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More Job Adjustments: 2 October

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  • More Job Adjustments: 2 October

    source: http://www.playonline.com/pcd/topics...96/detail.html

    The next version update will feature adjustments to several jobs. Building on the previous notice regarding the samurai job, we would like to take this opportunity to describe the changes in store for dark knights, dragoons, and ranged attacks, which are used mainly by rangers and corsairs.


    * Adjustments to Ranged Attacks
    As a result of adjustments to make ranged attack damage differ according to the distance from the target, jobs that specialize in ranged attacks have suffered a decrease in performance. In the next version update, we plan to reassess the adjustments made to accuracy and attack power according to distance from target.

    [The Distance Calculation and Added Effects]
    Ranged attack damage and accuracy are currently adjusted by a calculation based on the distance of the player from the enemy target. However, we plan to decrease the values for ranged accuracy and ranged attacks used in this calculation. This will ensure that the calculation will no longer largely eliminate the enhancements given by meals and equipment. Instead, the effects will be added directly to the player's attributes.

    For example, if a player eats sushi, he will be able to largely compensate for the accuracy adjustment, and if a player eats meat, he will be able to compensate for the damage adjustment.

    [Changes to Distance Adjustments]
    We plan to slightly widen the range in which players can deal out maximum damage using bows, crossbows, and other distance weapons, as well as ease the decrease in accuracy and attack power that comes the farther the player is from the target.


    * Job Adjustment: Dark Knight
    Timing will soon be more important when using the Absorb-TP spell, which was added in the July version update.

    [TP Absorption Amount Adjustment]
    Currently, the amount of TP an enemy possesses has little effect on the amount absorbed by the Absorb-TP spell. We plan to decrease the amount of TP absorbable from enemies with few remaining TP so that players will have to consider the timing of the spell.


    * Job Adjustments: Dragoon
    Dragoons will receive adjustments to jump abilities and will be able to copy the Stoneskin effect to their wyverns.

    [Job Ability: Spirit Surge]
    The recast time for the Jump, High Jump, and Super Jump job abilities will be reset when using Spirit Surge.

    [Job Ability: Super Jump]
    The recast time for Super Jump will change from 5 minutes to just 3 minutes. In accordance, the merit point Group 1 category "Super Jump Recast" will allow players to shorten recast time by 6 seconds instead of 10.

    [Job Trait: Empathy]
    Players who have acquired the Empathy job trait will be able to copy the Stoneskin effect to their wyvern when using the job ability Spirit Link.

    In addition to the above adjustments, the next version update will also feature changes to the summoner job. Keep checking the main page for details in the next few days!
    Last edited by neighbortaru; 10-02-2006, 06:57 AM.
    Dig A10; Main: Bonecraft 100+3/subs: 60/Fishing 59.7
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    http://www.youtube.com/Ayrlie


  • #2
    Re: More Job Adjustments: 2 October

    gogo SAM/RNG!

    No, I do not have a life.

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    • #3
      Re: More Job Adjustments: 2 October

      *Stares Blankly at the Abs-TP comment*

      Is this supposed to do anything? Timing is already important. Use it right after a mob uses a "Buff" tp move and you get nothing in return. Use it right after the mob uses an "Attack" Tp move and you get 7 tp. I don't understand.

      Are they trying to say, the lower the enemy's tp, the less we will be allowed to return? Perhaps instead of getting the full 7, we will only get 2...I don't like that.

      It's not like I am absorbing 50 TP from a mob that just used a WS (Well, unless it is a SAM that just used it's 2hr).
      Tyros - Bahamut
      DRK75 / BLM75
      LS: MoonlightAngels
      Windurst: Rank 10 / Bastok: Rank 10 / San d'Oria: Rank 10 / RotZ: Clear / CoP: Bahamut v1
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      • #4
        Re: More Job Adjustments: 2 October

        Originally posted by Ayrlie View Post
        * Adjustments to Ranged Attacks
        As a result of adjustments to make ranged attack damage differ according to the distance from the target, jobs that specialize in ranged attacks have suffered a decrease in performance. In the next version update, we plan to reassess the adjustments made to accuracy and attack power according to distance from target.
        [The Distance Calculation and Added Effects]
        Ranged attack damage and accuracy are currently adjusted by a calculation based on the distance of the player from the enemy target. However, we plan to decrease the values for ranged accuracy and ranged attacks used in this calculation. This will ensure that the calculation will no longer largely eliminate the enhancements given by meals and equipment. Instead, the effects will be added directly to the player's attributes.
        For example, if a player eats sushi, he will be able to largely compensate for the accuracy adjustment, and if a player eats meat, he will be able to compensate for the damage adjustment.
        [Changes to Distance Adjustments]
        We plan to slightly widen the range in which players can deal out maximum damage using bows, crossbows, and other distance weapons, as well as ease the decrease in accuracy and attack power that comes the farther the player is from the target.
        SE! Now please, just don't screw this up.
        And I really hope this doesn't mean everyone and their dog takes up RNG again.
        Seriously SE, I love you.
        I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

        PSN: Caspian

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        • #5
          Re: More Job Adjustments: 2 October

          wow the RNG update looks cool, and sounds like my THF/RNG's fun is coming back again =D

          Dragoon
          75 | Beastmaster75 | Thief69

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          • #6
            Re: More Job Adjustments: 2 October

            bwahahaha rng is back again.
            Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
            ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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            • #7
              Re: More Job Adjustments: 2 October

              Originally posted by Omni View Post
              bwahahaha rng is back again.
              Caspian and Omni dance merrily.
              I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

              PSN: Caspian

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              • #8
                Re: More Job Adjustments: 2 October

                I might actually get a pt now. Ive been stuck at 74 for 3 weeks with no
                Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
                ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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                • #9
                  Re: More Job Adjustments: 2 October

                  I know, I'm pretty excited right now tbh.

                  As for DRK and absorb-TP. I thought it already worked that way too. It sounds like a nerf, but it says its only lowering TP return if the mob doesn't have much TP to begin with. That shouldn't hardly happen, so it shouldnt be much of a change if any at all.
                  I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                  PSN: Caspian

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                  • #10
                    Re: More Job Adjustments: 2 October

                    I love the ranged attack change. It won't be like it was a few years ago, but it's an improvement on what it is now.

                    Not sure about the Absorb-TP change myself. I thought that already happened, but maybe a tester found an exploit (perhaps with the SAM change) that they needed to make the adjustment?
                    The last remaining evil white mage on Ramuh.
                    Killing tanks since 2004


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                    • #11
                      Re: More Job Adjustments: 2 October

                      don't really understand the Rng part... sounds like they want to let Rng use attack food again.
                      There are painters who transform the sun into a yellow spot,
                      but there are others who with the help of their art and their intelligence
                      transform a yellow spot into the sun.

                      - Pablo Picasso

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                      • #12
                        Re: More Job Adjustments: 2 October

                        It basically says that it will make the affect of sushi and meat more noticeable when using ranged attacks.

                        Also, it says that it will make the modifiers on ranged atk/acc less strict. Meaning, you wont need to stand in the same exact spot to hit the sweet spot for rng attacks. It will give the player a bit more area to work with w/o having to suffer performance issues.

                        I dont think it means that they are making it exactly like before, but they are pushing it a bit back that way it seems.
                        Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
                        ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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                        • #13
                          Re: More Job Adjustments: 2 October

                          My problem with the absorb tech is that it is utter crap. Playing bst for over a year i realized 1 thing. a mob has unlimited TP. I hav eseen tp moves at the beginning of a fight, an have actually seen it do them back to back.

                          Funniest thing i ever saw. I released a spider with 100 tp. it aggro'ed me, an used acid spray. i quickly charmed it did a tp check. it had 0%. it aggroed me again. hit me twice an only did a few damage due to SS an then did sickle slash.

                          TIME it just right? only way that matters if absorbing tp would effect a mobs chances of using a tp mmove...

                          Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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                          • #14
                            Re: More Job Adjustments: 2 October

                            Great news for RNG! If the adjustment doesn't turn out to be better on paper than in reality, I will soon be taking up my 64 RNG again!
                            BLM75 RNG65 BRD50 NIN37 RDM37 WHM25 WAR25 BST21 THF7
                            Cooking83
                            Elemental Magic Skill Merits 1/5


                            Thanks to Kazuki for the awesome sig!

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                            • #15
                              Re: More Job Adjustments: 2 October

                              Hmm Gonna have to wait and see on this update.
                              It's Official Promathia Hates me....
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