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  • Battle system adjustment 8/14/07

    Battle System Adjustments (08/14/2007)



    The August version update will bring revisions to the use of two-handed weapons, as well as a number of modifications to several jobs.
    In this edition of Topics, we would like to elaborate on the changes that will be made to the two-handed weapon system. Job changes will be described in length in a future Topics article.

    Two-handed weapons

    Up until now, there have been instances in which the attack frequency and speed generated by dual wielding would greatly surpass those of two-handed weapons. We have since examined this issue from every conceivable angle, and as a result have decided to reconsider the frequency and delay calculation methods for two-handed weapons.

    This month's version update will see the introduction of a new type of gear called "grips," which players can equip in their offhand weapon slot when using a two-handed weapon. We are also planning to apply changes to associated weapon skills as well.

    Attacking with two-handed weapons

    The new modifications will be set up so that a character's attribute scores will enhance attack benefits to a greater extent when wielding a two-handed weapon than when using a single-handed weapon. Further, when attacking high-level opponents or enemies with high defense, two-handed weapons will deal more damage than they have in the past.

    A word on grips

    While not designed to bring about radical improvements, grips are a new lineup of items which can be used in tandem with two-handed weapons as a means of wielding them more effectively. They accomplish this by enhancing a weapon's benefits while compensating for shortcomings. Grips will not be limited to offensive weapons, as some will be tailored to mages and their indispensable staves.
    Different grips will allow players to adapt to specific situations depending on the type of two-handed weapon they are using, as well as the type of enemy they are fighting. Players should be advised, however, that changing grips mid-combat will result in a loss of TP. Therefore, no grip's benefits will be restricted to the execution of weapon skills.



    Rethinking weapon skills

    The majority of two-handed weapon skills already stand to see a vast improvement based on the changes described above. However, we will also be retooling the characteristics of several particular weapon skills in order to enhance their usability.

    http://www.playonline.com/pcd/topics...88/detail.html
    Last edited by Sevv; 08-14-2007, 04:55 AM.
    [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



    http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

  • #2
    Re: Battle system adjustment 8/14/07

    Cool, but u g l y.
    75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
    Woodworking 91.9+2
    ZM:Complete CoP:Complete ToAU:27

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    • #3
      Re: Battle system adjustment 8/14/07

      my god.... playing DRG just got alot better ^.^
      -------------------------------------------------------------------------
      Kain (FFIV): I am aware of my actions, but can do nothing about them.

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      • #4
        Re: Battle system adjustment 8/14/07

        hey more boosts to Dark, Dragoon and Samurai...fun fun fun!
        Shadowneko's FFXI Newbie Guide 2009
        (have fun MMO players ^^)
        Jon Davies AKA: Shadowneko of Midradsomr...soon to be transferred to Quetzalcoatl

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        • #5
          Re: Battle system adjustment 8/14/07

          Thank you Samurai god!

          doesn;t help my COR, but Might be ablke to out damage those snooty Warriors and their multi hit WS's

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          • #6
            Re: Battle system adjustment 8/14/07

            Out damage and die go! Great adjustment from 2h weapons, dual wield in merit pts for me still, and gaxe in hnm/sky just got sexier.
            [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



            http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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            • #7
              Re: Battle system adjustment 8/14/07

              I doubt anything will change.
              I use a Mac because I'm just better than you are.

              HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

              loose

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              • #8
                Re: Battle system adjustment 8/14/07

                Damn this is mad sexy! I'm going to love leveling SAM now after the update. ^^




                Originally posted by FFXI's view on other MMORPGs
                'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?"
                Dymlos
                Bahamut server
                Lv 75 Ranger Lv 75 Samurai

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                • #9
                  Re: Battle system adjustment 8/14/07

                  I wondee what kind of grips will be seen for mages...hmmm

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                  • #10
                    Re: Battle system adjustment 8/14/07

                    Dunno, but I bet there will be 8 of them...


                    Originally posted by Aksannyi
                    "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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                    • #11
                      Re: Battle system adjustment 8/14/07

                      Originally posted by Kirsteena View Post
                      Dunno, but I bet there will be 8 of them...

                      There will be more than 8 kirsteena they know you still have about 14 spots left, in for seeing 13 mage grips you have to carry around!
                      [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                      http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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                      • #12
                        Re: Battle system adjustment 8/14/07

                        Originally posted by Mhurron View Post
                        I doubt anything will change.
                        What a gloomy gus...then again to play devils advicate...well some FFXI players get lame ideas in their head and won't let go of them despite fun updates to the contrary.

                        This time I do not think it will be the case this time....this time may actully help out 2h weapon users alot XD
                        Shadowneko's FFXI Newbie Guide 2009
                        (have fun MMO players ^^)
                        Jon Davies AKA: Shadowneko of Midradsomr...soon to be transferred to Quetzalcoatl

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                        • #13
                          Re: Battle system adjustment 8/14/07

                          Originally posted by Shadowneko View Post
                          What a gloomy gus...then again to play devils advicate...well some FFXI players get lame ideas in their head and won't let go of them despite fun updates to the contrary.
                          This time I do not think it will be the case this time....this time may actully help out 2h weapon users alot XD

                          Actually he is probably right on shadowneko. The sad part is that most people will still burn our way thru exp, most 2h will still probably take a back seat. I say this due to the fStr is only being changed on higher def mobs, usually not exp mobs. These updates look amazing for things such as Hnms, Jailers, Gods, etc. Not to mention Sam has become even more lethal in endgame (omgz nerf! lol jking). The merit issue is more about damage/mp spent on you, 2h can do great damage trust me from my burning as drg I can put up great numbers but still have a bigger mp sink, worse for darks. The help is not what mhurron was talking about he meant about 2h getting burn pt invites or invites over war/nin (atleast i hope he did >.> )
                          [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                          http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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                          • #14
                            Re: Battle system adjustment 8/14/07

                            Originally posted by SevIfrit View Post
                            There will be more than 8 kirsteena they know you still have about 14 spots left, in for seeing 13 mage grips you have to carry around!
                            lol ; ;
                            Originally posted by SevIfrit View Post
                            Actually he is probably right on shadowneko. The sad part is that most people will still burn our way thru exp, most 2h will still probably take a back seat. I say this due to the fStr is only being changed on higher def mobs, usually not exp mobs. These updates look amazing for things such as Hnms, Jailers, Gods, etc. Not to mention Sam has become even more lethal in endgame (omgz nerf! lol jking). The merit issue is more about damage/mp spent on you, 2h can do great damage trust me from my burning as drg I can put up great numbers but still have a bigger mp sink, worse for darks. The help is not what mhurron was talking about he meant about 2h getting burn pt invites or invites over war/nin (atleast i hope he did >.> )
                            Maybe this'll result in grip-burn parties that focus on higher level mobs and using skillchains, reviving the traditional SC+MB party and also somehow reenfranchising the white mage! .... j/king mostly ... but we can hope.
                            lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                            • #15
                              Re: Battle system adjustment 8/14/07

                              Originally posted by SevIfrit View Post
                              Actually he is probably right on shadowneko. The sad part is that most people will still burn our way thru exp, most 2h will still probably take a back seat. I say this due to the fStr is only being changed on higher def mobs, usually not exp mobs. These updates look amazing for things such as Hnms, Jailers, Gods, etc. Not to mention Sam has become even more lethal in endgame (omgz nerf! lol jking). The merit issue is more about damage/mp spent on you, 2h can do great damage trust me from my burning as drg I can put up great numbers but still have a bigger mp sink, worse for darks. The help is not what mhurron was talking about he meant about 2h getting burn pt invites or invites over war/nin (atleast i hope he did >.> )
                              IMHO, it is too early form any conclusion, lets wait and see
                              Server: Quetzalcoatl
                              Race: Hume Rank 7
                              75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU

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