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The 7th Vana'diel Census (06/27/2007)

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  • #16
    Re: The 7th Vana'diel Census (06/27/2007)

    Nice that lvl graph proves how bogus it is to lvl a job after 37. An whats happening with all the Bst ? They all seem to be leaving or retiring.

    Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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    • #17
      Re: The 7th Vana'diel Census (06/27/2007)

      No data on crafting this year.

      It would be interesting to see the current distribution of crafting levels.

      Comment


      • #18
        Re: The 7th Vana'diel Census (06/27/2007)

        Originally posted by little ninja View Post
        Nice that lvl graph proves how bogus it is to lvl a job after 37.
        No it doesn't. It proves that when people level past 37 they're either going all the way to 75 or they're going to stop at 50 or 60.

        How many people do you know that stop leveling at 47 say? Obviously the numbers for 47 are going to be low, you're only going to be at that level for a short time.
        I use a Mac because I'm just better than you are.

        HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

        loose

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        • #19
          Re: The 7th Vana'diel Census (06/27/2007)

          And the FFXI Noble Prize goes to Mhurron. Bit off topic note, that post with your avatar made me think you are Asuka o.O
          Adventures of Akashimo Hakubi & Nekoai Nanashi


          Comment


          • #20
            Re: The 7th Vana'diel Census (06/27/2007)

            Originally posted by KoukiRyu View Post
            Really quite suprising about the relics, the numbers almost what, more than quadrupled? That's amazing. And to be honest, it's suprising to me to see so few COR's, especially having them be the same as PUP, percentage wise. I've been looking into COR recently, it seems fun, and there's never one around, so it'd be a fun job to level I think.
            CoP Missions are described as "hard." They're not hard, they're just long, tedious and there's some difficulty involved - some would call that "challenging" - so no one bothers to finish or get very far in CoP.

            COR is described as "expensive" by players. COR does cost a fair bit of gil to play, but many jobs will spend more on armor and weapons getting to 75 than a COR, RNG or NIN even would. The difference is that for COR, RNG and NIN once we get our spiffy endgame gear or high level armor at 75 from there, our job still entails a larger cost to play week by week than any of the other jobs in the game.

            A lot of the people that drop out of jobs like COR, RNG and NIN the fastest are the ones that level too many other jobs in the first place. They're hard to maintain if your other jobs require expensive armors, you do lots of endgame events and merit those other jobs as well.

            I doubt getting COR to 75 - armor and all - would run you more than 3 million gil on just ammo, just about as much as RNG if you kept average gear. NIN I'd skew a bit lower in consumables because they stretch further than ammunition. NIN is more expensive if you want to talk about armor, but RNG can easily outpace both jobs in total cost at endgame levels.

            Ultimately I don't really care that our population is so low. We're desired and when you get a good COR, you'll know it.

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            • #21
              Re: The 7th Vana'diel Census (06/27/2007)

              Originally posted by Mhurron View Post
              No it doesn't. It proves that when people level past 37 they're either going all the way to 75 or they're going to stop at 50 or 60.

              How many people do you know that stop leveling at 47 say? Obviously the numbers for 47 are going to be low, you're only going to be at that level for a short time.
              Not to mention that this data appears to be a "snapshot" of player levels at a certain time.

              Am I the only person who looked through the census and thought that most of the stuff being reported was just plain stupid? Face type distribution? Character model size? Homepoint location? What a waste of data gathering.

              I'm far more interested in information like, what percentage of players have 1 job at level 75? Two jobs @ 75? Three jobs? What is the average amount of gil each character is holding?
              Lyonheart
              lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
              Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
              Fishing 60

              Lakiskline
              Bonecrafting 100.0+3+3,
              Leather 60+2, Woodworking 60, Alchemy 60
              Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
              Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

              Comment


              • #22
                Re: The 7th Vana'diel Census (06/27/2007)

                Originally posted by Hantz View Post
                the 500,000+ player base
                Heh. FFXI is the 500,000+ user game--since 2005?

                /hurray for not dying.
                Bamboo shadows sweep the stars,
                yet not a mote of dust is stirred;
                Moonlight pierces the depths of the pond,
                leaving no trace in the water.

                - Mugaku

                Comment


                • #23
                  Re: The 7th Vana'diel Census (06/27/2007)

                  Originally posted by LyonheartLakshmi View Post
                  Not to mention that this data appears to be a "snapshot" of player levels at a certain time.
                  Am I the only person who looked through the census and thought that most of the stuff being reported was just plain stupid? Face type distribution? Character model size? Homepoint location? What a waste of data gathering.
                  I'm far more interested in information like, what percentage of players have 1 job at level 75? Two jobs @ 75? Three jobs? What is the average amount of gil each character is holding?
                  How do we know it wasn't snapshot over the course of a month, and then averaged to the final product we see in front of us? Regardless it still proves that the lvl of players exping declines after the late 30's.

                  I would agree id like to have seen some more census other then what face people want to have, and what build. Stuff like average mule per account, who has how many jobs at 75.

                  Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

                  Comment


                  • #24
                    Re: The 7th Vana'diel Census (06/27/2007)

                    Originally posted by IfritnoItazura View Post
                    Heh. FFXI is the 500,000+ user game--since 2005?

                    /hurray for not dying.
                    sweet nice to see its growing very slowly! ^^ hurray for FFXI!
                    Emeraldpearl

                    75 Summoner
                    37 White Mage

                    75 Red Mage
                    37 White Mage

                    Rank: 7
                    Currently Leveling: WHM

                    Comment


                    • #25
                      Re: The 7th Vana'diel Census (06/27/2007)

                      Its always going to be over 500k in S.E's eyes. lol

                      Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

                      Comment


                      • #26
                        Re: The 7th Vana'diel Census (06/27/2007)

                        Originally posted by little ninja View Post
                        How do we know it wasn't snapshot over the course of a month, and then averaged to the final product we see in front of us? Regardless it still proves that the lvl of players exping declines after the late 30's.
                        Lies, damn lies and statistics.

                        According to those graphs, only 10% of the population have jobs at lvl 75, about 8% at 37. Given that, I could say that FFXI endgame must hardly exist and next to no one levels anything at all, or at least enough to even get it to a fully leveled subjob.

                        Those graphs prove nothing as we both know neither of those conclusions are correct, but that's all the graph shows.
                        I use a Mac because I'm just better than you are.

                        HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                        loose

                        Comment


                        • #27
                          Re: The 7th Vana'diel Census (06/27/2007)

                          Originally posted by Mhurron View Post
                          Lies, damn lies and statistics.
                          According to those graphs, only 10% of the population have jobs at lvl 75, about 8% at 37. Given that, I could say that FFXI endgame must hardly exist and next to no one levels anything at all, or at least enough to even get it to a fully leveled subjob.
                          Those graphs prove nothing as we both know neither of those conclusions are correct, but that's all the graph shows.

                          with 500,000 accounts and 32 servers, that's an average of 15,625 accounts per server.

                          they didn't exclude level 1 from this snapshot so mules apply, meaning there are probably ~30,000 characters per server in those numbers; but we'll run it the pessimistic way, just double the numbers to get what I really think that graph is saying.

                          10% of 15,625 accounts is 1,563 level 75 players per server. - even if you split this up into 4 groups (NA, JP, EU, off peak only) that's ~390 level 75's in any given prime time.

                          I think average attendance in Aery when times don't overlap holds that up. so, while I agree with your statement that statistics can be misused while drawing conclusions; I disagree with the examples you've made, since the chart shows nothing to support either conclusion.

                          on the other hand, the conclusion that was drawn earlier that there is a (relative) lack of players between 37 and 74 is relatively valid, provided that you make certain (reasonable) assumptions about the method with which the data was gathered.

                          the relative lack of players is exacerbated by the fact that most players between 40 and 65 are busy with many things *besides* leveling, (AF, limits, rank up, farming) that the majority of the population below 40 is not dealing with; leading to a smaller percentage of time spent LFG.
                          Grant me wings so I may fly;
                          My restless soul is longing.
                          No Pain remains no Feeling~
                          Eternity Awaits.

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                          • #28
                            Re: The 7th Vana'diel Census (06/27/2007)

                            Originally posted by little ninja View Post
                            How do we know it wasn't snapshot over the course of a month, and then averaged to the final product we see in front of us? Regardless it still proves that the lvl of players exping declines after the late 30's.
                            I can think of 4 ways that SE could have chosen for determining a player's "level":
                            1. Pick the level of the job that the character just happens to be a certain time. For characters not currently logged in, this would be the level of the job they last logged out as (the way you see your characters listed in the login screen).
                            2. Pick the highest level of all the jobs on a character.
                            3. Average all the levels of all the jobs a character has access to.
                            4. Report each job level as a separate data point (so a character with all jobs unlocked would count for 18 data points, a mule for 6 data points, etc).

                            I think #1 is more likely, while #2 would be what I would consider more useful. We can rule out #3, since that would result in a much smaller result for level 75. And we can rule out #4 since that should result in a much higher result for level 1. (I personally have 6 out of 18 jobs still at level 1, and 4 mules with all starting jobs at level 1.)

                            I don't think SE chose option #2 for gathering this info. I can't imagine a large number of players would leave their highest job at 37. I know a lot of vets suggest taking the sub job of your choice to 37, and then work on the main job that you want to take to end game. But I doubt most first time players actually do that. It's more likely that they take their first job to 30, unlock one of the extra jobs, take that up to a certain point, go back to leveling their sub, etc.

                            Option #1 isn't that meaningful to me since it would only represent what players decided to spend time as for perhaps just a brief period. Some of those level 1s could be level 75s who were using Ghetto Warp. Some of the level 20s might be level 75s who were doing a BCNM20 on a job that they only leveled to 20 for that purpose alone.
                            Lyonheart
                            lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
                            Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
                            Fishing 60

                            Lakiskline
                            Bonecrafting 100.0+3+3,
                            Leather 60+2, Woodworking 60, Alchemy 60
                            Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
                            Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

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