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  • New Campaign Elements (02/07/2008)

    From FFXI Official Website:
    ========================================
    Since the release of the Wings of the Goddess expansion pack, countless adventurers have enjoyed serving their nations in the Campaign theater. Occurring in higher frequency than their Besieged counterparts, Campaign battles offer a more readily available venue, where players may take on more varied and rewarding roles.

    As a result, we recognize the need to make adjustments and introduce new content in order to prevent repetitiveness in the gameplay and enemy AI.
    Following in that vein, the next version update will herald in a number of alterations and additions to Campaign.
    We would like to take this opportunity to introduce four of the new elements that will be incorporated:

    Beastman Strongholds

    Strongholds will be introduced in association with each Beastman controlled territory. Campaign battles will occur when the Allied Forces of Altana come to hold sway over any territory lying on the outskirts of said Beastman strongholds.

    Belfry

    Available to both the Allied Forces of Altana as well as the Beastman Confederate, the belfry will become available to armies attacking regions not under their influence once their technological means have reached a predetermined level.
    Since they house a "war bell" capable of calling forth reinforcements, it is imperative that players not only protect the belfries of the Allied Forces tooth and nail, but also demolish those of the Beastman Confederate as quickly as possible.

    Mantelet

    The mantelet is also available to both sides, and will be placed at a location that an army is defending once their technological means have reached a predetermined level.
    The mantelet's benefit derives from its ability to restore the HP of friendly players within its vicinity. As such, much like the belfry, they must be defended or destroyed accordingly.

    Siege Turret

    Available only to the Beastman Confederate are siege turrets, which will appear when an army's technological means reach an incredibly high level while attacking an area not under their influence.
    Capable of repeated long-range attacks, in addition to spawning ferocious enemies, the siege turret is widely considered to be the Beastman Confederate's most powerful and deadly weapon.

    In addition to the items detailed above, further enhancements will be made to freelances, Campaign Ops, individual unit information and adjustments, and more!
    Look forward to a richer, more complex Campaign!

    ========================================

    Sounds very cool. I hope they'll adjust campaign so that there is a beastman controlled area more than once a week. That sure looks like Oztroja in the screenshot. (I can already see players leaving the beastman belfry alive so they can get more points for killing the reinforcements, though. Especially if the NPCs won't go attack it. Maybe if it's known that the belfry itself is worth a lot of contribution for helping destroy it...)

    Currently I think the beastmen almost always have zero prosperity, which would apparently prevent them from using these improvements. Hopefully that's one of the factors they intend to adjust.
    Last edited by PiNG; 02-09-2008, 08:17 PM.
    Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
    RDM90, PLD90, DRG90, COR90, SCH90, BLU54
    All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

  • #2
    Re: New Campaign Elements (02/07/2008)

    nothing about skill ups
    Originally posted by Raydeus

    Other than that the only thing I'd like to see is SE changing Homam so RDM can use it, but the chances of that happening are the same as those of me winning the Mog bonanza.

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    • #3
      Re: New Campaign Elements (02/07/2008)

      These updates sounds awesome, let's just hope they are awesome.




      Originally posted by FFXI's view on other MMORPGs
      'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?"
      Dymlos
      Bahamut server
      Lv 75 Ranger Lv 75 Samurai

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      • #4
        Re: New Campaign Elements (02/07/2008)

        All I got to say is there better be a new command for targeting enemy/friendly NPCs -.-

        Comment


        • #5
          Re: New Campaign Elements (02/07/2008)







          Please post the pics when posting this stuff >. > as it really helps


          So, Campaign Battles are going to get a lot more interesting! No more melee tard RDMs (hopefully)
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #6
            Re: New Campaign Elements (02/07/2008)

            Originally posted by Malacite View Post
            No more melee tard RDMs (hopefully)
            Nope, this won't change that. I also fully expect players to intentionally let any of the "Belfrys" the alliance gains be completely destroyed.
            "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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            • #7
              Re: New Campaign Elements (02/07/2008)

              Those people should be perma-banned from participating @. @
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • #8
                Re: New Campaign Elements (02/07/2008)

                Maybe one of the Campaign Ops enhancements will be to make them available a little more often. That'd be nice.

                Or I could just buy gear and go XPing, but that's a last resort for some jobs.
                Ellipses on Fenrir
                There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
                ,
                . . .

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                • #9
                  Re: New Campaign Elements (02/07/2008)

                  Originally posted by Malacite View Post
                  So, Campaign Battles are going to get a lot more interesting! No more melee tard RDMs (hopefully)
                  Got a reason for why RDM shouldn't melee in campaign battles?

                  Comment


                  • #10
                    Re: New Campaign Elements (02/07/2008)

                    Originally posted by Kafeen View Post
                    Got a reason for why RDM shouldn't melee in campaign battles?
                    He means "Zomgmelee" RDMs who don't pitch in cures or raise people.

                    They suck.

                    Seriously, I've been raised by more PLDs, DRGs, BLUs and DRKs than I have RDMs. Half of us need to pack RR or a WHM sub since WHM and RDM are so undependable in this event.

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                    • #11
                      Re: New Campaign Elements (02/07/2008)

                      OMG, you have to use a RR item because some random RDM won't raise you. How dare they leave you, YOU of all people, laying in the dirt.
                      I use a Mac because I'm just better than you are.

                      HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                      loose

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                      • #12
                        Re: New Campaign Elements (02/07/2008)

                        I don't think BBQ was commenting about needing a raise personally, but as a general impression, RDMs as a class weren't performing one of their typical job duties. Seems to be reasonable to me.

                        If the DRK/WAR decided to stop dealing damage, I'd be equally concerned.
                        :: Why can't this crazy love be mine? ::

                        SEVE - HUME WHM (31) BLM (19) THF (17) WAR (9) MNK (5) RNG (9) BLU (1) BRD (1) DNC (1) NIN (1) :: BAHAMUT

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                        • #13
                          Re: New Campaign Elements (02/07/2008)

                          Originally posted by Malacite View Post
                          Those people should be perma-banned from participating @. @
                          Sadly people see the Allied NPCs as a hindrence to their exp gain and nothing more, as such people really don't want more of them coming into a fight. I personally love watching the Bastokan forces mow down oncoming Quadavs but when I expressed that personal delight, I got lectured by people in my LS as to how NPCs actually hurt player Exp gain. Which I won't deny that it doesn't, but it's not to the point where it's causing me any severe amount of grief.

                          Honestly I'll use NPCs to my advantage in those fights where there's just not a lot of PCs around by pulling a mob into a group of them while I try to survive tanking it long enough for them to kill it. Because they rarely, if ever, pull hate I'll get credit for tanking something I would have no chance of soloing on my own.

                          Originally posted by Ellipses View Post
                          Maybe one of the Campaign Ops enhancements will be to make them available a little more often. That'd be nice.
                          That would be *awesome*. As is, there's only like 2-3 missions available in bastok per day by the time I get to do them. So by either increasing the amount available per day or increasing the refresh rate of missions would be a great change.

                          I'm tired of running Vanguard missions...
                          ______________________________
                          Originally posted by Mhurron View Post
                          OMG, you have to use a RR item because some random RDM won't raise you. How dare they leave you, YOU of all people, laying in the dirt.
                          Actually it's more the fact that Rdms and Whm do nothing *but* melee in these that upsets people. Much like BBQ, I've been healed and raised by more Plds, Drks, Blus, Drg, hell even Pups and Mnks, then I've been healed/raised by random mages. There's a reason nearly half the melee who go to these things sub /dnc and that's because no one will heal them otherwise.

                          Now if this were the norm for these types of events it'd be different, but Besiege has been around for almost 2 years now and you can't take 2 steps without random cures or spend more then 5 minutes dead without someone trying to raise you.

                          The problem lies in the exp gain system with Campaign as it doesn't reward healing as much as it should.
                          Last edited by Ziero; 02-07-2008, 09:13 AM. Reason: Automerged Doublepost
                          "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                          • #14
                            Re: New Campaign Elements (02/07/2008)

                            Originally posted by Mhurron View Post
                            OMG, you have to use a RR item because some random RDM won't raise you. How dare they leave you, YOU of all people, laying in the dirt.

                            Originally posted by Omgwtfbbqkitten
                            Seriously, I've been raised by more PLDs, DRGs, BLUs and DRKs than I have RDMs. Half of us need to pack RR or a WHM sub since WHM and RDM are so undependable in this event.
                            "Us" usually implys a plural of people, not just myself the last time I checked.

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                            • #15
                              Re: New Campaign Elements (02/07/2008)

                              English is a wonderful language, there is something in English grammar called a Royal You.

                              It isn't always about you (BBQKitten).
                              I use a Mac because I'm just better than you are.

                              HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                              loose

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