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Job Adjustments: Samurai (09/29/2006)

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  • #16
    Re: Job Adjustments: Samurai (09/29/2006)

    I don't claim to understand 100 percent what all this means, as my samurai is a lowly level 2, I believe...

    ...but this sounds like exactly what Samurai should be. Parrying, counterattacking, different stances for maximum fight ability.

    ...sounds wicked fun.
    Wevrain - Shiva

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    • #17
      Re: Job Adjustments: Samurai (09/29/2006)

      Very, very interesting. I'll definately have to pick up the Samurai job, now. I'd originally intended to grab it instead of Dark Knight, but accessibility kind of got in the way. Not that I don't enjoy DRK, anyhow.

      The thought of Zanshin at level 20 makes me smile a lot, though. I'm sure it has nothing to do with DRK having recently hit 40.
      Apparently I have the trait "Thread Killer," because any thread I post in has a fairly good chance of dying right then and there.
      ..This is why I don't post much.

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      • #18
        Re: Job Adjustments: Samurai (09/29/2006)

        Originally posted by neighbortaru View Post
        no. they are trying the approach of making BSTs better for partying (blah )
        Mind explaining how thats a bad thing? I am a 65 bst and i love partying with it, but i have to admit the damage i do does seem kind of invisible, maybe this might let us join tp burns but as far as i know they havent releaced anymore info on how thier going to change bst so as far as we know they can just be adding more uber good yet uber rare jug pets which cost 1 mill each...


        Also i see DRK getting another HUGE boost, DRK/SAM looks to become one of the top DD.


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        • #19
          Re: Job Adjustments: Samurai (09/29/2006)

          Originally posted by pearlsea
          Mind explaining how thats a bad thing?
          If I wanted to party, I would not be playing BST.

          It could be a good update (if SE doesn't screw it up -- not holding my breath there), but it's just not my cup of tea.

          Thanks Yyg!

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          • #20
            Re: Job Adjustments: Samurai (09/29/2006)

            Originally posted by neighbortaru View Post
            taru SAMs do indeed rock!
            no. they are trying the approach of making BSTs better for partying (blah )
            Yeah man i dont wanna party with u either!!! Not to be mean or anything, but the whole pont of me playing bst was to do it on my own time. an not cater to jimmy wasting an hour of my time before he exclaims, "guys i gotta go dad want me to paint the fence:" an poof hes gone. byebye whm an exp.

            Give a bst atk bonus or a ja like berserk?? well hell then you basically just made bst a million times better then war. gear is the same, damage output is close to what a war can do minus their WS. witch they do way better on.

            An to whomever said we can tame links. Sometimes we can alot of times we cant. it honestly depends on S.E's gaming match, even with tame success gear, you can see me fail alot on links an aggroes.

            Id rather see my jugpets last longer then 10-30 mins. id like to see them move from zone to zone. make there be a reason to use food other then bcnms, an nm's. let me take mobs to where i want them to go wuthin a zone. let us bst know depop radius somehow. let the depop be longer then it is if your gonna keep it in play.

            Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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            • #21
              Re: Job Adjustments: Samurai (09/29/2006)

              Problem with BST was before that change they were the best at solo play. I always found it odd though and out of place that SE would do that. Reading the recent notes it does seem to confirm that they didn't intend that but didn't bother to change because it wasn't that game breaking that BSTs could solo like that.

              Now that the change occured it made it harder for that task it seems SE is taking the opportunity to try and integrate them in as a part of the party dynamics, basically going and trying to get them how it was likely initially intended. The tricky part is trying to change the players views, way to often I see players taking an intiial try at something as it's final result. Big surprise MMO is constantly changing so there technically is no final result and so you really shouldn't keep trying to force a now faulty mold that doesn't function as well.


              Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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              • #22
                Re: Job Adjustments: Samurai (09/29/2006)

                Originally posted by Macht View Post
                Problem with BST was before that change they were the best at solo play. I always found it odd though and out of place that SE would do that. Reading the recent notes it does seem to confirm that they didn't intend that but didn't bother to change because it wasn't that game breaking that BSTs could solo like that.
                Now that the change occured it made it harder for that task it seems SE is taking the opportunity to try and integrate them in as a part of the party dynamics, basically going and trying to get them how it was likely initially intended. The tricky part is trying to change the players views, way to often I see players taking an intiial try at something as it's final result. Big surprise MMO is constantly changing so there technically is no final result and so you really shouldn't keep trying to force a now faulty mold that doesn't function as well.
                if you go by that reasoning, then NINs, whom SE never intended as tanks, should be changed so that they are more in-line with what SE originally intended... you can't call one thing a faulty mold and the other not.

                the player base found a way to play jobs different from the way SE intended, does that make it wrong?

                Thanks Yyg!

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                • #23
                  Re: Job Adjustments: Samurai (09/29/2006)

                  Originally posted by neighbortaru View Post
                  if you go by that reasoning, then NINs, whom SE never intended as tanks, should be changed so that they are more in-line with what SE originally intended... you can't call one thing a faulty mold and the other not.
                  the player base found a way to play jobs different from the way SE intended, does that make it wrong? especially when it doesn't break the game
                  Missed it completly on what I ment.

                  I'm stating that the mold is fault by an update to fix another that conflicted with it. Basically what I see happen in businesses as lot, person make a report it wasn't what was planned but it still worked. The report needed a change because of new info but this ruins it were the previous stuff has to be changed too, so while they are at changing the rest it becomes another chance to get the report more to how it was planned.

                  The sort of "while we are at it" idea. If something happens were Utsusemi gets broken and needs a whole re-make to fix likely they'll go do the same thing then. Until that happens it'll just be fixing up the current design small bits here and there.

                  If you want my opinion on it the chance to claim a mistake was made will likely come when Third Eye is changed, since it's been pretty apparent that Third Eye's effect shares relations with Utsusemi (When Utsusemi gets changed it tends to effect Third Eye as well). So the reverse could happen as well were they fix up third but it breaks Utsusemi, be opportunity then to fix to more how they might of intended.
                  Last edited by Macht; 09-29-2006, 02:51 PM.


                  Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                  • #24
                    Re: Job Adjustments: Samurai (09/29/2006)

                    ok, you completely lost me on that last post

                    are you saying the update to make BSTs party friendly is faulty or the notion that BST should be solo onry faulty?

                    Thanks Yyg!

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                    • #25
                      Re: Job Adjustments: Samurai (09/29/2006)

                      Sweet I know have a desire to finish up my Samurai and start leveling Warrior. Post 50 It should rock the parties socks with a Great Axe ^^

                      I will live, and die by the Sword

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                      • #26
                        Re: Job Adjustments: Samurai (09/29/2006)

                        Originally posted by neighbortaru View Post
                        ok, you completely lost me on that last post
                        are you saying the update to make BSTs party friendly is faulty or the notion that BST should be solo onry faulty?
                        That BST should be solo only is faulty, as I see it that was a player created view point of BSTs use. Though it doesn't seem to be what SE intended with the recent info, which had been something I always found peculiar about BST.

                        They didn't strive to fix it's party aspects before because they did just fine with the mobs before changing that design. Now that design changed it fixed one problem but created another, so I'm sure the discussed what to do. Either revert the new design that was helping to prevent MPKs and Trains, or change BST. Seems the choice became change BST, and likely went with the notion "Hey since we are changing them why not try getting the job to function how we planned the jobs to before."

                        Really also to add if this idea of the mobs despawning really came from the posters in Allakhazam and now SE admits this to be a mistake, this is also indirectly stating that listening to the players all the time is a mistake.


                        Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                        • #27
                          Re: Job Adjustments: Samurai (09/29/2006)

                          Originally posted by Macht View Post
                          That BST should be solo only is faulty, as I see it that was a player created view point of BSTs use. Though it doesn't seem to be what SE intended with the recent info, which had been something I always found peculiar about BST.
                          ok so my first point is still valid. NIN tanking would also be called faulty according to your reasoning.
                          They didn't strive to fix it's party aspects before because they did just fine with the mobs before changing that design. Now that design changed it fixed one problem but created another, so I'm sure the discussed what to do. Either revert the new design that was helping to prevent MPKs and Trains, or change BST. Seems the choice became change BST, and likely went with the notion "Hey since we are changing them why not try getting the job to function how we planned the jobs to before."
                          ok i follow. so if something was to break utsusemi in the future, you're predicting that SE will take that as an excuse to move NIN away from tanking?
                          Really also to add if this idea of the mobs despawning really came from the posters in Allakhazam and now SE emits this to be a mistake, this is also indirectly stating that listening to the players all the time is a mistake.
                          correction, listening to Allakhazam all the time is a mistake

                          Thanks Yyg!

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                          • #28
                            Re: Job Adjustments: Samurai (09/29/2006)

                            Originally posted by neighbortaru View Post
                            ok so my first point is still valid. NIN tanking would also be called faulty according to your reasoning.
                            ok i follow. so if something was to break utsusemi in the future, you're predicting that SE will take that as an excuse to move NIN away from tanking?
                            correction, listening to Allakhazam all the time is a mistake
                            It's a perfect opportunity to change it's function since how it was achieving it's previous function by something that's now broken. NIN's tanking ability is greatly due to Utsusemi, if it breaks their tanking is gone then. Leave it like that for a few months till a new alternative starts forming then pop in new abilities and such to make the job it was planned before.

                            They might not take out all of the tanking ability but it likely wouldn't be as functional as it is now.

                            Just the same if you compare to BSTs, their main solo ability was due to charming NPCs in the zone. That ability got hindered and now they start molding more to be functional with parties, likely how they originally planned.


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                            • #29
                              Re: Job Adjustments: Samurai (09/29/2006)

                              I think it's kinda silly on SE's BST move. BST has already established themselves as the solo job for 4 years before SE decided to slap them on the face and say "no you can't solo. That's not what we want."
                              To bend a tree you need to do it when it's young. Do it when it's already grown and you're chopping it down.
                              There are painters who transform the sun into a yellow spot,
                              but there are others who with the help of their art and their intelligence
                              transform a yellow spot into the sun.

                              - Pablo Picasso

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                              • #30
                                Re: Job Adjustments: Samurai (09/29/2006)

                                oh poo ; ;, i was lvlin sam for my main again when i switched servers, now everyones gonna be sam for a while x.x

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