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Job Adjustments - 12/01/2006

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  • #31
    Re: Job Adjustments - 12/01/2006

    One thing I will say that NIN's should have is a throwing WS. Only problem with that is that anyone who sub's NIN (i.e. EVERYONE) would get it too, so it wouldn't be exclusive.

    Edit - Oh, and a freakin' SNEAK too. They're the epitome of stealth in nature, yet they can't do so quietly? Kinda weak imho.
    Last edited by Danicus; 12-01-2006, 09:42 AM. Reason: Second thought
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    • #32
      Re: Job Adjustments - 12/01/2006

      Originally posted by Danicus View Post
      One thing I will say that NIN's should have is a throwing WS. Only problem with that is that anyone who sub's NIN (i.e. EVERYONE) would get it too, so it wouldn't be exclusive.
      Edit - Oh, and a freakin' SNEAK too. They're the epitome of stealth in nature, yet they can't do so quietly? Kinda weak imho.
      You, sir, have a point there and have earned yourself 1 (one) cookie.
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      • #33
        Re: Job Adjustments - 12/01/2006

        Originally posted by Danicus View Post
        One thing I will say that NIN's should have is a throwing WS. Only problem with that is that anyone who sub's NIN (i.e. EVERYONE) would get it too, so it wouldn't be exclusive.
        Edit - Oh, and a freakin' SNEAK too. They're the epitome of stealth in nature, yet they can't do so quietly? Kinda weak imho.
        Whats the throw WS for? Like Chi-blast ? Dont you have ninja spells already for that purpose?

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        • #34
          Re: Job Adjustments - 12/01/2006

          Originally posted by raidenn View Post
          Whats the throw WS for? Like Chi-blast ? Dont you have ninja spells already for that purpose?
          I'm guessing if it was a throwing ws, with the high dmg on shurikens already it would be a lot more damage than a nin spell could create.

          RNGs have access to their archery ws as well as they main hand weapon ws so it's not really that outlandish of an idea. Not that they don't particularly need more WS, but I never got why there weren't any throwing ws in the first place. That's like letting you ws with Great Swords but not Great Axes.
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          Originally posted by Balfree
          Why does every discussion have to be a little festivity of sorts, with purple doom rain and lunatic frogs singing the yodelay on top of mushrooms and little babies being eaten by crazy flying cows and green gas explosions on the horizon and screaming goats?

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          • #35
            Re: Job Adjustments - 12/01/2006

            I think it more has to do with the fact that nin are the only ones with Katana WS and no one else can ever do one, ever. Plus there are boomerangs/other returnable throwing items to consider, would they work for the WS too? If they did you'd probably see more Chakram nins then shuriken nins if anything, assuming throwing WS would even be worth it compared to higher end Katana WS.
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            • #36
              Re: Job Adjustments - 12/01/2006

              Completely off track, but Danicus... I have nightmares about your avatar.

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              • #37
                Re: Job Adjustments - 12/01/2006

                - PLDs at end-game now cement their superiority over NIN in a number of battles (Wyrms)
                But PLD/NIN remain quite powerful compared to PLD/WAR or others, if anyone cares.

                Nice stuff, some of these changes are what I'd like to see.
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                • #38
                  Re: Job Adjustments - 12/01/2006

                  Originally posted by Danicus View Post
                  One thing I will say that NIN's should have is a throwing WS. Only problem with that is that anyone who sub's NIN (i.e. EVERYONE) would get it too, so it wouldn't be exclusive.
                  I've expressed a want for a Throwing WS for quite some time, but making it NIN ONRY. Which is possible, since only NINs can equip Shurikens. However, another idea then came to mind.

                  THFs are masters with knives and daggers, and part of that mastery should be throwing them as well. Give THF stackable knives they can throw, and give them a WS as well. (I left RNG out of the Throwing WS because they already have some awesome WSs, throwing Daggers doesn't fit for RNG, and RNG can already do some crazy wicked awesome damage. They have plenty of toys already! lol)

                  I would say no to a Throwing WS Quest though. Wouldn't be fair to allow NIN (And THF in my example) to have two Quested WSs available at the same time. Meaning they'd have Blade: Ku AND whatever we called the Throwing WS. Many jobs can do multiple WS Quests, but only have access to one of them at a time.

                  Imagine a Shuriken WS with Koga Shurikens. DMG:88, DPS says 27.5, RngAtk+10 and DLY:192. WS Damage with those would be awesome!

                  Originally posted by Danicus View Post
                  Edit - Oh, and a freakin' SNEAK too. They're the epitome of stealth in nature, yet they can't do so quietly? Kinda weak imho.
                  This has been something that's baffled me for years! Masters of Stealth, but they have means to Sneak themselves?
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                  • #39
                    Re: Job Adjustments - 12/01/2006

                    The problem is NIN is already awesome. Throwing WSes would be over the top. All these updates to PLD is catch-up work. Even so, NIN will remain superior in DD and in some tank situations, especially since how poorly the delay system was designed.
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                    • #40
                      Re: Job Adjustments - 12/01/2006

                      Originally posted by tdh View Post
                      ...
                      This has been something that's baffled me for years! Masters of Stealth, but they have means to Sneak themselves?
                      I have to agree that the "Stealth" trait is rather pointless... I would be in favor of giving NIN a more powerful "Sneak" always-active trait (not 100% like a spell, but a lot better than what they have now) that drops when they are attacked or attack something (as usual) and comes back after a certain amount of time (e.g. 5-15 minutes) has elapsed.

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                      • #41
                        Re: Job Adjustments - 12/01/2006

                        as a:

                        75 PLD
                        74 NIN

                        I can say NIN really don't have anything to complain about, I wouldn't mind Jubaku: Ni. But as far as tanking or DD ability NIN is right where it should be.

                        PLD needs as much work as possible to make it the Tank it always should have been. The game really has changed since I leveled PLD and PLD should be a job where if there is a Mob, any Mob a single Party can kill a PLD should be able to tank it np. But we know there are certain mobs/NMs considered NIN tankable but PLD proof.
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                        • #42
                          Re: Job Adjustments - 12/01/2006

                          Originally posted by tdh View Post
                          I've expressed a want for a Throwing WS for quite some time, but making it NIN ONRY. Which is possible, since only NINs can equip Shurikens. However, another idea then came to mind.
                          THFs are masters with knives and daggers, and part of that mastery should be throwing them as well. Give THF stackable knives they can throw, and give them a WS as well. (I left RNG out of the Throwing WS because they already have some awesome WSs, throwing Daggers doesn't fit for RNG, and RNG can already do some crazy wicked awesome damage. They have plenty of toys already! lol)
                          I like this ^ ^ Maybe we can call the knives 1000 Daggers ^ ^

                          I would say no to a Throwing WS Quest though. Wouldn't be fair to allow NIN (And THF in my example) to have two Quested WSs available at the same time. Meaning they'd have Blade: Ku AND whatever we called the Throwing WS. Many jobs can do multiple WS Quests, but only have access to one of them at a time.
                          Imagine a Shuriken WS with Koga Shurikens. DMG:88, DPS says 27.5, RngAtk+10 and DLY:192. WS Damage with those would be awesome!
                          This has been something that's baffled me for years! Masters of Stealth, but they have means to Sneak themselves?
                          I don't understand why those would be unfair. RNGs can have a choice to do an Axe or Bow/X-Bow WS. No reason why a NIN or a THF couldn't have the same right.

                          *sigh* All this THF talk makes me wonder when we get our job adjustment.

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                          • #43
                            Re: Job Adjustments - 12/01/2006

                            Hey, the topic is pld, drk, blu, cor and pup. Stop going off topic onto ninja's!

                            BTW: yes they need to give Ninja's Throwing WS's. I agree. Make them an entire set of WS not just accessable at lower levels, but the same rate of increase like normal WS's.

                            Thief's should be able to set traps as well. Maybe set a bomb trap on a enemy's back and watch it explode as you hit it. (ok I watched too much Naruto and their exploding tags... bite me)
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                            • #44
                              Re: Job Adjustments - 12/01/2006

                              They are really making Pld a very solid job arent they?

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                              • #45
                                Re: Job Adjustments - 12/01/2006

                                Originally posted by Omniblast View Post
                                Thief's should be able to set traps as well. Maybe set a bomb trap on a enemy's back and watch it explode as you hit it. (ok I watched too much Naruto and their exploding tags... bite me)
                                Actually, I sorta of like this idea. Like say I lay a trap at where ever we camp and there was an object there (honest I think sqaure enix can manage this with those fireworks that have santa riding from the skies into a box) that looked like a trap. Then the tank could stand on it or as close to it as possible and whenever the mob that I pull in comes with in range the trap unleashes and the mob thinks that whoever is closest to the trap hit him and generates hate, which fits into the role of THF's hate management and also nets them more dmg so they can kinda of be a bit of a better DD. Maybe make recast time like 1 or 2 mins.

                                Your idea reminds me of the THF class in Baluder's Gate 2 though ^ ^

                                Anyways back to update. I think it's safe to say that all these updates are looking really good for everyone. I'm liking the idea of SE boosting jobs to make a level playing field rather then nerfing jobs, you know?

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