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  • Re: Battle system adjustment 8/14/07

    Originally posted by SevIfrit View Post
    And on consumables with the amount of crafters, it is hard to not flood the market, if you don't others will.
    I don't buy that, though. There could be just 1 of an item up for sale, and still the next crafter to come along will attempt to undercut by a significant amount just so that they can make the next 7/14/21 sales of that item.
    Lyonheart
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    • Re: Battle system adjustment 8/14/07

      The biggest problem is the items that don't stack, like Yagudo Drinks. The price has dropped to like 900 on Hades not too terribly long ago, when they used to hold steady at 2k. Now that's just nuts. And the problem is, they don't stack so people want to get rid of them.

      Hell, I'm in it for profit. My highest craft is 29 Smithing, and that's because nothing I can make at that level will turn a profit for me. I don't craft unless I stand to make some gil off of the craft or if I'm physically going to use the item, which is why I've been making apple juices in cooking lately whenever I get water crystals from leveling in the dunes. Faerie apples are cheap in Sandy, like 40 gil each, and even though my failure rate is still high, when I do make the juices I can use them when leveling pretty much any job that uses MP. Except RDM, because I have my own Refresh. :p

      But yeah, crafting is a waste of time anymore, with prices the way they are.
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      • Re: Battle system adjustment 8/14/07

        Originally posted by Mhurron View Post
        I liked it better when they and status bolts were expensive.

        still surprised you didn't try to unload bolts on my rng lol

        Originally posted by LyonheartLakshmi View Post
        I don't buy that, though. There could be just 1 of an item up for sale, and still the next crafter to come along will attempt to undercut by a significant amount just so that they can make the next 7/14/21 sales of that item.
        Oh no doubt lyon I am talking about the reason for undercutting consumables in peoples minds. Hell I now undercut no matter what because I'm sick of wasting gil on ah, so I undercut or shout sell/bazaar.
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        • Re: Battle system adjustment 8/14/07

          Originally posted by SevIfrit View Post
          still surprised you didn't try to unload bolts on my rng lol
          I'm making more tonight ...

          I should have a whole bunch of Venom bolts when I'm through. Hopefully I'll also have some alchemy skillups.
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          • Re: Battle system adjustment 8/14/07

            It's not a matter of flooding or not flooding.

            Market is meant to be efficient--one result is that easy money gets scooped up fast. If a popular item is discovered to give a nice an fat profit margin of 1000%, you'd usually find a rush of crafters eager to producing it all too soon.

            It's only natural someone will think, "1000% profit is nice, but I need Gil now and I'm not that greedy, so 800% is just fine." Then, people with tolerance for lower and lower margin will price accordingly.

            When does it end? In a market without monopolizers, it would be when the profit earned vs. effort spent balances out. In short, when there's not much money in crafting something, but it's still a profit, if somewhat on the slim side.

            Only smart (and daring, to some extend) people working very hard to spot and take advantage of opportunities to enjoy high profit margins for long time.

            * * *

            Another way of saying it: Big profit margin for many crafters is an indication of a broken/inefficient market.

            * * *

            One time, upon hearing me complain that my low craft levels were useless, a friend asked for my levels. A few minutes later, he found a profit synth--and fairly profitable just by buying ingredient off the auction house, with no farming and no intermediate stages.

            That's what a smart crafter does. They try to minimize production effort while maximize return on that effort, and they keep a lookout for such opportunities.
            Last edited by ItazuraNhomango; 08-15-2007, 03:35 PM. Reason: Typos
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            • Re: Battle system adjustment 8/14/07

              Originally posted by IfritnoItazura View Post
              One time, upon hearing me complain that my low craft levels were useless, a friend asked for my levels. A few minutes later, he found a profit synth--and fairly profitable just by buying ingredient off the auction house, with no farming and no intermediate stages.
              That's what a smart crafter does. They try to minimize production effort while maximize return on that effort, and they keep a lookout for such opportunities.

              And now if people didn't know you can actually use ffxiah.com and it lists profit margines on crafts if you buy everything, sell speed etc.
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              • Re: Battle system adjustment 8/14/07

                Originally posted by SevIfrit View Post
                And now if people didn't know you can actually use ffxiah.com and it lists profit margines on crafts if you buy everything, sell speed etc.
                ffxiah is an illustrative tool only. the numbers that go into the profit/loss calculations are not 100% accurate (and are always based on the 'best case' median for stacking items, which can mean inaccuracies of 1000% or more).

                it's a good way to do your preliminary research though (like finding out what's in your level range with readily available supplies that sells more than never) but I'd never trust its profit/loss margin info.

                and browsing FFXIAH is significantly faster than browsing the ingame AH, when you're looking to do your detailed research.
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                • Re: Battle system adjustment 8/14/07

                  Originally posted by Amele View Post
                  ffxiah is an illustrative tool only. the numbers that go into the profit/loss calculations are not 100% accurate (and are always based on the 'best case' median for stacking items, which can mean inaccuracies of 1000% or more).
                  it's a good way to do your preliminary research though (like finding out what's in your level range with readily available supplies that sells more than never) but I'd never trust its profit/loss margin info.
                  and browsing FFXIAH is significantly faster than browsing the ingame AH, when you're looking to do your detailed research.
                  Ya that is a more detailed run thru, but for on the run ideas it works very well. Allows most to maintain a small/mid profit while skilling up.
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                  • Re: Battle system adjustment 8/14/07

                    That's the one thing I miss most about the arrowburn days and even inflation;

                    Things moved very quickly on the AH. People were buying stuff like it was going out of style. Even if you weren't making much per sale, odds are you'd sell more than enough each day to make up for it.

                    Now we're in a complete slump. Sales are slow and often unprofitable. Crafting has really gone to hell lately I find, and some of the big ticket items still won't come down in price.


                    I really, really miss making profits on pretty much anything I synthed back during inflation. Especially ammo. Dear god Ammo was so lucrative back during the RNG craze. then my god damn motherboard fried and by the time I got back into the game ( I had JUST hit the 30's in WW) the RNG nerf had come and gone.

                    I was some pissed at that, and still am.
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                    • Re: Battle system adjustment 8/14/07

                      Originally posted by Malacite View Post
                      Now we're in a complete slump. Sales are slow and often unprofitable. Crafting has really gone to hell lately I find, and some of the big ticket items still won't come down in price.
                      The economy was on crack because of the way RMT increased the velocity of gil. Deleting all the gil on gilseller mules had some effect on the runaway gil supply, but stopping the same gil from being spent 3, 4, 5 times a day had an even bigger one.

                      I think part of the reason crafting is less profitable is that it's where many of the RMTs have run to. Once you have the skill it's repetitive, nearly mindless drudgery that is hard to tell apart from a legitimate player doing the same thing. (Unless you are playing the markets intelligently, in which case there are still profits to be found. They just aren't in synthing the same common item day after day after day.) This makes it the perfect occupation for someone working for 50 cents a day.
                      Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
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                      • Re: Battle system adjustment 8/14/07

                        Ha - this economic distraction made me forget the original topic.

                        This has the potential to be really great. Let's see what they do with it.

                        If a DW user can offhand a Jugg or Joy, I think a 2h user should be allowed to "offhand" a grip with the stats of a Jugg or one that increases your DoT and TP gain as much as offhanding a Joy. But SE will probably take baby steps and allow only much weaker grips at first (like the example - higher level than *subbed* DW2 and still has a smaller bonus. It does have the potential to stack with Hasso though.)

                        I'd love to see big buffs to 2h WS, though. Raging Rush or Steel Cyclone blowing away Rampage in merit, for example (or for the former, 60s exp as well - when the WAR/NIN has only Utsu:Ichi, a WAR/SAM that can put up big WS numbers and do it more often with Store TP+Meditate is going to impress all but the densest party members). GK is mostly fine (although if they can manage to make Hagun less supreme at the same time, big win) but a lot of other 2h weapons have rather poor WS atm. When was the last time you saw Spiral Hell, Impulse Drive or Ground Strike used in earnest?

                        There's still nothing that stacks up to the multihits - any list of the top five WS in the game would probably include at least 3, and probably more, of Rampage, Dancing Edge, Vorpal Blade, Asuran Fists, Penta Thrust. It really shouldn't take a team of professional game designers several years to find and fix "more hits = more win". But if they do it now, that's better than not doing it at all.

                        P.S. I also hope this update (or some future one) will have an earring that enhances Hasso as much as Suppa enhances DW.
                        Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
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                        • Re: Battle system adjustment 8/14/07

                          Originally posted by Karinya
                          - any list of the top seven WS in the game would probably include at least 3, and probably more, of Rampage, Dancing Edge, Vorpal Blade, Asuran Fists, Penta Thrust, Hexa Strike, and Evisceration
                          fixed

                          Personally I'd like to see those lolwars put in their place for thinking its Rampage or bust >_>; Nothing annoys me more than seeing wars think they're all that just cause of big numbers on a Tough mob, or Extremely low end Very Tough. Get that damage on VT++ or higher then that'll be impressive.
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                          • Re: Battle system adjustment 8/14/07

                            Scythe is absolute shit before Guillotine.
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                            • Re: Battle system adjustment 8/14/07

                              Originally posted by Akashimo View Post
                              fixed
                              Personally I'd like to see those lolwars put in their place for thinking its Rampage or bust >_>; Nothing annoys me more than seeing wars think they're all that just cause of big numbers on a Tough mob, or Extremely low end Very Tough. Get that damage on VT++ or higher then that'll be impressive.

                              Does 1500 on vt+ it count?
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                              • Re: Battle system adjustment 8/14/07

                                Originally posted by SevIfrit View Post
                                Does 1500 on vt+ it count?
                                Your RNG will LOL at that in time. Actually, it should have by now

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