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World Selection Made Easier! (03/02/2007)

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  • #46
    Re: World Selection Made Easier! (03/02/2007)

    Originally posted by neighbortaru View Post
    that sounds fun! :D
    Posted :D
    Poll Thread
    Adventures of Akashimo Hakubi & Nekoai Nanashi


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    • #47
      Re: World Selection Made Easier! (03/02/2007)

      Originally posted by Ziero View Post
      This is a rather simple answer. If one person wants to move to a new server where someone else already has the same name, the person moving will be forced to change. That person is requesting the move and if need be will have to give something up to accomplish that.
      While I think allowing people to freely float from server to server wouldn't be such a great idea, if they did implement it that way I wonder if I could create a mule with the same name as my main on a diff server...move my main to said server...and then be "forced" to change my name? Seems like an easy way to change a character's name without starting over (I wish I could change my name, I didn't think I'd get into ffxi and gave myself a really stupid name, and now I love it so I'm stuck with it >.< ).

      However, I guess that could be abused, too, as the whole /blist function would go out the window. While not needing a world pass to get people together in a specific server at character creation is a GREAT idea...but I'm not too sure about allowing character's to server hop whenever they want. I'd say they only get one server change per account, and the change is permenant...but I'm curious to see how S-E is going to handle this...

      Guess we'll find out...
      I'm a slow motion accident, lost in coffee rings and fingerprints...
      -Frou Frou, "Hear Me Out"


      Check out my blog! =>
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      • #48
        Re: World Selection Made Easier! (03/02/2007)

        I sincerely doubt they will allow people to freely float from server to server. It will most likely be similar to server transfers in other games, which take time and real life money, and which cannot be done more than once or twice a year.

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        • #49
          Re: World Selection Made Easier! (03/02/2007)

          Though I have no plans of taking advantage of this new service on my main character, whenever they decide to implement it, I have to say that 'it has' been asked for by a lot of people. Its so weird to see so many negative responses whenever (for example) during Return to Vanadiel campaigns, people kept posting asking SE for a way to transfer their old characters to the new one.

          I am personally going to transfer Beta Aquelia from Asura to Hades ^^ Level 50whm mule with great sentimental value . I have a few friends who missed those worldshifts who'd love to be able to get their old 75 characters back. I mean why have 2 75 characters in two different servers, when you can have them all in one! XD more diversity and no need to level that job on your current character anymore.

          I wonder where all those who clamored for the non world shift transfers are? ^^ here's SE gift to you, hope you didnt quit already!
          ~Aquelia
          TaruPrime Powah!
          Chocobo Raising Diary: http://aquelia.waltzforariah.com

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          • #50
            Re: World Selection Made Easier! (03/02/2007)

            I'm glad they are doing it, but I for one am most likely to stay where I am. I like Bahamut. Come here folks, it isn't too bad here.

            Also, I am hoping this is a one off thing they allow or the abuse will be horrible.


            Originally posted by Aksannyi
            "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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            • #51
              Re: World Selection Made Easier! (03/02/2007)

              I guess this just scares me, who will I lose?
              This is what I'm most afraid of. I have a great linkshell and I hate when anyone leaves, even when I don't know them too well. If players are able to move their characters from one server to another, then I can see some people moving and the linkshell slowly dying. If the linkshell is moved to a different server altogether, then I'd have to either lose my linkshell or lose some friends that I "grew up" with in Final Fantasy.

              Either way, judging by what friends have already been saying about moving, there will be some people I will lose, and I don't like that idea at all. I think SE is taking too big a step for the people who wanted to play with their friends. I think they should just stick to being able to choose what server to be on during the character creation.
              Rinaminori
              Red Mage 75/ Black Mage 75
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              • #52
                Re: World Selection Made Easier! (03/02/2007)

                If your friends are likely to move, then maybe they aren't as happy as you are with the current situation. Why should they be made unhappy just so you don't have to deal with a change in the status quo?

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                • #53
                  Re: World Selection Made Easier! (03/02/2007)

                  Originally, the World Pass system was introduced to maintain a balance among all the Worlds and prevent overpopulation. However, with the continued stablization of each World's adventurer community and recent technical advances in server technology, it has been determined that allowing players to create new characters on Worlds of their choice would not greatly affect the current population balance.
                  Pardon the continued cynicism, but this is a more true paraphrase of what was said above:

                  "We have driven off so many players that the population of each server has dropped significantly. In addition, the influx of new players has slowed to the point that we no longer fear a surge in any particular server population. Due to these factors we believe it will be safe to allow players to choose their servers without the World Pass system."

                  Most of the amazing things SE is FINALLY doing for the game sound like nothing more than desperate near death throes to me.
                  A Day in the Life of a Taru

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                  • #54
                    Re: World Selection Made Easier! (03/02/2007)

                    Decline isn't the same as death. The game is in decline, yes. But it's not dying. Kudos to SE for finally realizing that they need to make some changes if they want to keep people playing.

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                    • #55
                      Re: World Selection Made Easier! (03/02/2007)

                      While I think the game has at least 5 years left in it and is nowhere near dying, I do think SE's suddenly interest in fixing their game may herald the fact that they realize there is a hefty decline in a fairly short period of time and it's their fault as a result of their own apathy toward the playerbase over the last 4 years.
                      A Day in the Life of a Taru

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                      • #56
                        Re: World Selection Made Easier! (03/02/2007)

                        Originally posted by Yeargdribble View Post
                        Pardon the continued cynicism, but this is a more true paraphrase of what was said above:

                        "We have driven off so many players that the population of each server has dropped significantly. In addition, the influx of new players has slowed to the point that we no longer fear a surge in any particular server population. Due to these factors we believe it will be safe to allow players to choose their servers without the World Pass system."

                        Most of the amazing things SE is FINALLY doing for the game sound like nothing more than desperate near death throes to me.
                        Did you ever have to wait in a quque for 30 or more minutes just to log in and play WoW?

                        That was why we had a World Pass system. Had we gotten the option to choose from teh very beginning, most people would have picked the first few servers they saw and those servers would have crashed. People are just lemmings like that, in every possible online game, they will pick the first server more often than not on first try.

                        Picking our own servers now is arguable a year or two late in the game, but the original implementation was perfectly fine, unless you like not being able to log in.

                        Also keep in mind while these may seem like normal, logical additions that could have been made years ago - FFXI isn't exactly the same as other MMOs. Implementing a LFG function for multiple jobs probably took a bit of time to set up into the existing system. We already have more extensive search function that other MMORPGs. And even with the LFG system we do have, you still have people having to shout for groups in games like Everquest.

                        HMNs - hard to find a solution for those, its not ever going to be perfect regardless of what they implement. They pop once a day now and have low drop rates and we complain abou that. Were they to changes it to where they pop often and drop things frequently, then people will complain how much easier things are. I think the only real solution lies presenting alternatives in future content, and the Nyzul Assault zone seems to be a good example of that.

                        Windower? Never saw the need, can't sympathize since people do use it to cheat. Whatever the case, its a matter that is being addressed, so now PC players can go back to whining about graphics again.

                        I'll give you that the linkshell system wasn't done right from the outset. SE's mistake was thinking the players could form their own guild systems on their own and be good little angels. Well, we can, it just turns the game into even more of a job and turns people into demons. Guild systems in other MMOs aren't exactly perfect, either, though.

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                        • #57
                          Re: World Selection Made Easier! (03/02/2007)

                          Originally posted by Yeargdribble View Post
                          Most of the amazing things SE is FINALLY doing for the game sound like nothing more than desperate near death throes to me.
                          Originally posted by Yeargdribble View Post
                          While I think the game has at least 5 years left in it and is nowhere near dying,
                          >_>; Which one is your real opinion?
                          Bamboo shadows sweep the stars,
                          yet not a mote of dust is stirred;
                          Moonlight pierces the depths of the pond,
                          leaving no trace in the water.

                          - Mugaku

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                          • #58
                            Re: World Selection Made Easier! (03/02/2007)

                            You don't need a windower to cheat at FFXI. Every other MMO on the market offers a windowing function. FFXI was the only holdout.

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                            • #59
                              Re: World Selection Made Easier! (03/02/2007)

                              Originally posted by Omgwtfbbqkitten View Post
                              Implementing a LFG function for multiple jobs probably took a bit of time to set up into the existing system. We already have more extensive search function that other MMORPGs. And even with the LFG system we do have, you still have people having to shout for groups in games like Everquest.
                              The search system and the auction house system seem to be linked; they tend to be both up or both down at the same time. I vaguely remember some S-E representative said the AH system is very stressed; they could not even include one more history for items, much less double the current 10 entries per item to 20. There were also multiple successful DDoS attacks on AH/search system before, so it's probably a fairly fragile system.

                              All that makes me worry about adding additional functionalities into the AH/search systems. =/

                              Hopefully they plan on implementing a NEW LFG system instead of shoehorning in bunch of big hacks into the existing search system; I don't look forward to days and days (or even weeks) of AH/search going up and down...
                              Bamboo shadows sweep the stars,
                              yet not a mote of dust is stirred;
                              Moonlight pierces the depths of the pond,
                              leaving no trace in the water.

                              - Mugaku

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                              • #60
                                Re: World Selection Made Easier! (03/02/2007)

                                Originally posted by Omgwtfbbqkitten View Post
                                Did you ever have to wait in a quque for 30 or more minutes just to log in and play WoW?
                                Actually, I do play WoW so I'm gonna call BS on you. Only if you are on a trial account (where you constantly get bumped back in the queue in favor of paying members) would you ever wait that long. Even at the worst the longest you have to wait in a queue is 5-10 minutes.





                                HMNs - hard to find a solution for those, its not ever going to be perfect regardless of what they implement. They pop once a day now and have low drop rates and we complain abou that. Were they to changes it to where they pop often and drop things frequently, then people will complain how much easier things are. I think the only real solution lies presenting alternatives in future content, and the Nyzul Assault zone seems to be a good example of that.
                                These aren't nearly as hard to fix as you suggest. Higher drop rates, change the 24 hour windows to 12 hours. I don't think most people would complain that it's too easy. If the only reason having a Ridill makes your e-cock throb is because you've spend 6 months of your life trying to get it, then you have a problem. Just because something is harder to get doesn't mean it worth more. Would you rather wait 2 hours to get served a burnt steak or wait 10 minutes to get served a perfect steak. Longer doesn't mean better.

                                That is artificial difficulty. It's time sinks instead of content. SE should add content that's worth getting and make it reasonably easy to obtain.



                                Windower? Never saw the need, can't sympathize since people do use it to cheat. Whatever the case, its a matter that is being addressed, so now PC players can go back to whining about graphics again.
                                You don't need windower to cheat. Using windower doesn't necessarily mean you're running MrArgus, FleeTool and FFXIApp in the background so stop implying such things.



                                Originally posted by IfritnoItazura View Post
                                >_>; Which one is your real opinion?
                                I suppose I had bad worthing in the first one. By "near death throes" I mean perhaps it's reaching that point like someone with cancer that can't be treated. They aren't gonna die soon, but things are definitely on the downhill slope and they know it.

                                Originally posted by Murphie View Post
                                You don't need a windower to cheat at FFXI. Every other MMO on the market offers a windowing function. FFXI was the only holdout.
                                Absolutely true. Most people don't realize that WoW allows not only windowed mode, but also allows addons. Stuff like TParty, Bloodpace etc are available to everyone. People can make addons to the game within a set of guidelines placed by Blizzard.

                                Guess, what?! Cheating isn't an issue in WoW. You cheat? You get the banstick hard and fast. So what if they are using software to spy on what 3rd party tools you might be using? It's the lesser of two evils. I'd rather deal with that than deal with a cheating infested cesspool like FFXI. It's ironic that the game that has refused to use windower to keep people from cheating probably has the most trouble with cheating.
                                A Day in the Life of a Taru

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