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Chains of Promathia Battlefield Adjustments (05/18/2007)
Re: Chains of Promathia Battlefield Adjustments (05/18/2007)
People really are overreacting to this. We don't even know about the scope of the changes and already people are accusing SE of dumbing it down to ToAU levels. For all we know, they could just change the location of a single mob and consider that making it easier.
And I believe the nerfing of the Snoll Tzar mission is at least justified. My perma had to wait while a member levelled up ranger so we could beat the mission. If you're a support party member, good luck contributing anything to that mission as is.
And for everyone complaining the missions are too easy as is: Do it without a nin tank or burn. Have fun.
MisterCookie: Alla refugee since May 2006
MisterCookie: Writing poor signatures since January 1999
You can still experience this, even after some of the missions get toned down. Prommies seem to easy with 6 people? Try it with 5.
ZMs are too easy with level 75 jobs? Try tackling them when you're 60 or 65.
Can't find enough other players who share your interest doing it the hard way? Well, sorry, that's not SE's job.
I have done a promy as a 5 man team and with only 3 anima. We won with no difficulty. This is why I don't see the point of toning down anything at this point. And you're saying that it's SE's job to make certain battles more accessible for a portion of the userbase that wants to breeze by an optional point in the game? If me wanting a choice in the difficulty is frivolous, I don't see why that's so much better.
SNEAKY EDIT: As others have pointed out, this is worry because it almost feels like there is a gradual toning down of the game that is unneeded and frustrating for those of us who don't want it that way. Are there some positive aspects to these proposed changes. Of course there are, I'm not completely shortsighted. But CoP has NEVER been hard. And it's slowly been getting toned down more and more every update. All SE needed to do was offer fitting rewards to those who had already done it before in order to create more people willing to get it done for those who have a hard time finding a group.
My Signature. Now with 50% more processed ham product than those other leading signatures. Which FF Character Are You?
Originally posted by Balfree
Why does every discussion have to be a little festivity of sorts, with purple doom rain and lunatic frogs singing the yodelay on top of mushrooms and little babies being eaten by crazy flying cows and green gas explosions on the horizon and screaming goats?
Re: Chains of Promathia Battlefield Adjustments (05/18/2007)
Let's be honest here, the hardest part of any CoP fight is finding five other reliable people. CoP in itself was never hard, albeit there were a few challenging fights but nothing on the scale of raid mobs which require weeks and weeks of attempts before mastering. The expansion was released over two and a half years ago, releasing the drama llama over it being made easier is like still whining that RoZ is trivialized by level 75 jobs. Surely the real question should be where the Hell is the challenging content in ToA considering they already have a new expansion ready to launch and as yet the storyline and accompanying battles are pure weaksauce. Quit focussing on Beseiged and actually finish your expansion before you make the players pay for your next 25% complete at launch product!
Re: Chains of Promathia Battlefield Adjustments (05/18/2007)
You know... I have a Copy Paste argument for all of this. But coming into these forums, I hesitate in posting them.
Why? Because it can be viewed negatively and I really think everyone in here does pretty well in keeping the flames toned down. It's a great forum here.
What I will say is that CoP is old. Those who did the difficult battles were rewarded with being able to get at the content earlier, now that there is ToAU here and WoG on the way... getting your CoP ring isn't that much of an accomplishment regardless of the difficulty.
What is SE's job?
"Can't find enough other people who share your interest doing CoP? Well, sorry, that's not SE's job"
SE's job is to entertain us. That's why we pay them. How they do it is up to them, not you. End of story.
Also, I like how no one has posted a rebuttal to my side of the argument yet.
I don't really care that they made it easier, I'm not far into CoP, but aside from setting up the missions, I don't think they are bad atm. My only problem with CoP is that thf blows at it, and I am avoiding leveling another, more useful, job for it. I'll do it in a bit though, don't get me wrong.
You can still experience this, even after some of the missions get toned down. Prommies seem to easy with 6 people? Try it with 5.
ZMs are too easy with level 75 jobs? Try tackling them when you're 60 or 65.
Can't find enough other players who share your interest doing it the hard way? Well, sorry, that's not SE's job.
Yes it is. It is why I pay a monthly subscription fee damnit!
SE can't force other people to think the same way and want the same things you do no matter how much money you give them. If you want to run with 5 for a challenge but the other 4 people in your party want to get a 6th for the best chance of success, that's not SE's fault.
What is SE's job?
"Can't find enough other people who share your interest doing CoP? Well, sorry, that's not SE's job"
SE's job is to entertain us. That's why we pay them. How they do it is up to them, not you. End of story.
You misquoted him. He was talking about the willingness of people to play at less than full power for an additional challenge. If your quote had been accurate and the CoP ring, Meret and Yurim items, additional ENMs and dynamis zones, Limbus, and the great story and characters weren't enough to get people interested in doing CoP, I think that would still be on the players unless SE somehow fked up so badly as to make all that content unworthwhile.
Let's be honest here, the hardest part of any CoP fight is finding five other reliable people. CoP in itself was never hard, albeit there were a few challenging fights but nothing on the scale of raid mobs which require weeks and weeks of attempts before mastering. The expansion was released over two and a half years ago, releasing the drama llama over it being made easier is like still whining that RoZ is trivialized by level 75 jobs. Surely the real question should be where the Hell is the challenging content in ToA considering they already have a new expansion ready to launch and as yet the storyline and accompanying battles are pure weaksauce. Quit focussing on Beseiged and actually finish your expansion before you make the players pay for your next 25% complete at launch product!
Go do Salvage and tell me how easy it is.
Go do Nyzul Isle and tell me how easy it is.
Go merit on Soulflayers and tell me how easy they are.
The missions are easy. The mobs are exploited for weakness and need to be fixed, but then why did we only EXP on crabs back in RoZ?
Because while they were high-defense, they were weak otherwise. Human nature takes the easiest way out.
The missions are easy because you COMPLAINED about the level capping in CoP, so ToA got Zilarted. Uncapped, just like you guys wanted it.
And now you think its not hard, I can't imagine why
Re: Chains of Promathia Battlefield Adjustments (05/18/2007)
My point was this: you always have the option to make the mission more difficult by giving yourself artificial handicaps. However, only SE can make the missions easier. You could actually argue that, by making some of the missios easier, SE is making more choices available to the player base.
SE's job is to entertain us. That's why we pay them. How they do it is up to them, not you. End of story.
From that perspective, it's not up to you either. Or to anyone else who posted in this thread. So I guess we can just lock this thread and not bother posting our un-authoritative opinions regarding the development of this game any further in this or any other thread.
Lyonheart
lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
Fishing 60
The entire basis of argument against the changes seem to be.
1) It removes the aspect of "Challenge" from certain CoP missions.
2) More "noobs" will enter Sea
3) Possibly flooding of RMT.
Issue 1: Challenge
Seeming MOST of those who have seriously complained about this have already completed CoP or most of it, I don't see how number 1 can be valid.
Just because you put a nail in the wall by banging your head into it doesn't mean we're all wusses for using a hammer. You might bear the scars on your forehead as some stamp of pride, but for me the picture on the wall (read: the storyline) is just as pretty without the headache and brain damage.
Keep in mind that very few BCNMs have been changed, we do not know the extent of that change, and the 'hard' BCNMs thus far have genuinely remained intact. CoP as a whole has not truly lost its challenge. Rather, preparing for it and the time sinks involved in it have been made easier.
Issue 2: Sea Crowding
This is the very DEFINITION of elitism. You believe you deserve Sea better than the others because you had more difficulty getting there? What about those who have been waiting a full year or more for a good opportunity to get a static?
Point being: just because you got the sea the hard way doesn't mean others should be unable to enjoy that content because it was made easier. If you want a "Haven" from noobs, go back to Diabolo II and make a private server. Or better yet, leave MMO's entirely.
If you even think for a moment that going through CoP after the update to get Sea and complete the storyline makes a person less deserving of it, then you are being an elitist. (Read back up about beating the nail in with your head.)
You may feel cheated, but keep this in mind: By going through the harder versions you got there earlier and have had much more time to reap the rewards with less competition. That is your reward for your difficulty.
Issue 3: RMT
RMT are going to be a problem no matter what the update holds. SE cannot allow the fear of RMT involvement to prevent them from making an update that will better the game as a whole. On the same coin they also cannot completely ignore the consequences. However, the advantage of all of this is that it is not beyond SE to make changes to make Sea more difficult for RMT to dominate, as they did with Sky.
So the major 3 arguments against this really have no real grounds to stand on.
I will go as far to presume that the majority of those who are really complaining about this are the one's that have suffered a blow to their pride, with which there is no real absolution. In the end no one really cares how big your e-peen is, as long as it's not bigger than their own.
A personal note:
Your individual pride has little bearing on the course of this game against true reasoning. While you insult those who've requested for a toned down version of CoP to be 'whining babies', you have seemed to have done awful lot of whining once SE granted that request. I find this to be bitterly amusing and hypocritical.
Once again, while you don't have to like the fact that these changes to the game are occurring, they will occur. SE has never fully retracted and update from the game so suffice to say it will be difficult for them to ever do so without presendent.
It's just best to just accept the change and move along.
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