S-E clean up the mess. The Devs are probably grumbling about why players aren't using the content as intended.
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