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Battle System Adjustments (03/05/2007)

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  • #46
    Re: Battle System Adjustments (03/05/2007)

    Originally posted by BurningPanther View Post
    One thing is for sure, I'm going to enjoy those Steelshell-hunting sessions a whole lot more. Now once they add in a Refresh-effect option for Signet, I'll be golden...
    Wouldn't that kind of defeat the purpose that is the assumed reason why SE is adding Signet buffs? lol

    Don't get me wrong, it'd be uber, but, you know how SE is. They are stictler for "convertavism and balance." Not that they have held true to the term balance often in the past.

    But if they added refresh to signet.... wouldn't that kind of be cheating? lol

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    • #47
      Re: Battle System Adjustments (03/05/2007)

      Not gonna get into the BST thing besides to say that PTs mess up BST camps easier than BSTs mess up PT camps.

      Anyway, I am actually looking forward to the exp adjustment. It could make BST duo/jugburning Bibiki or A-01 a lot better than it already is.

      Comment


      • #48
        Re: Battle System Adjustments (03/05/2007)

        Originally posted by Shinhiryu_Kage View Post
        Wouldn't that kind of defeat the purpose that is the assumed reason why SE is adding Signet buffs? lol
        Don't get me wrong, it'd be uber, but, you know how SE is. They are stictler for "convertavism and balance." Not that they have held true to the term balance often in the past.
        But if they added refresh to signet.... wouldn't that kind of be cheating? lol
        Hehe, that was what the was all about. I know the odds of the devs adding Refresh to signet are slim, and I don't really see it happening, but I don't think of it as cheating.

        When you get Sanction, you can have the option of Regen, Refresh, or Meal Duration +.
        With Signet, we'll be getting Exp bonus, hHP+, and TP preservation, but I don't think adding an optional(the key is to make it optional rather than standard) Refresh effect will overpower it, I think rather that it will put it on a more even keel with Sanction, which is really what Signet was woefully overdue for.

        In the end, Signet signet has been given a big boost, and the devs seemed to have taken pains to make it equal to Sanction, but still unique.

        Comment


        • #49
          Re: Battle System Adjustments (03/05/2007)

          Originally posted by BurningPanther View Post
          Hehe, that was what the was all about. I know the odds of the devs adding Refresh to signet are slim, and I don't really see it happening, but I don't think of it as cheating.

          When you get Sanction, you can have the option of Regen, Refresh, or Meal Duration +.
          With Signet, we'll be getting Exp bonus, hHP+, and TP preservation, but I don't think adding an optional(the key is to make it optional rather than standard) Refresh effect will overpower it, I think rather that it will put it on a more even keel with Sanction, which is really what Signet was woefully overdue for.

          In the end, Signet signet has been given a big boost, and the devs seemed to have taken pains to make it equal to Sanction, but still unique.
          Oh ... duh me... I didn't see the /joke part.

          Hopefully SE will add GS Killer as a JA trait with Sanction or Signet sometime in the future.

          Comment


          • #50
            Re: Battle System Adjustments (03/05/2007)

            OMG O.O *blinks and double takes* Wow just typing this as I finished reading the OP. YES, YES freaking YES! Signet Areas ftw! Finally! Let the fun return to orginal, RoZ and CoP areas! m=^.^=m
            Adventures of Akashimo Hakubi & Nekoai Nanashi


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            • #51
              Re: Battle System Adjustments (03/05/2007)

              Originally posted by RunningDemon View Post
              Not gonna get into the BST thing besides to say that PTs mess up BST camps easier than BSTs mess up PT camps.
              Anyway, I am actually looking forward to the exp adjustment. It could make BST duo/jugburning Bibiki or A-01 a lot better than it already is.
              LMAO i was just gonna say that. Besides Since a pet acts like a 2nd party member, Does that mean we will actively get the exp bonus ? Would make younger bst less worried to get that release off, An may make those early 35 lvls much more easier.. Not to sure though, wishful thinking for my younger bst friends..

              Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

              Comment


              • #52
                Re: Battle System Adjustments (03/05/2007)

                Originally posted by Tirrock View Post
                Battle System Adjustments (03/05/2007)

                http://www.playonline.com/pcd/topics...33/detail.html

                In the upcoming version update, we plan to introduce two new dark knight spells, as well as implement changes to Signet that will improve party play for smaller groups.

                Signet Bonuses

                The adjustments made to improve player accuracy and attack versus monsters of a higher level, as well as the measures implemented to benefit full parties and prevent unfair pulling practices, have made it difficult for smaller groups to cooperate efficiently against weaker opponents.
                note: emphasis mine

                Given the emphasis their putting on smaller groups fighting weaker prey, I don't see this change making 6 man parties choose Conquest zones over ToAU zones. From the perspective of traditional 6 man parties, these changes won't make too big of an impact.
                - A good party doesn't give their members too much time to rest between pulls, so the increased HP healing and allowing players to keep TP isn't going to be too big of a factor.
                - Exp bonus is only for parties smaller than 6 players.
                - Defense and evasion bonus won't apply when engaging T, VT and IT mobs.

                Add to this the fact that you have to make sure party members can get Signet before heading out to your exp camp. The last time I partied in a non-ToAU zone (at a level where we had a choice), we Teleported from Whitegate to Mea, and took Chocobos out to Bibiki Bay. Getting off chocobo to get Signet at Kolshushu outpost would have just eaten up time, so I decided not to bother with getting Signet (meanwhile, players from the other two nations didn't even have that option).

                At best, you could have all party members warp to Jeuno (pay or free warp taru), get Signet, and then head toward exp zone. But is the extra 15 minutes that entails going to be worth these small bonuses?
                Lyonheart
                lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
                Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
                Fishing 60

                Lakiskline
                Bonecrafting 100.0+3+3,
                Leather 60+2, Woodworking 60, Alchemy 60
                Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
                Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

                Comment


                • #53
                  Re: Battle System Adjustments (03/05/2007)

                  I think this new system will go along way to keeping new players in the game. Right now, I've been trying to level several low jobs and I find the sands of Valkurm rather more desolate than I'm accustomed to. The small party size allowance will allow new players to grow in a world where virtually everyone is 65 and over and stays that way for the greater portion of the week. I can see how a newb would come in, become instantly intimidated by the 1) necessity of party, 2) low invite rate of their favorite jobs, 3) unavailability of lower-level people seeking, and 4) instability and high cost-of-entrance into the pre-existing market.

                  This update along with the upcoming "free-for-all" server shifting will make for a much more newb friendly environment. If you can't find enough people to party with on one server, just keep hopping from server to server until your party snowballs into a six-player or be happy with your smaller unit dealing with weaker creatures. So many options... If you can't find out-of-stock merchandise on one server, just hop and buy it somewhere else! I think the server hop (if implemented as an unlimited free access mode rather than one with limitations such as "once a week" or something) will cause a rapid equalization of economy across all servers. Plus we'll see multi-server HNMLs and some extraordinarily nifty groups of people spring up especially if an LS can be made to persist across multiple servers (not the ability to talk to people on other servers necessarily, but just a new kind of LS who's name is unique across all servers with persistent pearls).

                  Hmmm... So much to think about...

                  As for the Signet requirement thing--this might serve to "alleviate" over-crowding in New Lag City (aka Whitegate) and put some of the pressure back on Jeuno which can handle it with it's four zones as opposed to one zone and one with limited services and/or deadly, laggy, monster attacks.

                  Comment


                  • #54
                    Re: Battle System Adjustments (03/05/2007)

                    Originally posted by little ninja View Post
                    ... Since a pet acts like a 2nd party member, Does that mean we will actively get the exp bonus ? Would make younger bst less worried to get that release off, An may make those early 35 lvls much more easier.. Not to sure though, wishful thinking for my younger bst friends..
                    A pet doesn't act like a 2nd party member, though. If you kill an EM mob with 2 people in your party, you each get 60 exp. If you kill an EM mob with a pet still under control, you get 70 exp.

                    If the bonus did consider your pet as a 2nd member, that would mean you'd get 70% of the 75 exp mentioned in the chart. 52 exp is not better than 70 exp.

                    BST duos and trios though... this signet bonus would definitely be nice. Sanction exp bonus maxes out at 15%. BST duos and trios can typically get similar exp rates as 6 man parties, so the signet bonus would give BST groups a good reason for choosing Conquest zones over ToAU zones.
                    Lyonheart
                    lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
                    Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
                    Fishing 60

                    Lakiskline
                    Bonecrafting 100.0+3+3,
                    Leather 60+2, Woodworking 60, Alchemy 60
                    Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
                    Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

                    Comment


                    • #55
                      Re: Battle System Adjustments (03/05/2007)

                      Originally posted by Hyrist View Post
                      In my time soloing I have never met more whiniy, self-absorbed, near-sighted, jaded and self-victomizing group as the Beastmasters.
                      I could so say something to that, but it would be too easy. Its clearly bait.

                      RunningDemon is right, though, this really would boost duo potential for BST, particularly at lower levels and those levels where duoing is more practical than solo. With no TP loss for resting, duoing for EXP is very practical and would be faster for BSTs considering the power of the pets they can use and jug pets we have to fall back on.

                      Comment


                      • #56
                        Re: Battle System Adjustments (03/05/2007)

                        Originally posted by eticket109 View Post
                        What's crazy is we just had a thread a couple months ago at the most where someone was arguing for the no-tp loss thing. Its funny that it actually ended up getting introduced in some fashion.

                        and edit.... this is godly for DRG solo ^^
                        Coincidence? I think not. They do read and do something.
                        Signature was intentionally left blank.

                        Comment


                        • #57
                          Re: Battle System Adjustments (03/05/2007)

                          Originally posted by AKosygin View Post
                          Coincidence? I think not. They do read and do something.
                          ORLY? In that case...

                          S-E! INSTNACED DYNAMIS! NOW! CHOP-CHOP!

                          There. Let 'em read and respond to that.

                          Comment


                          • #58
                            Re: Battle System Adjustments (03/05/2007)

                            Kay, finished reading. Bsts, good luck out there if this patch causes people to raid the now empty areas. Another note on bsts vs pties, I generally when seeing an active bst exping in an area, will suggest(if i'm not lead) or make my party to move to a different spot. Bsts are players too~.

                            Signet updates is gonna make soloing whm/nin with npc sooo much funner against EP/DC mobs.

                            Drks spells, only one thing, YAY (not a drk, but likes the idea).

                            Lastly, think they'll give an update to increased areas where we can use our NPC's? Would rock to take out a nm or two i wanna try and solo in ToAU areas
                            Adventures of Akashimo Hakubi & Nekoai Nanashi


                            Comment


                            • #59
                              Re: Battle System Adjustments (03/05/2007)

                              Originally posted by AKosygin View Post
                              Coincidence? I think not. They do read and do something.
                              Yeah, there are a couple developers that are active readers of most of the 'premier' sites. I think we're part of that group, but I'm not sure.


                              Wii code: 6851 9579 6989 9039

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                              • #60
                                Re: Battle System Adjustments (03/05/2007)

                                Originally posted by Hyrist View Post
                                Oh when it comes to the beastmaster consept, it's not just BBQ.
                                In my time soloing I have never met more whiniy, self-absorbed, near-sighted, jaded and self-victomizing group as the Beastmasters.
                                Yes, we get the fact that you got it hard. Guess what? You signed up for it. Got a problem, go level Warrior. Stop using BST as a means to hide your social anxieties and your private wishes to make FFXI a single player game.
                                My friend the PLD/WHM took more flack on a daily basis than any BST. And yes, He soloed the majoirty of his job 1-75 too.
                                People would stop treating you like social rejects if you would stop acting like them.
                                And it's not all BSTs, the ones that I've actually come into contact with reicently are really friendly most the time, even when I am soloing in 'their' area. We can work out ways to help eachother. And heck, with this patch we may even be able to Duo more together, though that's a bit unlikley as I tend to pick on mobs of a weaker variety. (Better exp when you don't have to stop an rest at all.)
                                Point being? This is a game ,stop victimising yourself. You're not obligated to play the job you play, and you are not obligated to play at all. Do not blaim others to the torture you subjigate yourself too.
                                Your right i am not obligated to play Beastmaster. I did fall in love with the concept however. To me its the ultimate game of chance an survival. Man out on his own to succeed, an beat back failure. What other job in the game gives you such shitty odds to which you have to prove them wrong.

                                You come off as your typical ANTI Bst player. First its your typical, were so anti social, that wish to do nothing more that turn this game into solo only. Just because we dont limit ourselves to the norms an restraints of this game.. Then you ramble on about how you soloed for a time here an there against E.P mobs, An then think this makes you a specialist on the concept of solo play. Then you have your wonderful friend did this refrence so im suppose to feel sorry for the guy. finished it up with a you choose, you lose closer..

                                So what your friend soloed his pld for most of the 75 lvls. Good for them. If they choose to do it like that why the hell would i care. An yeah i would think hed get some flack, What with there only being 2 tanks classes, As to appose to Bst an what, 14 DD class. That my friend is a real big differnce. An besides If you feel that strongly for Bst, You must really freakin hate your Pld buddy..

                                You call me what you will. cause i really dont care. I payed to play. An i was happy to play how i wanted for 70 lvls. Did i have a problem with the MPK patch. Your damn right i did. Did that give me the right as a paying customer to voice my displeasure with it. Yes it did.

                                Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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