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Job Adjustments: Samurai (09/29/2006)

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  • Job Adjustments: Samurai (09/29/2006)

    http://www.playonline.com/pcd/topics...87/detail.html


    The next version update will feature adjustments to several jobs. We would like to take this opportunity to detail upcoming changes to the samurai job in particular. In addition, the FINAL FANTASY XI development team plans to continue making adjustments in accordance with the announcements made at the Tokyo Game Show's Vanafesta 2006.

    Adjustments to the Samurai Job

    The samurai's job abilities and traits are often needed for specific situations, but tend not to stand out in experience-gaining parties. The next version update will address this issue as well as make the samurai a more viable support job for main jobs that utilize two-handed weapons.

    [New Job Abilities]
    Both an offensive and defensive job ability will be added. The casting intervals were made shorter than the durations so that players can use the abilities whenever they are needed. In addition, the abilities are learned at a level low enough to allow their use even when samurai is set as a support job.

    · Hasso (Level 25; Recast: 1 minute; Duration: 5 minutes)
    Grants a bonus to attack speed, accuracy, and Strength when using two-handed weapons.

    · Seigan (Level 35; Recast: 1 minute; Duration: 5 minutes)
    Grants a bonus to Third Eye when using two-handed weapons.

    Seigan and Third Eye
    While Seigan is in effect, the recast time for the Third Eye job ability will be decreased by half. In accordance, the duration for "Third Eye" will be adjusted.

    Also, with the next version update, the player may counterattack or keep the effect of Third Eye when the player evades an attack using the Third Eye job ability. The chance that the player will keep the Third Eye effect even after evading will gradually decrease from the time the ability is used.

    Points to Note:
    - The effects of Hasso and Seigan do not overlap. If both abilities are used, only the most recently activated ability will take effect.
    - Hasso and Seigan will only take effect when the player is equipped with a two-handed weapon.
    - A penalty will be imposed on magic, song, and ninjutsu recast time while Hasso or Seigan is in effect.

    [Changes to Existing Abilities]
    The job trait Overwhelm will be adjusted to be more effective against high-level enemies, and the job trait Zanshin will be adjusted to increase the effectiveness of the job trait Ikishoten.

    - The duration of the job ability Third Eye will be changed to 30 seconds.
    - The job trait Zanshin will be acquired at level 20.
    - Players will be able to use a merit point to increase weapon skill damage by 5% when the job trait Overwhelm is in effect.

    As previously stated, the next version update will include several adjustments to other jobs as well.
    Keep checking the main page for more information!

    Thanks Yyg!

  • #2
    Re: Job Adjustments: Samurai (09/29/2006)

    Wow. I wanna play Samurai now. Tarutaru Samurai FTW!

    This post is a lot better than the previous post of those silly frog beastmen. T_T. I'd rather read about job updates than the screw ups of my people. >_<.

    EDIT: MNK/SAM with Staff ftw? SMN/SAM for fun?
    Last edited by Omniblast; 09-29-2006, 09:56 AM.
    Hacked on 9/9/09
    FFXIAH - Omniblast

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    • #3
      Re: Job Adjustments: Samurai (09/29/2006)

      Wow Seems like SE is really trying to give REAL boosts to the other jobs, Particuarly for use as a Support job. This is also more info than they previously provided for the new job upgrades mentioned.
      I cannot wait to see what they Add for Summoner.
      They REALLY need to do something with perpetuation.
      It's Official Promathia Hates me....
      それは公式である,プロマシア は私を憎む。
      Trielは博雅なる大召喚士
      A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie

      BecomingThe Movie: The tale of the Journey of a Blue Mage

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      • #4
        Re: Job Adjustments: Samurai (09/29/2006)

        Sweet jesus YESSSSSSSSSSSSS

        Hasso will be a awesome addition for people like me who do Sam/Thf.

        SIRRY ROUNDEYE

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        • #5
          Re: Job Adjustments: Samurai (09/29/2006)

          Makes me want to play samurai heh. They can contantly have either hanso or Seiga, its rather nice.
          Stooky, Tarutaru supreme
          62 PLD 37 WAR 37 NIN

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          • #6
            Re: Job Adjustments: Samurai (09/29/2006)

            It makes me wanna take up sam from being a sub to semi fun/main job. And I do agree on the avatar prep cost note :x

            Hasso is gonna make sam my new skill up sub for staff on whm :x
            Maybe it'll might encourage ppl to lessing depenantcy on /thf, at least by a unnoticeable percentage :x
            Sam ftw!
            Adventures of Akashimo Hakubi & Nekoai Nanashi


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            • #7
              Re: Job Adjustments: Samurai (09/29/2006)

              Eat Hagane Froggie!

              Comment


              • #8
                Re: Job Adjustments: Samurai (09/29/2006)

                i never ate so much dirt with my drk until i went drk/sam, so im worried now what if i went drk/samafter this update...

                On a sad note. S.E openly admits to screwing up the bst mechanics. question now is this, are bst 1 of the 7 jobs getting boosted..

                Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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                • #9
                  Re: Job Adjustments: Samurai (09/29/2006)

                  Seigan and Third Eye seems like Samurai are getting a more quazi-like Utsusemi effect (Yet their's actualy can counterattack too). That's very intresting and quite suiting for them.


                  Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                  • #10
                    Re: Job Adjustments: Samurai (09/29/2006)

                    Big winners in this are:

                    SAM/WAR or /THF

                    WAR/SAM with G.Axe

                    I look forward to what they will be doing to SMN, DRG and RNG in Oct. I as of yet am not sure which jobs will get adjustments in the Dec update.
                    Sergeant Major
                    75PLD | 75NIN | 50RNG | 40BST | 37WAR | 37RDM | 35THF | 26SAM | 22MNK |
                    22DRG | 22DRK | 22WHM | 20BLM | 11COR | 13BRD | 10BLU | 08PUP | 01SMN |
                    Carbuncle | Diabolos | Fenrir | Garuda | Ifrit | Leviathan | Ramuh | Shiva | Titan

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                    • #11
                      Re: Job Adjustments: Samurai (09/29/2006)

                      Originally posted by Omniblast View Post
                      Wow. I wanna play Samurai now. Tarutaru Samurai FTW!
                      taru SAMs do indeed rock!
                      Originally posted by little ninja View Post
                      On a sad note. S.E openly admits to screwing up the bst mechanics. question now is this, are bst 1 of the 7 jobs getting boosted..
                      no. they are trying the approach of making BSTs better for partying (blah )

                      Thanks Yyg!

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                      • #12
                        Re: Job Adjustments: Samurai (09/29/2006)

                        · Hasso (Level 25; Recast: 1 minute; Duration: 5 minutes)
                        Grants a bonus to attack speed, accuracy, and Strength when using two-handed weapons.
                        - The job trait Zanshin will be acquired at level 20.

                        As a veteran DRK/SAM, all I can say is:








                        EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!

                        *jumps up and down clapping his hands*
                        I'll be your best friend, if you give me your soul.
                        ~Krondorn, Dark-Blue Mage-Knight of Phoenix.

                        Happily married to Kirachan since June 3, 2005.

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                        • #13
                          Re: Job Adjustments: Samurai (09/29/2006)

                          Looks like it's time for me to level Samurai sub for my Dragoon! I personally can't wait to try it in ballista.

                          Oh and speaking of ballista, looks like DRK/SAM just got even more deadly, Absorb-TP, Meditate, Souleater, Hasso + Guillotine = a bad day for anyone on the recieving end.
                          Last edited by Auron517; 09-29-2006, 11:38 AM.

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                          • #14
                            Re: Job Adjustments: Samurai (09/29/2006)

                            wow, this update will make /SAM is the same as /NIN for 1H weapons xD

                            On a sad note. S.E openly admits to screwing up the bst mechanics. question now is this, are bst 1 of the 7 jobs getting boosted..
                            they said they'll give BST more power to actually party without screwing up everything more.
                            (btw Tame makes links depop Oo)

                            Dragoon
                            75 | Beastmaster75 | Thief69

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                            • #15
                              Re: Job Adjustments: Samurai (09/29/2006)

                              Originally posted by Auron517 View Post
                              Looks like it's time for me to level Samurai sub for my Dragoon! I personally can't wait to try it in ballista.
                              Oh and speaking of ballista, looks like DRK/SAM just got even more deadly, Absorb-TP, Meditate, Hasso + Guillotine = a bad day for anyone on the recieving end.
                              Don't know if everyone is just overlooking Seigan or didn't realize the combination of the two.

                              Seigan improves Third Eye, not only that notes say it cuts recast time of Third Eye in half which is why Third Eye's duration dropped to 30 sec. To boot on top of that both Seigan and Hasso are 5 min. durations with a 1 min. recast.

                              Sounds to me you could could do different things depending on situation. Keep Hasso up to improve damage, then when you need to avoid damage pop in Seigan over Hasso and get Third Eye bonuses and it's time to reuse is reduced. So more frequent Third Eyes to use as well, on top of it's stating that Third Eye can counterattack. So you are getting a quazi-Utsusemi that fights back.


                              Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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