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Job Adjustments: Summoner (10/03/2006)

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  • #16
    Re: Job Adjustments: Summoner (10/03/2006)

    Originally posted by Mhurron View Post
    Nerf Murphie plz
    I agree completely.

    And I also think they should make him lvl 38 or change him in some way that if you sub Murphie ( /MUR ) you have only 1% chance of making a successful sarcastic comment.

    I think that would solve Sarcasm-Burn parties
    sigpic
    "In this world, the one who has the most fun is the winner!" C.B.
    Prishe's Knight 2004-Forever.

    その目だれの目。

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    • #17
      Re: Job Adjustments: Summoner (10/03/2006)

      Originally posted by neighbortaru View Post
      did you forget the last "uberly awesome" change to BLMs that SE made?
      Psh. Tier 2 AM. whoop-de-doo. I'm more focused on the levels before 75, thank you very much. :p
      ~~~BLM SAM RNG NIN PLD~~~

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      • #18
        Re: Job Adjustments: Summoner (10/03/2006)

        i was actually referring to the "we're not going to make BLMs weaker/hey let's add elemental resistance" change...

        Thanks Yyg!

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        • #19
          Re: Job Adjustments: Summoner (10/03/2006)

          Originally posted by neighbortaru View Post
          i was actually referring to the "we're not going to make BLMs weaker/hey let's add elemental resistance" change...
          I'd like that to be changed too.... no longer can I burn BCNM's. /sigh
          ~~~BLM SAM RNG NIN PLD~~~

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          • #20
            Re: Job Adjustments: Summoner (10/03/2006)

            Originally posted by KoukiRyu View Post
            Haha, I was gonna do them anyway, but this just gets me more hyped up about them...just got Ifrit and Titan's whispers last night, gonna grab some more tonight and get my bauble for Fenny, and hopefully get to 20 to soro my own avatars :3
            I wouldn't use my mini-tuning fork to solo mini-avatars. I keep the mini forks for faster travel. I can just get to Fei'Yin by taking the mini-fork and using it on my smn to get there from Sandy. It just cuts down a lot of travel time.

            On the side note, finally we get something worthwhile. I've been thinking before the update, how awesome some of the buffs would be with the level 70 bp's. I can't remember what the name of Ifrit's level 70 bp is, but as stated earlier it would be so awesome with Crimson Howl.

            I doubt dream shroud would do too much damage wise, In Manaburn parties, when I would buff the BLM's with Dream Shroud, they said that damaged only increased by 200 on a 1900 Thunder 4. (or whatever that merited one is) We were fighting puddings.

            In anycase, the big issue I have with this update is that we will STILL run out of MP faster this way than not. All the BP's currently cost too much for us to be effective, keeping the avatar out to do bloodpacts & then buffing as well will drain. 300 per minute + perpetuation if you count level 70 bp & buff. I would be out, resting for quite a while. They still havn't solved the problem with pet buffs. Why can't my Fenrir buff my friend's Fenrir? or Courier Carrie for that matter? Would our Avatars be too super buff?

            When someone mentions Final Fantasy, the 3 things that would really come to mind are: Chocobos, Dragoons, and Summons (aka Summoners). Chocobos got their buffs i.e. rasing, next is racing. Summoners are getting buffs next, and now I'm hoping good stuff for Dragoons. (I'm not a dragoon nor a dragoon hater or lover).
            Hacked on 9/9/09
            FFXIAH - Omniblast

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            • #21
              Re: Job Adjustments: Summoner (10/03/2006)

              I know about using the forks to travel...but I have to get people to help me with the avatar fights, and if I can do them myself, why not? Also, a friend told me I'll just be another skill-less SMN if I can't handle the soro fights...I don't really believe her, but I wanna prove it to her. And also, people have told me the solo fights are fun, so that seems like it's worthwhile if they really are, and if I fail I'll just ask some people to help me go take out the primes :3

              Thanks to Roguewolf for the sig. :D

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              • #22
                Re: Job Adjustments: Summoner (10/03/2006)

                smn here I come!
                There are painters who transform the sun into a yellow spot,
                but there are others who with the help of their art and their intelligence
                transform a yellow spot into the sun.

                - Pablo Picasso

                Comment


                • #23
                  Re: Job Adjustments: Summoner (10/03/2006)

                  Originally posted by neighbortaru View Post
                  i was actually referring to the "we're not going to make BLMs weaker/hey let's add elemental resistance" change...
                  What are you talking about? They didn't make Black Mages weaker. They just made monsters stronger against Black Mages.
                  PSN ID - PaiPai Gamertag - PaiPaiMaster Steam ID: Pai Pai Master
                  Rockman - Fairy

                  WAR75/SMN75/PLD68/NIN37/THF37/SAM37/WHM41
                  WIN8-1/ZM (Clear)/PM (Clear)/AM (Clear)/WotG3/ACP1
                  Currently Playing:
                  FINAL FANTASY XIII, Starcraft 2 Beta

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                  • #24
                    Re: Job Adjustments: Summoner (10/03/2006)

                    I haven't noticed a difference myself :x I guess that's cause I'm not BLM or something? I've done BCNM's and other things with BLM and they did great...it just must be more noticable for the mages that are used to it @_@

                    Thanks to Roguewolf for the sig. :D

                    Comment


                    • #25
                      Re: Job Adjustments: Summoner (10/03/2006)

                      Originally posted by Balfree View Post
                      Wow i almost sort of kinda wanna lvl up smn now o.O;;;
                      Just sad that theyre only doing these changes after like 4 years :\.. ishyness.
                      Though yea, i can understand they would want to please the masses before alot more quit for other games *rolleyes*

                      3 years XD, SUmmoner has coem a long way, Honestly though They still need to do something with Perpetuation.
                      Like tie it into the Main Summoning Magic Skill.
                      Say make -1 perpetuation per 60-70 Summoning Skill, So that at a cap of 296 you'd have -4 perp cost.

                      Also If you are poor but have a Summoning Torque Lying around might wanna think about Selling it soon.

                      I'm happy to finally be able to do Buffs/attacks at once.
                      It's Official Promathia Hates me....
                      それは公式である,プロマシア は私を憎む。
                      Trielは博雅なる大召喚士
                      A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie

                      BecomingThe Movie: The tale of the Journey of a Blue Mage

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                      • #26
                        Re: Job Adjustments: Summoner (10/03/2006)

                        I was trying to buy one before the update happened ._. I'm only 15 SMN, but I don't want to be paying a ton for it when it's like 20k ; ; I'm gonna keep checking, but if I don't find one I'll be sad x_x;

                        Thanks to Roguewolf for the sig. :D

                        Comment


                        • #27
                          Re: Job Adjustments: Summoner (10/03/2006)

                          Originally posted by tazirai View Post
                          Also If you are poor but have a Summoning Torque Lying around might wanna think about Selling it soon.

                          Yeah I made sure to buy mine before this announcement... Barely found one though... (got it yesterday!)

                          Comment


                          • #28
                            Re: Job Adjustments: Summoner (10/03/2006)

                            Originally posted by Omniblast View Post
                            I wouldn't use my mini-tuning fork to solo mini-avatars. I keep the mini forks for faster travel. I can just get to Fei'Yin by taking the mini-fork and using it on my smn to get there from Sandy. It just cuts down a lot of travel time.
                            On the side note, finally we get something worthwhile. I've been thinking before the update, how awesome some of the buffs would be with the level 70 bp's. I can't remember what the name of Ifrit's level 70 bp is, but as stated earlier it would be so awesome with Crimson Howl.
                            I doubt dream shroud would do too much damage wise, In Manaburn parties, when I would buff the BLM's with Dream Shroud, they said that damaged only increased by 200 on a 1900 Thunder 4. (or whatever that merited one is) We were fighting puddings.
                            In anycase, the big issue I have with this update is that we will STILL run out of MP faster this way than not. All the BP's currently cost too much for us to be effective, keeping the avatar out to do bloodpacts & then buffing as well will drain. 300 per minute + perpetuation if you count level 70 bp & buff. I would be out, resting for quite a while. They still havn't solved the problem with pet buffs. Why can't my Fenrir buff my friend's Fenrir? or Courier Carrie for that matter? Would our Avatars be too super buff?
                            When someone mentions Final Fantasy, the 3 things that would really come to mind are: Chocobos, Dragoons, and Summons (aka Summoners). Chocobos got their buffs i.e. rasing, next is racing. Summoners are getting buffs next, and now I'm hoping good stuff for Dragoons. (I'm not a dragoon nor a dragoon hater or lover).

                            Please SE allow pets to be buffed like normal PC excluding drg because they already have a merit ability which allows it already. Expecialy if theres a brd in the party i dont feel like im getting the full benifit because my pet is not getting the songs.


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                            • #29
                              Re: Job Adjustments: Summoner (10/03/2006)

                              No Bst updates... ='( Go Go SMN!!

                              Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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                              • #30
                                Re: Job Adjustments: Summoner (10/03/2006)

                                Originally posted by little ninja View Post
                                No Bst updates... ='( Go Go SMN!!
                                I think they are still getting feedback from bst on how to make bst more party friendly, last thing they want to do is add another useless update or even hurt us again. Did they say BST changes were comming in december?


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