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Job Adjustments - 12/01/2006

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  • #16
    Re: Job Adjustments - 12/01/2006

    Originally posted by Kirsteena View Post
    Oh god, Dynamis just got easier without targetting wyverns, carries, garuda or automatons....
    Amen, sister. A-f-ing-men.
    Feona - Leviathan Server - Bastok 10
    RDM75/BLU75/WHM58/etc.

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    • #17
      Re: Job Adjustments - 12/01/2006

      Originally posted by ikkleste View Post
      Wow for corsairs too... Dispel and sleep willl surely help them fulfil a support role.
      I'm not totally thrilled about these changes. The new effects and recast of Quick Draw are appreciated, as it does level the playing field against BRD in a Burn setup for claiming mobs in Caedarva Mire. But its only going to be worthwhile agains dark-based mobs.

      That aside, I personally think giving anything like a Dispel ability is redundant to who we already prefer to PT with.

      As long as Evoker's Roll functions as it does and people don't invite SMNs to boost that Roll, I'm not taking any PTs without a RDM or BRD in it anyway. And when I do have a RDM or BRD, I have no reason to dispel unless RDM is main heal to save him some MP. RDM and COR still have to dispel at the cost of MP or gil - BRD doesn't.

      And why make this change without the ability to "quiver" elemental cards? Light and Dark Shot will now be our top Quick Draws, though in prolonged fights, Earth and Ice Shot will remain of greater importance. But that still leaves Wind, Water, Lightning and Fire Shot. Of these remaining four, Wind sees the most action to make Silence more effective. I don't think I've fully burned a stack of any of these four since I got Quick Draw at 40. We need some reasons to use these. Drown, Shock and Burn just don't cut it.

      Having to carry more of these cards is an inventory strain for those already macroing in gear. The AGI factor to Quick Draw will have us carrying more of that equipment along with our Ranged accuracy gear (Side Note: why give us the AGI change to Quick Draw and still deny us access to Kote at endgame?). So in that respect, the changes don't make much sense.

      But what I really don't like is that they NINed us. Rather than improve what the job already does and distiguish it from the pack, they move it to conform to community expectation. CORs should have the pick up the slack just because people don't know how to build PTs.

      Finally - BST, BLM and MNK adjustments- where the heck are they? DRK didn't need they ablilty to spam absorbs even more. They do that enough as it is.
      Last edited by Omgwtfbbqkitten; 12-01-2006, 09:08 AM.

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      • #18
        Re: Job Adjustments - 12/01/2006

        Regarding BLU:
        Originally posted by Karinya View Post
        Only the players who *want* to play it that way. It's a very versatile job, but people who want to play it as a DD will play it as a DD even if it is also a good tank and healer. WAR is still as good a tank as ever but you wouldn't know it from looking at the one-dimensional Rampage monkeys we have now.
        I agree, which is why I said it's the role that the players have forced upon the Blue Mage job. I've had the pleasure of partying with a few BLU/WHMs on my way to RDM75 and they're actually extremely effective as long as they have someone there to support their MP expenses.

        On monsters where you would prefer a RDM to BRD because you need lots of dispel (crawlers come to mind), you'll prefer a RDM to COR for the same reason, and a 1 minute recast sleep isn't going to let COR pull off the kind of crazy pulling stunts merit BRDs do (no casting time is nice, though, and a lot fewer monsters resist light sleeps than dark ones). But for most parties on most mobs, this is a very useful addition IMO.
        Against mobs that just have a single buff move, a 1 minute dispel should be more than adequate most of the time. Crabs and Crawlers are really the only ones I'd be a bit leery about with just a Corsair on dispelling duty - and it's certainly nice to have a second dispeller sometimes.

        For TP-burn parties, I agree this isn't going to make Corsairs shine. However, one interesting side-effect of this change is that it makes Corsairs superior to Bards when it comes to manaburn parties. They already win in the MP recovery department since they have less maintenance time than Bards do, can deal some minor damage, and the combination of Evoker's + Healer's Rolls trumps Ballad I+II unless the Bard has a Gjallarhorn.

        Add in a 1 minute recast on Quick Draw and now you're looking at a consistently stronger average nuke effect for the BLMs too.


        Icemage

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        • #19
          Re: Job Adjustments - 12/01/2006

          God damn it. If they're gonna help PLD be teh uber tank why can't they make an adjustment to NIN to make us more feasible in a DD role.

          NIN75/RNG75/RDM75
          SMN66/COR66/WAR55/BRD55/DRK51

          Stephen King's Wizard and Glass: Fools are the only folk on earth absolutely guaranteed to get what they deserve.

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          • #20
            Re: Job Adjustments - 12/01/2006

            WOOT PLD CHANGES!!!

            Stick that in your Tool bag and smoke it!!!!

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            • #21
              Re: Job Adjustments - 12/01/2006

              Originally posted by Icemage View Post

              For TP-burn parties, I agree this isn't going to make Corsairs shine. However, one interesting side-effect of this change is that it makes Corsairs superior to Bards when it comes to manaburn parties. They already win in the MP recovery department since they have less maintenance time than Bards do, can deal some minor damage, and the combination of Evoker's + Healer's Rolls trumps Ballad I+II unless the Bard has a Gjallarhorn.
              I somewhat disagree with this.

              Quick Draw is one of the fastest claim abilities in the game right now, so in camps like KRT or roaming PTs like Caedarva Mire, Light Shot will be an asset to sleeping and claiming those mobs. COR may require assistance during a cool-down on QD, but when its up, its only real competition for claim will now be Chi Blast, Stun or Provoke in such camps. Not even a fully hasted BRD can beat Quick Draw on claim.

              CORs do win in the MP recovery department, so yeah, pair them with a SMN and four BLMs and they have the manaburn role cornered over BRD. A BRD with full relic upgrade could compete, but really, there's not many that do have it.
              Last edited by Omgwtfbbqkitten; 12-01-2006, 09:43 AM.

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              • #22
                Re: Job Adjustments - 12/01/2006

                Originally posted by Intensity View Post
                God damn it. If they're gonna help PLD be teh uber tank why can't they make an adjustment to NIN to make us more feasible in a DD role.
                Just don't get it, first I see NINs smacking people around basically saying "Shut your trap! SE already said they are pleased of how NINs are so aparently they wanted them as another Tank." Then when they start working on PLD to make the balance more fair then I hear "Hey! If PLDs going to infringe on my tanking then I want to be an Uber DD... WTF SE!!!"

                Seriously, starting to sound a bit lame.


                Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                • #23
                  Re: Job Adjustments - 12/01/2006

                  PLD's have gotten 2 adjustments in 2 patches to enhance their tanking skills. Sorry, but I don't really like strictly tanking 24/7, I'd rather be a DD how we were meant to be. And that's where my complaint stems from, I've got no issue with making PLD a more efficient tank, but on the flip side make NIN a more effective DD in respect. And anyone who says "You got SAN Nukes for meriting." needs to stfu.

                  Honestly, just give me fucking Jubaku: Ni and I'll shut my trap. =P

                  NIN75/RNG75/RDM75
                  SMN66/COR66/WAR55/BRD55/DRK51

                  Stephen King's Wizard and Glass: Fools are the only folk on earth absolutely guaranteed to get what they deserve.

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                  • #24
                    Re: Job Adjustments - 12/01/2006

                    Eh, besides, I've seen some nin do some impressive DD already. Much more than what a PLD will do. I don't think nin NEED any boost to their DD when they have uber high survivability and can still deal decent dmg. If you want new nin toys just say you want them because they're nice to have x_x not because you actually need anything to make you on par with other jobs. Everyone is trying to catch up to nin right now, not the other way around.
                    My Signature. Now with 50% more processed ham product than those other leading signatures.

                    Which FF Character Are You?
                    Originally posted by Balfree
                    Why does every discussion have to be a little festivity of sorts, with purple doom rain and lunatic frogs singing the yodelay on top of mushrooms and little babies being eaten by crazy flying cows and green gas explosions on the horizon and screaming goats?

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                    • #25
                      Re: Job Adjustments - 12/01/2006

                      Originally posted by Intensity View Post
                      PLD's have gotten 2 adjustments in 2 patches to enhance their tanking skills. Sorry, but I don't really like strictly tanking 24/7, I'd rather be a DD how we were meant to be. And that's where my complaint stems from, I've got no issue with making PLD a more efficient tank, but on the flip side make NIN a more effective DD in respect. And anyone who says "You got SAN Nukes for meriting." needs to stfu.

                      Honestly, just give me fucking Jubaku: Ni and I'll shut my trap. =P
                      How exactly would you make them "better" at DD? Turn them into a BLM with shadows?

                      UberNinja casts Hyoton: Ni.
                      Magic Burst! The Poor little rabbit takes 4000 Damage!

                      Perhaps you'd like to steal SAM and BLUs self-chains?

                      While we're at it, why don't we toss you a bone and give you Cure III, Cure IV, Curaga II, and Erase but make them tool abilities instead...

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                      • #26
                        Re: Job Adjustments - 12/01/2006

                        Originally posted by nanatsu View Post
                        Eh, besides, I've seen some nin do some impressive DD already. Much more than what a PLD will do. I don't think nin NEED any boost to their DD when they have uber high survivability and can still deal decent dmg. If you want new nin toys just say you want them because they're nice to have x_x not because you actually need anything to make you on par with other jobs. Everyone is trying to catch up to nin right now, not the other way around.
                        Alright, I admit it. I want new toys.

                        And excellent point. I stand corrected. /bow

                        NIN75/RNG75/RDM75
                        SMN66/COR66/WAR55/BRD55/DRK51

                        Stephen King's Wizard and Glass: Fools are the only folk on earth absolutely guaranteed to get what they deserve.

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                        • #27
                          Re: Job Adjustments - 12/01/2006

                          Ahh... the salty tears of a Ninja.
                          LS: Valinor
                          WHM99 | WAR99 | THF99 | BLM99 | BST99 | BRD75

                          Formerly:
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                          • #28
                            Re: Job Adjustments - 12/01/2006

                            I think these changes they've been doing with DRK lately are so awesome; they definately want to make the job more used and a bit more technical other than use hack n slash. Anyway, maybe that'll help me with getting more DRK invites.

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                            • #29
                              Re: Job Adjustments - 12/01/2006

                              Originally posted by Sabaron View Post
                              How exactly would you make them "better" at DD? Turn them into a BLM with shadows?
                              A critical+ trait maybe. Make Ni level nukes more effective post-60. Jubaku/Dokumori Ni (Although Dokumori blows.)

                              NIN75/RNG75/RDM75
                              SMN66/COR66/WAR55/BRD55/DRK51

                              Stephen King's Wizard and Glass: Fools are the only folk on earth absolutely guaranteed to get what they deserve.

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                              • #30
                                Re: Job Adjustments - 12/01/2006

                                Hrm hrm hrm. I'm trying to decide if the changes to corsair are enough to make me want to go try it out. I'd need to see what exactly what spells they're adding for blu before I get all excited about it. But corsair seems like fun to play around with as long as no one makes me pull. :p

                                And no, I still haven't unlocked any of the ToAU jobs >_>
                                My Signature. Now with 50% more processed ham product than those other leading signatures.

                                Which FF Character Are You?
                                Originally posted by Balfree
                                Why does every discussion have to be a little festivity of sorts, with purple doom rain and lunatic frogs singing the yodelay on top of mushrooms and little babies being eaten by crazy flying cows and green gas explosions on the horizon and screaming goats?

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