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Chains of Promathia Battlefield Adjustments (05/18/2007)

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  • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

    You all talk as if it's going to be as easy to get as sky.. well, enough said here for my opinion. I don't think it's going to be easier, as in the battles. From what I see: Only the promyvion's will be a little more easy. More people don't mind helping out, re-experiencing old missions for fun, without danger of loosing exp.

    In wilderness is the preservation of the world.

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    • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

      Originally posted by Karinya View Post
      Might I suggest that you stop relying on the average FFXI player? If you really don't have any friends and your linkshell consists solely of selfish scumbags that, when you say "Who can help me do Mission X next Saturday?" all tell you to go to hell, then I think you have bigger problems than whether or not that mission is level capped. Make some friends you can rely on and join a linkshell that actually helps its members get things done. And then organize the event. Even in the best linkshells, linkshell events don't organize themselves.
      Not sure where you saw me asking for your advice on how to organise missions to complete CoP. I've completed it all once already, on my way to doing it a second time on a new job character now. This doesn't detract from the fact the level capping makes it even harder to gain help from both LS members and non-LS friends. Had I five dependable people with time on their hands and necessary gear I reckon I could blitz through all of CoP in two to three days, however, it takes most people months to get Sea access, some up to a year or more. Why do you think this is?

      Originally posted by Karinya View Post
      Multiplayer games often require the cooperation of multiple players to get things done.
      Thanks for explaining something I've been aware of since around 1999.

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      • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

        This is funny. Players who complain how easy WoW is Or state if you want easy go play WoW and so on. Now an update come thats going to tone down something that is already easy in so many people eyes. An those "go play WoW" people are cheering it on.

        Second where the hell was the threads sent from that were constant complaining about Promy missions anyways. I don't remember reading them. I don't remember signing a petition to have them toned down. I do remember a billion threads complaining about the Bst nerfs, an the petitions so many players bst an non bst signed. An that was never addressed.

        Seriously whats the point anyways. Not losing exp for a CoP mission isn't going to make me join a random run even after i finished it. Making it a tad bit easier isn't going to make me run right out to buy lvl cap gear to help shouters out. I hate helping out my LS doing them. What makes S.E think this will bring others back into the majority of the missions?

        Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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        • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

          Originally posted by little ninja View Post
          This is funny. Players who complain how easy WoW is Or state if you want easy go play WoW and so on. Now an update come thats going to tone down something that is already easy in so many people eyes. An those "go play WoW" people are cheering it on.
          Are you referring to people who post here, on these forums? I don't agree with them on the easy FFXI vs hard FFXI issue, but I think the most vocal posters at ffxionline have been consistent in regard to this issue. Namely, those that tend to complain that FFXI is getting too easy have joined this thread to complain about this particular change as yet another move in that direction.

          Originally posted by little ninja View Post
          Seriously whats the point anyways. Not losing exp for a CoP mission isn't going to make me join a random run even after i finished it. Making it a tad bit easier isn't going to make me run right out to buy lvl cap gear to help shouters out. I hate helping out my LS doing them. What makes S.E think this will bring others back into the majority of the missions?
          Will this change make unhelpful players decide to become helpful? Probably not. But hey, every little bit helps, right?
          Lyonheart
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          • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

            Originally posted by little ninja View Post
            Seriously whats the point anyways. Not losing exp for a CoP mission isn't going to make me join a random run even after i finished it. Making it a tad bit easier isn't going to make me run right out to buy lvl cap gear to help shouters out. I hate helping out my LS doing them. What makes S.E think this will bring others back into the majority of the missions?

            I'm guessing SE wants it to be easier so if people like you who might be forced into a helping situation thru LS or someone paying you to help out (which i think is upsurd)...so there's really nothin to lose....


            Keeping Purgonorgo Isle clothing optional sine 2004

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            • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

              Originally posted by Omgwtfbbqkitten View Post
              Whose stuffing words in who's mouth now?

              are you completely oblivious to all your rants and posts that litter the job forums?


              i still dont know where you're getting with the defensive issue. i have sea, and a lot of my ls doesnt. now, it would be in my best interest for my ls to be all caught up sea so the whole exclusive issue is not even the point here. my concern has nothing to do with the trivial reasons you keep bringing up.

              my concern has to do with how much i like this game. I've played other games and the reason why i like this game so much more because its not such a watered down, give me this and give it to me now mmo with training wheels.

              as others have posted, making items rare.ex into normal items, rewarding xp are great ideas. I agree whose those changes, but to weaken the difficulty of the mission itself is completely unnecessary and a wrong direction for the game to take.

              this has nothing to do with me wanting to be an elite player... my rng is far from elite nor is my nin. the thing is, i dont want to see this game go the way swg went: watered down. i've known so many people that goto wow and come right back after pimping out their char in a few months. everyone of them has told me that, ffxi just has more substance. it has more depth and challenge and that wow is just so mindless and easy. (yes ive played wow too).


              as far as the personal attacks go, i dont think its personal since they're about how you post on these forums. im just pointing out how comical and ironic it is for someone like you to tell people to relax and not over exaggerate since you're pretty well known for doing the same. its just what i see.
              Last edited by Omni; 05-21-2007, 12:55 PM.
              Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
              ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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              • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

                OK so I'm very late to this thread. I started reading the thread, then it just started to be people back and forth and so on about "You didnt read my words and Over reacted!" "No you did look omg see where you did?"


                I really think that animas being changed from r/e, is a great idea, No loss of exp? Amazing it will help people come back, if they don't really hate CoP. But then again... if they didn't hate CoP they would have already.

                And for the people complaining about omg it's just too hard for me!!!! Making the Bcnms easy is not going to change cops only flaw... which happens to be getting help. Making missions easy does not mean everyone is randomly going to start saying omg some random person needs help let me go help them because cop is easy now. CoP bcnms are a joke the only semi-hard bcnm in the whole story, is U/O. Btw im one of the people who help out on cop and don't mind doing it pre/post this nerf everyone complains about. 141 Promy wins on 150 tries, ya 9 fails but when you sign on to help random people who say they know the whole mission you get to spire and they say "Ok now what?" it is far too late. Hell i was dissapointed when I did Apoc Night, was too easy for the build up. With all this being said S-E will not make them harder, so there is nothing we can do about it. Tho End Game wise you have no excuse not to have Sea with in 2 months after this update. Oh and to the casual gamers who say its a time sink, I work 50-60 hours a week atleast, not to mention go to the gym, go out and play pool hang with friends. Wanna know how I beat Cop... I used boards to set up runs used friends and heard about a shout.
                [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



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                • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

                  Originally posted by LyonheartLakshmi View Post
                  Are you referring to people who post here, on these forums? I don't agree with them on the easy FFXI vs hard FFXI issue, but I think the most vocal posters at ffxionline have been consistent in regard to this issue. Namely, those that tend to complain that FFXI is getting too easy have joined this thread to complain about this particular change as yet another move in that direction.
                  Will this change make unhelpful players decide to become helpful? Probably not. But hey, every little bit helps, right?
                  I notice the "Go play WoW if you want easy" on all the forums really. not to mention names but they are in this thread applauding the update.
                  Update part 1 an part 2 are great. Changing the current degree of difficulty is a bit too much. Plus its like everyone has mentioned. Its not gonna improve the number of people doing them, or caring enough to help. Only way id see S.E helping out the cause is by adjusting the difficulty based on numbers entering the BCNM. Which is very doubtful.

                  Originally posted by SevIfrit View Post
                  And for the people complaining about omg it's just too hard for me!!!! Making the Bcnms easy is not going to change cops only flaw... which happens to be getting help. Making missions easy does not mean everyone is randomly going to start saying omg some random person needs help let me go help them because cop is easy now. CoP bcnms are a joke the only semi-hard bcnm in the whole story, is U/O. Btw im one of the people who help out on cop and don't mind doing it pre/post this nerf everyone complains about. 141 Promy wins on 150 tries, ya 9 fails but when you sign on to help random people who say they know the whole mission you get to spire and they say "Ok now what?" it is far too late. Hell i was dissapointed when I did Apoc Night, was too easy for the build up. With all this being said S-E will not make them harder, so there is nothing we can do about it. Tho End Game wise you have no excuse not to have Sea with in 2 months after this update. Oh and to the casual gamers who say its a time sink, I work 50-60 hours a week atleast, not to mention go to the gym, go out and play pool hang with friends. Wanna know how I beat Cop... I used boards to set up runs used friends and heard about a shout.
                  Sev i think you agreed with me.

                  Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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                  • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

                    Originally posted by little ninja View Post
                    I notice the "Go play WoW if you want easy" on all the forums really. not to mention names but they are in this thread applauding the update.
                    Update part 1 an part 2 are great. Changing the current degree of difficulty is a bit too much. Plus its like everyone has mentioned. Its not gonna improve the number of people doing them, or caring enough to help. Only way id see S.E helping out the cause is by adjusting the difficulty based on numbers entering the BCNM. Which is very doubtful.
                    Sev i think you agreed with me.

                    probably do but got annoyed from the bitching back and forth of people over something so small (yes yes i have done it go on point it out lol idc), and that we have no control over, i just stopped reading lol. Night all pick tear me apart ill be in the real world (^.^)b
                    [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                    http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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                    • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

                      Originally posted by Omni View Post
                      are you completely oblivious to all your rants and posts that litter the job forums?
                      I just gave a near-complete summary of what I've said in the past, so no, I'm not.


                      i still dont know where you're getting with the defensive issue.
                      You and others supplying ten pages of whining about changes we've yet to see should make it fairly obvious. I can't make you see it if you don't want to.

                      i have sea, and a lot of my ls doesnt. now, it would be in my best interest for my ls to be all caught up sea so the whole exclusive issue is not even the point here. my concern has nothing to do with the trivial reasons you keep bringing up.

                      my concern has to do with how much i like this game. I've played other games and the reason why i like this game so much more because its not such a watered down, give me this and give it to me now mmo with training wheels.
                      This is nice and all, but these changes do not affect you. You are merely assuming the game is being watered down elsewhere when you know that how ToA plays right now is purely politics.

                      SE won't alter the difficulty of mobs because TP burn has become too popular, yet they brought the axe down hard on us RNGs for arrowburn when it was convienent for them to do so. Politics is all that ever was, they did it to make other melee jobs happy, nothing more.

                      And as stated countless times - the game is getting older, new content is coming.

                      Let's say you're a new player starting as of Wings of the Goddess. You have FFXI, RoZ, CoP and ToA to sift through along with WotG. That's the original game and four expansions. Its a lot of content and you want to do it all and as FFXI moves forward, there will only be more expansions.

                      MMORPG makers want to keep drawing subscribers in, not overwhelm them and scare them away, so things have to be toned down over time. This isn't like a single player game where the final code will always be final and possibly diminished in challenge via a sequel.

                      This is a online multiplayer game first, it is Final Fantasy second. That's the whole reason I hate the XI slapped on it. It shouldn't be considered part of the main series because online gaming will always be subject to changes.


                      this has nothing to do with me wanting to be an elite player... my rng is far from elite nor is my nin. the thing is, i dont want to see this game go the way swg went: watered down. i've known so many people that goto wow and come right back after pimping out their char in a few months. everyone of them has told me that, ffxi just has more substance. it has more depth and challenge and that wow is just so mindless and easy. (yes ive played wow too).
                      You only server to prove my point it is about elitism. To you, FFXI is distinguished from other MMORPGs in that it wasn't "watered down." Hate to break it to you, SWG was never a good game, any MMO SOE touches turns to trash, I came from one of them, too. A lot of people got mad when players got starships from day one with the first SWG expansion, but wasn't it the rushed design that left original players without starships in the original release? It was stuff intended for the game from day one that didn't make the cut because sony wanted it on the market.

                      This is the price early adopters pay for being early adoptors. Doesn't matter if its a video game or a video game system, it happens all the time. How do you think Premium Xbox 360 users feel about the Elite Xbox 360? I'd be pissed if I hadn't gone through this with every handheld Nintendo has ever made.

                      I've grown to accept this is the way of things with technology.

                      It is about elitism, it is about being there first, its about disliking a change because you did things differently. You want people to do things the way you did them because how you did it has a meaning to you, a meaning you didn't get from another MMO.

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                      • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

                        Seriously, shut the hell up.

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                        • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

                          Lmao at elitism excuses.

                          Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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                          • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

                            Originally posted by Grizzlebeard View Post
                            Seriously, shut the hell up.
                            No shit. I usually do not cuss but this definitely calls for it.



                            This update proves to be very interesting.
                            Thanks Kazuki.
                            Dragoon Equipment

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                            • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

                              I dunno, I applaud the item improvements(taking the Rare and Exclusive out of some items), THAT is the bulk of what I was referring to when I wanted S-E to take the headache out of CoP. Less time expended going in circles, the better.

                              I also applaud the easing of difficulty of the Promyvions. Talk all the shit you want, but there was no reason for the first three Promyvions to be so incredibly difficult, especially Holla(and no talk of how easy you thought Holla was, I don't wanna hear it). Thanks to the upcoming improvements I'm actually willing to go back and help others(that aren't blood-related), I'm sure others will agree. That sort of value can't be measured.

                              However, the exp gain? I don't really approve, if you don't get exp in other missions' BCNMs, why would you now? And further adjusting the difficulty if subsequent BCs was not necessary either, all that was necessary was adjusting the Promyvions; every subsequent mission should be progressively difficult--not oppressively hard at the outset.

                              I see what the devs are aiming toward, which is putting incentive back into the teamwork concept, bolstering those who have nothing to rely on but pickup parties.


                              They still obviously have a ways to go, however. They haven't yet found their footing between catering to the fan base while keeping intact the developers' intentions.

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                              • Re: Chains of Promathia Battlefield Adjustments (05/18/2007)

                                Interesting?

                                It's doing more to cause flame wars among sane players because we share different perspectives on how we enjoy the game.

                                Can we PLEASE lock this thread? I hate the fact that this stupid update is causing so much drama before it even was implemented.

                                Art done by Fred Perry.

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