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The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!

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  • Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!

    Originally posted by Legal Fish View Post
    Wow, can't you ever say, "Oh, I'm wrong" for once?
    OK, I was wrong. Virus decreases TP and MP, Disease inhibits HP and MP regain. I've been playing a lot of FFXII as of late, there, Virus inhibits HP and MP regain AND decreases your max HP per hit. Its not exactly a status ailment we concern ourselves with in FFXI that often.

    Both would be worthless to PCs except in a recovery situation.

    Subtle Blow isn't exactly weak, it's just not worth it to give up on more useful stats like accuracy/attack/and so on. This is more apparent when there is more than one or two melee fighting the monster.
    So Subtle Blow is only kind of useless. Way to turn it around.

    "I have to wonder..." you do, because most monsters in the game do have a limit on MP reserves.
    Those crabs in valkurm have some deep MP reserves then, especially considering they don't have magic. If they did have magic, it wouldn't even be worth inflicting Virus, they'd be dead before it could do anything worthwhile.

    PS. Viruna cures Plague.
    Naw, really?

    Comment


    • Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!

      Both would be worthless to PCs except in a recovery situation.
      Explain. Clearly.
      Read my blog.
      ffxibrp.livejournal.com
      Currently: Entry #32, August 31/07.
      Entry 32: Death to Castro

      Comment


      • Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!

        Originally posted by DakAttack View Post
        I don't see Dragoon as being an after thought since it's based on the Lancer. I think our reliance on the weak little wyvern is what does us in.
        Too true. It would be nice to see some updates pertaining more to jumps, giving DRG a little more stand alone power. It would also be great if subbing an offensive mage job (like BLM) would allow you trigger elemental breaths more often, but I don't know how SE would go about balancing that.


        Oh, and if any job should get Plague, it would be DRK.

        Lastly, there's a very simple way to balance Chemist's Mix command; make all the items ex or temp, and/or only usable through the "Drink" command (or whatever other commands might be available to Chemist). Anything to keep them out of bazaar's and AH so that you can't hoard and abuse them.
        sigpic


        "BLAH BLAH BLAH TIDAL WAVE!!!"

        Comment


        • Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!

          Originally posted by Omgwtfbbqkitten View Post
          Both would be worthless to PCs except in a recovery situation.
          Anything that could be done to prevent a mob WS from going off is a good thing. Plague would be a very potent spell.

          So Subtle Blow is only kind of useless. Way to turn it around.
          Subtle Blow is *far* from useless. Look at the two jobs who have it naturally, Mnk and Nin. Both jobs attack fast with weak hits. And every hit, no matter the dmg, gives the mob TP. Subtle Blow lowers the tp per hit from those two attackers, making it so they don't cause faster TP growth then 2 handed weapon users. Again, anything to reduce or prevent Mob TP spam is a good thing.

          Those crabs in valkurm have some deep MP reserves then, especially considering they don't have magic. If they did have magic, it wouldn't even be worth inflicting Virus, they'd be dead before it could do anything worthwhile.
          Crabs are Pld type mobs, hence the high Def and natural MP. Though reducing their MP might not be that great, slowing down their WS and abilities would be useful. And even Kirin has limited MP.
          "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

          Comment


          • Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!

            Originally posted by Ziero View Post
            Subtle Blow is *far* from useless. Look at the two jobs who have it naturally, Mnk and Nin. Both jobs attack fast with weak hits. And every hit, no matter the dmg, gives the mob TP. Subtle Blow lowers the tp per hit from those two attackers, making it so they don't cause faster TP growth then 2 handed weapon users. Again, anything to reduce or prevent Mob TP spam is a good thing.
            Its slightly stalling TP gain, but not by a signifigant enough margin to be noticiable, especially when said two job (NINs and MNK) largely rely on numerious sources of haste to increase thier attack rate and TP gain, in addition to lowered recast timers.

            This kinda nullifies the whole point to Subtle Blow when you've got Haste capped out on either job, especially when both jobs choose attack, accuracy and other stats over Subtle Blow enhancements.

            Perhaps Monk's Roll could be used in the absense Subtle Blow gear, but I've never been asked to use it and personally don't see much point in doing so. Monks want that about as much as RNGs want Preludes.

            Comment


            • Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!

              I just found this on RPGgamer 360 owner may get delayed?



              R P G A M E R - N E W S B U L L E T I N E3 - Final Fantasy XI: Wings of the Goddess Roundtable Discussion
              07.11.2007
              JORDAN JACKSON
              STAFF REPORTER


              Square Enix was kind enough to let us join a roundtable discussion about their newest expansion to Final Fantasy XI, Wings of the Goddess. Joining in from Square Enix was Hiromichi Tanaka, senior vice president of software development; Kochi Ogawa, planner for Final Fantasy XI; Sage Sundi, global online producer; Yasu Kurasawa, executive director of Final Fantasy XI, with Michael Fox translating for us.

              The talk began with some basic information regarding the expansion. It will include 30 new areas, new monsters to do battle with, and new jobs. While they wouldn't divulge what the new jobs were, they told us that there would be more than one.

              From there, the question of how much of the content would apply to new players was asked. Tanaka replied that though approximately 70 percent of the content will be for experienced players, there will be things that will appeal to new players as well. That was followed up with a question regarding changes to the Merits System, and it will continue to be expanded, but not necessarily tied to the expansion itself.
              Rather than just add more lands to the map, this expansion instead offers a view 20 years into the game's past, during the time of the Crystal War. When asked about the inspiration for this atypical type of expansion, they replied that they just wanted to do something different from what they had done before. They also said that what is done in the past might affect the game's present. The changes could even include the types of monsters players can fight. It was revealed that monsters can become extinct in Final Fantasy XI.
              Another topic included the game systems themselves. Square Enix said that the game will appear on all three current platforms and in all languages, but there was the possibility of a delay for the release on the Xbox 360 due to complications with Microsoft.
              The final question regarding how players would traverse through time went unanswered. Square Enix was not willing to reveal that at this time. More details will certainly be coming in the future, possibly at the new Square Enix Fan Fest happening later this year.

              Link: http://www.rpgamer.com/news/Q3-2007/071107c.html

              Does anyone else have any info about the 360 ver. getting Delayed?

              Comment


              • Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!

                Originally posted by Legal Fish View Post
                Explain. Clearly.
                Waiting.
                Read my blog.
                ffxibrp.livejournal.com
                Currently: Entry #32, August 31/07.
                Entry 32: Death to Castro

                Comment


                • Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!

                  Hmm. I wonder if these windows into the past means more instanced contents?...
                  Bamboo shadows sweep the stars,
                  yet not a mote of dust is stirred;
                  Moonlight pierces the depths of the pond,
                  leaving no trace in the water.

                  - Mugaku

                  Comment


                  • Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!

                    Originally posted by Animeangel77 View Post
                    I just found this on RPGgamer 360 owner may get delayed?



                    R P G A M E R - N E W S B U L L E T I N E3 - Final Fantasy XI: Wings of the Goddess Roundtable Discussion
                    07.11.2007
                    JORDAN JACKSON
                    STAFF REPORTER


                    Square Enix was kind enough to let us join a roundtable discussion about their newest expansion to Final Fantasy XI, Wings of the Goddess. Joining in from Square Enix was Hiromichi Tanaka, senior vice president of software development; Kochi Ogawa, planner for Final Fantasy XI; Sage Sundi, global online producer; Yasu Kurasawa, executive director of Final Fantasy XI, with Michael Fox translating for us.

                    The talk began with some basic information regarding the expansion. It will include 30 new areas, new monsters to do battle with, and new jobs. While they wouldn't divulge what the new jobs were, they told us that there would be more than one.

                    From there, the question of how much of the content would apply to new players was asked. Tanaka replied that though approximately 70 percent of the content will be for experienced players, there will be things that will appeal to new players as well. That was followed up with a question regarding changes to the Merits System, and it will continue to be expanded, but not necessarily tied to the expansion itself.
                    Rather than just add more lands to the map, this expansion instead offers a view 20 years into the game's past, during the time of the Crystal War. When asked about the inspiration for this atypical type of expansion, they replied that they just wanted to do something different from what they had done before. They also said that what is done in the past might affect the game's present. The changes could even include the types of monsters players can fight. It was revealed that monsters can become extinct in Final Fantasy XI.
                    Another topic included the game systems themselves. Square Enix said that the game will appear on all three current platforms and in all languages, but there was the possibility of a delay for the release on the Xbox 360 due to complications with Microsoft.
                    The final question regarding how players would traverse through time went unanswered. Square Enix was not willing to reveal that at this time. More details will certainly be coming in the future, possibly at the new Square Enix Fan Fest happening later this year.

                    Link: http://www.rpgamer.com/news/Q3-2007/071107c.html

                    Does anyone else have any info about the 360 ver. getting Delayed?
                    This is the only site I found that said there will be a Delay for 360 I have done research and the other sites didnt say anything about a delay. I hope its Bogus!

                    Comment


                    • Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!

                      Originally posted by Corrderio View Post
                      I couldn't agree more, after all in the opening CS on the PC version you see that big assed Behemoth, but the ones in the game aren't even close to the size of that one.
                      Yes, in the JP version Paladins are called Knights.
                      LOL Cordy is here. K.I must be dead for sure now...



                      I have very little to add to this topic. You guys seem to be nailing it all. I just hope we see the other jobs polished off skill wise and gear wise before they stick us with more classes.

                      Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

                      Comment


                      • Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!

                        Originally posted by Legal Fish View Post
                        Waiting.
                        You're waiting on an explaination why you shouldn't get a spell RDM is never going to get?

                        You need me to explain why people don't say "Gee, we're TPing this mob too much, let's throw a lot of MNKs and NINs at it! Subtle Blow FTW!"

                        Even after all the merit PTs with MNKs, WARs and NINs that have Subtle Blow and the mobs still get TP fast?

                        Really?

                        Comment


                        • Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!

                          They would have been mad not to include more jobs, just look at how excited this thread got at the confirmation. Well, I'll just join in the chorus and ramble for a bit about time mage.

                          Lets see, (TIM)Timmy the Time Mage could be the A+ enhancing specialist. Give em only enhancing, enfeebling, perhaps dark. Give em the old boring buffs & enfeebs, throw in a blinkga or something. New spells & abilities could be great. Stop/Hold - not bind, not stun, stunned but still moves + a big dose of hate to get it moving. Petrify/virus/etc should go to rdm, but could go to both. Seal - invisible to magic aggro. Sprint - flee/mazurka. Temporal Seal - makes the next spell instant cast time, timer reset abilities of all sorts, doublecast, lots of ticking clock sound effects and funky names like statis etc.etc.

                          None of these ideas are well thought out, I just wanted to say there's room for a unique and interesting time mage class in this game, though I'm as worried as everyone else about the AF <.<;

                          Comment


                          • Re: The OFFICIAL &quot;Wings of the Goddess&quot; @ E3 2007 Thread!

                            You're waiting on an explaination why you shouldn't get a spell RDM is never going to get?
                            Because it's probably too strong.

                            I want you to explain why Plague would be too weak. Btw, you haven't so far. You are talking about zerging down a monster with little care about TP gain. That's very different from many situations in the game.

                            We are talking about RDM, who can solo many things in the game without giving it a single ounce of TP. Now they can cast Bio II/III followed by Plague and not have to worry about that 10 TP.

                            Imagine Plague in Salvage, the new top tier end-game event, where usually only one or two melees are beating on a monster... would be very, very useful.

                            I need you to explain, because I'm tired of assuming that you know at least a little bit and then being surprised on how little you know. It makes having a counter argument frustrating.
                            Read my blog.
                            ffxibrp.livejournal.com
                            Currently: Entry #32, August 31/07.
                            Entry 32: Death to Castro

                            Comment


                            • Re: The OFFICIAL &quot;Wings of the Goddess&quot; @ E3 2007 Thread!

                              Zam has a new interview up with the devs. You can see it on their front page(or my blog!).
                              Read my blog.
                              ffxibrp.livejournal.com
                              Currently: Entry #32, August 31/07.
                              Entry 32: Death to Castro

                              Comment


                              • Re: The OFFICIAL &quot;Wings of the Goddess&quot; @ E3 2007 Thread!

                                Originally posted by Legal Fish View Post
                                Zam has a new interview up with the devs. You can see it on their front page(or my blog!).
                                Shameless self promotion.... tsk tsk. LOL

                                Comment

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