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Update Details - 3/28/07

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  • #31
    Re: Update Details - 3/28/07

    Yeah, for those curious, the Bounty hunters have basically made the qufim pond camp unusable. If you thought the banshees were bad, you could at least hide from them on the ice. What does SE do? made the GBH spawn ON the ice. Way to go SE, as if having more camp options is BAD.

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    • #32
      Re: Update Details - 3/28/07

      Originally posted by little ninja View Post
      Which means they moved to other areas. Places like i mentioned, An those i left out.
      I'm pretty sure SE placed them where they did so they would just look for where all the RMT ran to next. Then they'll raise the level of the GBHs and place them in those areas. LoO is pretty nasty as it is.

      RMT are always going to find another niche they can burrow into, its their job to do so. But as they do so, there are new opportunities to address what's currently being explitoited.

      Only real problem is with all the external changes is that RMT will just move into the crafting system more and more. So the crafting system will eventually need to be addressed.

      Gil needs to be devalued entirely and a bartering system put in its place, really.

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      • #33
        Re: Update Details - 3/28/07

        Originally posted by Feba View Post
        Yeah, for those curious, the Bounty hunters have basically made the qufim pond camp unusable. If you thought the banshees were bad, you could at least hide from them on the ice. What does SE do? made the GBH spawn ON the ice. Way to go SE, as if having more camp options is BAD.
        I don't suppose they took the Banshees out (or moved them elsewhere) by any chance did they? I'd trade a Banshee for a Goblin anyday. In fact if they have a 5 minute repop and no Banshees around that might make the pond an excellent camp site.

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        • #34
          Re: Update Details - 3/28/07

          Nope, the banshees are till there.

          The pond is basically ruined now, unless you have a PL to kill the banshees too..the gob seemed to be tougher than the ones in the tower, possibly even the gigas.

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          • #35
            Re: Update Details - 3/28/07

            Maybe that will encourage folks to level somewhere other than Qufim island in that level range. But probably not. They'll all just crowd at the entrance to the tunnel and fight the meager few worms that pop there.

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            • #36
              Re: Update Details - 3/28/07

              The thing is, there isn't anything wrong with people camping in one area, as long as it supports them... especially considering this is basically the best camp in that level range that's easy to get to.

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              • #37
                Re: Update Details - 3/28/07

                As long as it supports them, is right. But so often it's overcrowded. Maybe not so much these days - it's been a few months since I've been in my 20s. But generally you've got 5+ parties camped at the base of Delkfutt's fighting over a handful of spawns.

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                • #38
                  Re: Update Details - 3/28/07

                  Well, on the one hand the bounty hunters have made some camps unusable, but on the other, is it feasible to exp off of them?

                  Also, IMO it's not that big a deal for valkurm, Korroloka Tunnel, King Ranperre's Tomb, Buburimu, and the Shrakami Maze are all better for exp IMO.

                  And yeah, King Ranperre's Tomb is an option, I think those Wind Bats support a party up to lvl 14ish, it's been a long time since I last leveled there so I don't remember exactly. Plus the goblins, and other critters there are good for exp, the worms especially if you can deal with the probable links and get past the mobs before them.


                  You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                  I don't have a big ego, it just has a large mouth.

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