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June Version Update (04/27/2007)

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  • #91
    Re: June Version Update (04/27/2007)

    Seraph is pretty low on the "standard parties" -.-; uhg, I hate it even more when only blm lfp that can make the difference from standard to TP burn is afk >_>;;; Though, enfeebling in sky tp burn made me feel a little bit better aside the fact i was duo healing until i was out of mp with 2 mins left on convert with a smn that I was encouraging to dd =x
    Adventures of Akashimo Hakubi & Nekoai Nanashi


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    • #92
      Re: June Version Update (04/27/2007)

      Well i personally do agree with adding a third tier for enfeebles for rdm. But I would like to see a rdm merit for enthunder II or the likes. Mostly because thats the last remains of mystic sword class.

      On the topic of Stop; It is more of a time mage thing and I still have hope for them being added. But it would be kinda cool if they added the FFTA stop shot as a merit for cors that would add bind and slow to the target on success. While tactics advance was a bastard child in my opinion they had alot of neat abilities that could be merits like beatdown for war.

      But my wish to be added is death or/and doom enfeebles to drk with a huge failure rate. Doom could give the target a huge defense bonus and atk bonus haste and stat boost while the timer is in effect to give the target the ability to wipe the party out if this happens. And even more balanced would the spell would sac TP to decrease failure rate. and at 300% tp its a 3.001% success rate and can be cure by anything that curse. Death would be really gay towards players because the rate would almost impossible and you could sac 50% life to do it with maybe some latent stat that give you more chance when a drk is in red hp and has lasts and soule activated.

      Ok thats my outlooks late ladies and gents.

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      • #93
        Re: June Version Update (04/27/2007)

        "dynamis? I've done it with two whitemages in entire the entire zone (less than one per alliance). cleared DL with one per alliance (two total) with multiple kclub darks"

        And that is where ppl stopped listening to you, Kraken DRKs are A. Not normal on DL, and B. Not needed on DL. DL is all about having enough PLD, and RDM/DRKSs to hold hate through the zerg, if you don't kill in a minute, you are gonna be losing bodies like mad.

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        • #94
          Re: June Version Update (04/27/2007)

          dynamis? I've done it with two whitemages in entire the entire zone (less than one per alliance). cleared DL with one per alliance (two total) with multiple kclub darks so pretty much as totally balls-to-the-wall on healing as two alliances could be for a two minute fight.

          Arguement thrown out the window. Kclub darks are rediculously powerful with Bloodweapon + Souleater. When you can kill Bahamut in just a few scant minutes, WHM's are naturally going to be of little need.
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          • #95
            Re: June Version Update (04/27/2007)

            Originally posted by Malacite View Post
            Arguement thrown out the window. Kclub darks are rediculously powerful with Bloodweapon + Souleater. When you can kill Bahamut in just a few scant minutes, WHM's are naturally going to be of little need.
            What of the cases of mnk/drk doing good old hundred fists and souleater with KC? =o
            Adventures of Akashimo Hakubi & Nekoai Nanashi


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            • #96
              Re: June Version Update (04/27/2007)

              Originally posted by Akashimo View Post
              What of the cases of mnk/drk doing good old hundred fists and souleater with KC? =o
              The case usually = lagging your party/allaince out and dying.
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              • #97
                Re: June Version Update (04/27/2007)

                Can't perform hand-to-hand WS with a club equiped though, and if you take it off you lose the TP.

                Or can you? o.O
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                • #98
                  Re: June Version Update (04/27/2007)

                  Originally posted by Raydeus View Post
                  Can't perform hand-to-hand WS with a club equiped though, and if you take it off you lose the TP.
                  Or can you? o.O
                  Hundred Fists is a 2h ability not a WS.
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                  • #99
                    Re: June Version Update (04/27/2007)

                    Oh my bad I was thinking Asuran Fists, guess I need my morning coffee.
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                    "In this world, the one who has the most fun is the winner!" C.B.
                    Prishe's Knight 2004-Forever.

                    その目だれの目。

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                    • Re: June Version Update (04/27/2007)

                      lol
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                      • Re: June Version Update (04/27/2007)

                        indicated Kclub darks because they're the single biggest drain on a whitemage's mp in the game (hundred fist souleater is equivalent but we had the kclubs so our monks went with other setups.)

                        the rest of it still stands - outside the actual DL fight, we ran a three hour Xarcabard with 2/36 whitemages, which satisfies the "I would never do dynamis with 1 whitemage per alliance" that I was countering with personal experience in the first place.
                        Grant me wings so I may fly;
                        My restless soul is longing.
                        No Pain remains no Feeling~
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                        • Re: June Version Update (04/27/2007)

                          They only a huge drain on mp if they keep soul eater active also they are only that great when they use the 2hr. We had a jp Drk/Nin with axe + k club in a burn party on fomor's @ Dvucca she wasnt a huge mp drain until our nin popped zikko (yes lol) well we all started dying from the fomor + zikko combo she 2hred for the additional effect ofcourse the dark does not get the hp back so she really started to become a mp drain but she saved our asses.
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                          • Re: June Version Update (04/27/2007)

                            not keeping souleater active for the second 30 seconds is a waste of basically 50% of the damage potential of a kclub dark's 1 minute of glory.

                            you don't *need* bloodweapon (it helps vs alot of mobs because now you're dealing magic damage) to make SE+rapid attacks worthwhile. your own example shows the utility of it without the 2hr, since the 2hr doesn't actually boost the damage - just provide hp back; which the fomor wasn't giving anyway.
                            Last edited by Amele; 05-02-2007, 08:54 AM. Reason: added final sentence
                            Grant me wings so I may fly;
                            My restless soul is longing.
                            No Pain remains no Feeling~
                            Eternity Awaits.

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                            • Re: June Version Update (04/27/2007)

                              Originally posted by Amele View Post
                              not keeping souleater active for the second 30 seconds is a waste of basically 50% of the damage potential of a kclub dark's 1 minute of glory.
                              I didn't say it helped damage to take it off, but it also hurts overall damage if that dark keeps up souleater with a mage low on mp. Use the old statement, A dead DD can't dd.

                              Originally posted by Amele View Post
                              you don't *need* bloodweapon (it helps vs alot of mobs because now you're dealing magic damage) to make SE+rapid attacks worthwhile.
                              Either I failed at typing, or we both just wooshed on our points. I simply was trying to say the only reason the community has a real boner for kc drks is from the 2hr and the MASSIVE boost it gives in damage.

                              Originally posted by Amele View Post
                              your own example shows the utility of it without the 2hr, since the 2hr doesn't actually boost the damage - just provide hp back; which the fomor wasn't giving anyway.
                              Dude she used 2hr blood weapon supposdly still does the added drain effect w/o restoring the hp on the drk, also it was on zikko she used it not a fomor my war basically one shotted those lmao. she also took off her axe soul eater + last resort + blood weapon single weilding the kc for added effect. Kc is great because its a power house of tp, for a dd.
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                              • Re: June Version Update (04/27/2007)

                                we probably did mutually 'woosh' on those points, since that's not what I understood and seemed like an odd question from you too.

                                bloodweapon isn't 'additional damage: drain' it's 'added effect: drain' has no effect on the actual damage of the attacks you're doing (besides switching them to magic damage) - which is why I stated it didn't matter if she used it or not w/re to her damage output. my apologies about missing she did it to zikko

                                I agree - a dead DD = no DD. (which is why I made the silly derailing comment about kclub darks in the first place: they take alot to keep alive after the 30 second mark.) so it can occasionally be prudent to take off the souleater effect. (that said, it'd be interesting to compare how much damage you lose or gain by taking it off, to stay alive, vs. just going down swinging.)
                                Grant me wings so I may fly;
                                My restless soul is longing.
                                No Pain remains no Feeling~
                                Eternity Awaits.

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