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Job Adjustments - 12/01/2006

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  • #46
    Re: Job Adjustments - 12/01/2006

    The job adjustments look interesting, especially PLD's. I am so happy about /ignorepet!
    Nibblonian: "You are the last hope of the universe."
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    • #47
      Re: Job Adjustments - 12/01/2006

      Originally posted by raidenn View Post
      They are really making Pld a very solid job arent they?
      PLD has a single role, to tank. Therefore SE owes it to PLDs everywhere to make it the ultimate tank.

      NIN are dual purpose, NIN tank and DD. NIN can pull and enfeeble to a degree also. The enfeebles go hand and hand with aiding in a NIN's tanking style.

      But again PLD can not DD(as least not as easily or effectively) A PLD can not enfeeble. All we can do is take hits and generate hate. So SE must lessen the burden on the rest of the party.
      Last edited by Rai; 12-01-2006, 11:25 AM.
      Sergeant Major
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      • #48
        Re: Job Adjustments - 12/01/2006

        Originally posted by Zempten View Post
        I don't understand why those would be unfair. RNGs can have a choice to do an Axe or Bow/X-Bow WS. No reason why a NIN or a THF couldn't have the same right.
        Good point, and it was something I didn't think out too thoroughly. I tried to think if there was a job who could have access to multiple Quest WS at the same time, and for some reason I just thought about RNG's Archery and Marksmanship. Didn't think about Evisceration or Decimation at all.

        Now having reconsidered that, I'd change my recommendation. Create a multi-weapon WS as the Throwing WS Quest. A WS that uses both Katana and Shurikens. MNK is the only job with an 8 hit WS, give NIN WS that used 2 or 3 Katana strikes and then a handful of Shurikens. This would ensure it was NIN ONRY.

        I don't really think NIN needs any extra help to DD since they do a great job of it already, and I know that if we gave NIN an 8 hit WS that could do 1k damage at a consistant rate this would push NIN over PLD even more. But I still think my suggestions are pretty sweet! lol
        Odude
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        • #49
          Re: Job Adjustments - 12/01/2006

          srsly.... throwing ws cmon. only offensive combat skill that has nothing for it.

          and no, that shuriken they released in the last update does not count. 1 drops per isnm... srsly.....
          Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
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          • #50
            Re: Job Adjustments - 12/01/2006

            Sentinel
            The effect of Sentinel will be changed from an increase in defense to straight damage mitigation.
            Also, all actions taken while Sentinel is in effect will generate additional enmity, allowing the paladin to more easily gain and maintain an enemy's attention.
            I just thought of this,

            Guardian: Reduces enmity loss while using Sentinel

            umm, looks like a group 2 Merit ability just became useless. Not that I think and PLD meritted it. Can we get a new one to replace it?
            Sergeant Major
            75PLD | 75NIN | 50RNG | 40BST | 37WAR | 37RDM | 35THF | 26SAM | 22MNK |
            22DRG | 22DRK | 22WHM | 20BLM | 11COR | 13BRD | 10BLU | 08PUP | 01SMN |
            Carbuncle | Diabolos | Fenrir | Garuda | Ifrit | Leviathan | Ramuh | Shiva | Titan

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            • #51
              Re: Job Adjustments - 12/01/2006

              Originally posted by Rai View Post
              I just thought of this,
              Guardian: Reduces enmity loss while using Sentinel
              umm, looks like a group 2 Merit ability just became useless. Not that I think and PLD meritted it. Can we get a new one to replace it?
              I would think it could still help. Getting hit for damage lowers your hate, having Guardian while Sentinel is up lessons the amount of hate lost.
              It sounds like the update to Sentinel will be an enmity increase on actions you use while Sentinel is up. I don't think it is a bad thing to lose less hate while I am hit for damage while gaining more hate with any things I do with Sentinel up. I suppose I see having Guardian + the Sentinel upgrade as twice as good now instead of Guardian being useless.

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              • #52
                Re: Job Adjustments - 12/01/2006

                Oh, come on... PLD group 2 merits aren't exactly the worst ones of the bunch. Considering the trait is passive and links to something you already use regularly, I hardly think it's worth changing in for something else.

                If you want to weep about worthless merits, there are any number of FAR worse candidates (Protectra V, Adventurer's Dirge, Beast Healer, Recycle, Deep Breathing, ALL of the SMN elemental BP attacks, etc.).


                Icemage

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                • #53
                  Re: Job Adjustments - 12/01/2006

                  ALL of the SMN elemental BP attacks
                  Doesn't Titan's give Gravity or something? That isn't bad ;o.
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                  • #54
                    Re: Job Adjustments - 12/01/2006

                    I sure am liking these changes, I don't see a single bad thing from any of these. PLD and DRK's usefulness just shot up again, COR is becoming so much more than "BRD with a gun" and BLU's gonna be given more "jack of all trades" options.

                    On a related note with BLU, I believe that someone data mined and found the BLU animations for Frogsong and the Soulflayer's Magic Null move, and I'll expect that things like Wild Carrot and some other "CoP form only" moves will be implemented. All I know is, if it helps me get more parties, I'll be glad.

                    This just goes to show that SE IS listening to our ideas to help make this game much more balanced and fun for everyone, regardless of job.

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                    • #55
                      Re: Job Adjustments - 12/01/2006

                      Originally posted by Legal Fish View Post
                      Doesn't Titan's give Gravity or something? That isn't bad ;o.
                      Nope. Titan's elemental merit BP, Geocrush, occasionally stuns the target. Useful? I suppose, but the add effect isn't guaranteed, and takes for too long to activate to effectively stop anything in a useful sense.


                      Icemage

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                      • #56
                        Re: Job Adjustments - 12/01/2006

                        If anyone at SE actually knew about real medieval combat, they'd know that a PLD should be a nigh-unstopable force, at least 1 vs 1. I really think they should make PLD strong that they can hold their own without the need of a healer in EXP parties (EXP, NOT HNM etc) except for say in emergencies. Seriously, Plate Maile is probably the most effective form of armor ever conceived, and fighting someone decked out in it with a sword and shield in hand is no easy task. Sword & Shield is just THAT good.

                        It's too bad there aren't any old manuscripts from the Dark Ages detailing a Knight's Training Regimen, or we'd all have a much greater scope of how it really works. But from a realistic point of view, Paladin and Dark Knight should both literally be tanks >_> (DRG too I suppose since it's also a "knight")
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                        • #57
                          Re: Job Adjustments - 12/01/2006

                          Originally posted by Malacite View Post
                          If anyone at SE actually knew about real medieval combat, they'd know that a PLD should be a nigh-unstopable force, at least 1 vs 1. I really think they should make PLD strong that they can hold their own without the need of a healer in EXP parties (EXP, NOT HNM etc) except for say in emergencies. Seriously, Plate Maile is probably the most effective form of armor ever conceived, and fighting someone decked out in it with a sword and shield in hand is no easy task. Sword & Shield is just THAT good.
                          It's too bad there aren't any old manuscripts from the Dark Ages detailing a Knight's Training Regimen, or we'd all have a much greater scope of how it really works. But from a realistic point of view, Paladin and Dark Knight should both literally be tanks >_> (DRG too I suppose since it's also a "knight")
                          Final Fantasy XI. It isn't meant to be realistic, nor do I think I would play if it was.

                          Besides, I like the fact that experience parties take teamwork.

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                          • #58
                            Re: Job Adjustments - 12/01/2006

                            Originally posted by Icemage View Post
                            If you want to weep about worthless merits, there are any number of FAR worse candidates (Protectra V, Adventurer's Dirge, Beast Healer, Recycle, Deep Breathing, ALL of the SMN elemental BP attacks, etc.).
                            Do you look at everything from the scope of merit PTs? Really, it seems your entire view of the game is biased toward it and whatever isn't efficient in your view is "worthless."

                            Protectra V - More Defense, Less Damage taken. Problem? I see none.

                            Dirge/Sirvente - being able to control or reduce enmity, I think that has a place in HNM. It could keep people from having to do that weak "log to erase hate" tactic.

                            Deep Breathing - Solo DRG much? You can use this for Healing Breath to restore full HP after Spirit Link. And with Offensive wyvern, you can deal higher breath damage. This along with Strafe to reduce resists.

                            Recycle - Might not go off often, but with Unlimited Shot and this ability, I'd appreciate all bullets saved. When you're burning Silvers, Demons or Kabura, you would too.
                            Last edited by Omgwtfbbqkitten; 12-01-2006, 03:52 PM.

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                            • #59
                              Re: Job Adjustments - 12/01/2006

                              Originally posted by Malacite View Post
                              If anyone at SE actually knew about real medieval combat, they'd know that a PLD should be a nigh-unstopable force, at least 1 vs 1. I really think they should make PLD strong that they can hold their own without the need of a healer in EXP parties (EXP, NOT HNM etc) except for say in emergencies. Seriously, Plate Maile is probably the most effective form of armor ever conceived, and fighting someone decked out in it with a sword and shield in hand is no easy task. Sword & Shield is just THAT good.

                              It's too bad there aren't any old manuscripts from the Dark Ages detailing a Knight's Training Regimen, or we'd all have a much greater scope of how it really works. But from a realistic point of view, Paladin and Dark Knight should both literally be tanks >_> (DRG too I suppose since it's also a "knight")
                              lol as cool as that would be i would be un ballenced...but pvp we should be about ballenced with a rdm -.-;

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                              • #60
                                Re: Job Adjustments - 12/01/2006

                                Originally posted by Omgwtfbbqkitten View Post
                                Recycle - Might not go off often, but with Unlimited Shot and this ability, I'd appreciate all bullets saved. When you're burning Silvers, Demons or Kabura, you would too.
                                Can't say anything on the others, since I've never played the jobs, but I will say something about Recycle.
                                Though it actually is supposed to proc fairly often (especially if combined with the AF2 beret), its just a waste. Your top priorities as a meriting RNG should be Stealth shot for Meripo parties, and Flashy shot for HNM's. RNG is an expensive job, I know it is. Especially in the last 15+ levels when ammo skyrockets. The thing is, if you don't like the cost of the job, or don't like having to make money while you play, then don't play it. Wasting merit points on recycle just means you didn't use them on something much more beneficial to your party and linkshell. Useful? Sort of. Selfish? Most definately.
                                And really Tool Expertise falls in the same category. Except, I'm not sure what more worthwhile purchases for Ninjas would be in the meriting department.

                                Job updates: PLD just won in the endgame scene bigtime. I'm not sure, however, how much this will help younger PLD's actually get up there though. Holding hate for anyone but the most inept PLD in a normal xp party was never a big deal.
                                Being interrupted even though you blocked with a shield was a problem I thought they should have fixed a long time ago. Glad to see they finally took care of it.
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