Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!
Every offensive spell gives a flat 5% TP per cast, Dia gives 5% TP, Thungaga III gives 5% TP, Burst II gives 5% TP, you get the picture.
Now I could be wrong, it's been awhile since I last fought a spell casting mob that actually used it on me and I paid attention to my TP, but I am very sure that spells such as Blind and Paralyze also give a flat out 5% TP. You call yourself a blm yet you don't know this pretty basic fact about spell casting and TP?
There is NO such thing as being able to solo a mob without giving it TP. Your spells give it TP, it hitting you is giving it TP, and you talk about Omgwtfbbqkitten making no sense in his posts?
Kindly stop arguing just for the sake of arguing and stirring up trouble.
I'm always happy to see new job adjustments actually so long as they don't take anything away from the job, it adds nice new little perks to your job and keeps things a little bit fresh at least. Hopefully these new adjustments won't be merit based, I have a hard enough time as is trying to figure out which ones to go for =x.X=
I'm actually thrilled with the idea of Extinct, those little hydra type mobs in Tahrongi Canyon? Finally some *hopefully* low level use for Ancient Circle and other job's killer JA! Although I'm hoping that any changes made in the past can also be undone, it'd kinda suck if you could kill off all Dhamels in Tahrongi Canyon say for good, or all Yagudo, etc.
We are talking about RDM, who can solo many things in the game without giving it a single ounce of TP. Now they can cast Bio II/III followed by Plague and not have to worry about that 10 TP.
Now I could be wrong, it's been awhile since I last fought a spell casting mob that actually used it on me and I paid attention to my TP, but I am very sure that spells such as Blind and Paralyze also give a flat out 5% TP. You call yourself a blm yet you don't know this pretty basic fact about spell casting and TP?
There is NO such thing as being able to solo a mob without giving it TP. Your spells give it TP, it hitting you is giving it TP, and you talk about Omgwtfbbqkitten making no sense in his posts?
Kindly stop arguing just for the sake of arguing and stirring up trouble.
I'm always happy to see new job adjustments actually so long as they don't take anything away from the job, it adds nice new little perks to your job and keeps things a little bit fresh at least. Hopefully these new adjustments won't be merit based, I have a hard enough time as is trying to figure out which ones to go for =x.X=
I'm actually thrilled with the idea of Extinct, those little hydra type mobs in Tahrongi Canyon? Finally some *hopefully* low level use for Ancient Circle and other job's killer JA! Although I'm hoping that any changes made in the past can also be undone, it'd kinda suck if you could kill off all Dhamels in Tahrongi Canyon say for good, or all Yagudo, etc.
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