Re: Job Adjustments - 12/01/2006
It's not just about holding hate though, the new Rampart effect will reduce the damage the whole party takes from monsters casting spells, goblin bombs, cursed sphere, heck, even bubble shower at the higher levels where it actually does damage. And hitting the new sentinel just before the monster reaches 20% HP and sickle slashes you could reduce your damage taken from that too.
Until we see the effects, though, I'm not about to pronounce PLD useful endgame tanks. Remember that NIN can reduce *most* magic damage by 100%. It's hard to reduce it more than that. For other party members the effect will likely be redundant to Earthen Ward/Diamondhide (both of which have MUCH shorter recast). Special effects caused by the attack (Thunder Break, Radiant Breath, etc.) probably won't be stopped even if the damage is reduced to 0.
Also, you have to correctly anticipate when the enemy is going to use their magic damage; while this might work great on Suzaku or Berith, you're very unlikely to catch Kirin's 2hr for example. And that's assuming it's a *large* amount - it could just as easily be (level*2) or something worthless like that.
Granted, the changes *could* be really good. And I'll certainly be trying to take as much advantage of them as possible (hitting Rampart whenever a Dynamis ninja mob gets to 50%ish HP, for example, or using Sentinel against Hundred Fists). But it's not necessarily Spectral Barrier-ga.
It's not just about holding hate though, the new Rampart effect will reduce the damage the whole party takes from monsters casting spells, goblin bombs, cursed sphere, heck, even bubble shower at the higher levels where it actually does damage. And hitting the new sentinel just before the monster reaches 20% HP and sickle slashes you could reduce your damage taken from that too.
Until we see the effects, though, I'm not about to pronounce PLD useful endgame tanks. Remember that NIN can reduce *most* magic damage by 100%. It's hard to reduce it more than that. For other party members the effect will likely be redundant to Earthen Ward/Diamondhide (both of which have MUCH shorter recast). Special effects caused by the attack (Thunder Break, Radiant Breath, etc.) probably won't be stopped even if the damage is reduced to 0.
Also, you have to correctly anticipate when the enemy is going to use their magic damage; while this might work great on Suzaku or Berith, you're very unlikely to catch Kirin's 2hr for example. And that's assuming it's a *large* amount - it could just as easily be (level*2) or something worthless like that.
Granted, the changes *could* be really good. And I'll certainly be trying to take as much advantage of them as possible (hitting Rampart whenever a Dynamis ninja mob gets to 50%ish HP, for example, or using Sentinel against Hundred Fists). But it's not necessarily Spectral Barrier-ga.
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