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On September 22, 23, and 24, the Tokyo Game Show opened its doors to game players from around the world, and offered them a peek at some of the biggest titles in development. At the Square Enix booth, a corner was set aside for FINAL FANTASY XI and the eagerly anticipated 2006 Vanafesta.
The three-day event consisted of several exciting events such as Heroines' Combat, TGS Assault - The Gathering Storm, Who Wants To Be A Vanallionaire, and the Vanafesta 2006 Talk Session. Thousands of adventurers from all across the globe converged on the Makuhari Messe convention hall to take part in this extravaganza, making it one of the hottest spots in the building.
Players took their turns at getting pummeled by some of the most deadly beauties in all Vana'diel.
A rise in the number of adventurers signing up to be mercenaries for far off countries has lit the already short fuse of four war-hardened ladies--the Rose Quartet (Curilla, Ayame, Prishe, and Shantotto). To knock some patriot spirit back into the hearts of these adventurers, the quartet has announced the holding of a Martial Ball, open to all who think they have what it takes to play with the big girls.
The rules are simple--a party of six enters the special battlefield where two of the four roses await. When one has been defeated, another will join the battle. Victory only comes when a total of three are defeated within the 15-minute time limit.
Several adventurers at TGS thought they could muster up enough mettle to pulverize the ladies, but when the sun finally set, it turned out that less than 20% of the parties that stepped into the ring with the mauling maidens made it out in one piece. It seems that most of the adventurers had the most trouble with a certain indestructible blonde Tarutaru whose dark spells scorched the battlefield and made mincemeat of all in her path.
It is safe to say that all who attended the event found new respect for these fine female fighters, but the roses' work is not yet done. They soon plan on taking their challenge across the globe to a fan event near you!
Adventurers had a chance to go all out on a horde of unruly beasts in a special Assault mission that planted parties right in the middle of the Mamool Ja Training Grounds.
The objectives for this mission were kept simple--take out as many monsters as you can in five minutes. To make it even more interesting, auto-refresh, auto-regen, and auto-TP restoration were given to all participants. This allowed players of all jobs to get down and get dirty with their weapons and spells of choice without having to worry about running out of MP or being KO'd--even the white mages were pulling off skillchains while performing their own MBs. From inexperienced novices, to hard-core veterans, there wasn't a single adventurer without a smile on his/her face after racking up a load of easy kills.
The original mission objectives required that 40 monsters be defeated in the five minutes, but most parties went above and beyond their call of duty, with one group pulverizing 89! That's almost 18 a minute!
Just as with Heroines' Combat, TGS Assault - The Gathering Storm is being readied for up and coming fanfests.
Everyone in attendance at the Vanafesta was able to participate in this quiz that featured various wacky questions to stump even the biggest FINAL FANTASY XI fans.
Here are a couple to test your wits. Can you answer them all?
For the first time in Tokyo Game Show history, the FINAL FANTASY XI development team held four talk sessions over three days, in which they spoke of the future of the game, revealed exciting new features scheduled for future patches, and took questions from the audience.
Here is a condensed list of some of the version update-related topics that were introduced:
September 22 (Day 1)
"4 Years of FINAL FANTASY XI - A Summary"
* Development and Management
"Treasures of Aht Urhgan"
* Beseiged/Assault
* Massively Multiplayer Battle Areas
* Chocobo Raising
* Chocobo Racing
September 23 (Day 2)
"The Job System and the Battle System - Regarding Future Adjustments"
* Job System Concept
* Battle System Concept and History
* Job Characteristics and Future Adjustments
September 24 (Day 3)
"The Vana'diel Economy"
* The Importance of an MMORPG Economy
* Vana'diel Economy
* Steps Being Taken
On September 22, 23, and 24, the Tokyo Game Show opened its doors to game players from around the world, and offered them a peek at some of the biggest titles in development. At the Square Enix booth, a corner was set aside for FINAL FANTASY XI and the eagerly anticipated 2006 Vanafesta.
The three-day event consisted of several exciting events such as Heroines' Combat, TGS Assault - The Gathering Storm, Who Wants To Be A Vanallionaire, and the Vanafesta 2006 Talk Session. Thousands of adventurers from all across the globe converged on the Makuhari Messe convention hall to take part in this extravaganza, making it one of the hottest spots in the building.
Players took their turns at getting pummeled by some of the most deadly beauties in all Vana'diel.
A rise in the number of adventurers signing up to be mercenaries for far off countries has lit the already short fuse of four war-hardened ladies--the Rose Quartet (Curilla, Ayame, Prishe, and Shantotto). To knock some patriot spirit back into the hearts of these adventurers, the quartet has announced the holding of a Martial Ball, open to all who think they have what it takes to play with the big girls.
The rules are simple--a party of six enters the special battlefield where two of the four roses await. When one has been defeated, another will join the battle. Victory only comes when a total of three are defeated within the 15-minute time limit.
Several adventurers at TGS thought they could muster up enough mettle to pulverize the ladies, but when the sun finally set, it turned out that less than 20% of the parties that stepped into the ring with the mauling maidens made it out in one piece. It seems that most of the adventurers had the most trouble with a certain indestructible blonde Tarutaru whose dark spells scorched the battlefield and made mincemeat of all in her path.
It is safe to say that all who attended the event found new respect for these fine female fighters, but the roses' work is not yet done. They soon plan on taking their challenge across the globe to a fan event near you!
Adventurers had a chance to go all out on a horde of unruly beasts in a special Assault mission that planted parties right in the middle of the Mamool Ja Training Grounds.
The objectives for this mission were kept simple--take out as many monsters as you can in five minutes. To make it even more interesting, auto-refresh, auto-regen, and auto-TP restoration were given to all participants. This allowed players of all jobs to get down and get dirty with their weapons and spells of choice without having to worry about running out of MP or being KO'd--even the white mages were pulling off skillchains while performing their own MBs. From inexperienced novices, to hard-core veterans, there wasn't a single adventurer without a smile on his/her face after racking up a load of easy kills.
The original mission objectives required that 40 monsters be defeated in the five minutes, but most parties went above and beyond their call of duty, with one group pulverizing 89! That's almost 18 a minute!
Just as with Heroines' Combat, TGS Assault - The Gathering Storm is being readied for up and coming fanfests.
Everyone in attendance at the Vanafesta was able to participate in this quiz that featured various wacky questions to stump even the biggest FINAL FANTASY XI fans.
Here are a couple to test your wits. Can you answer them all?
For the first time in Tokyo Game Show history, the FINAL FANTASY XI development team held four talk sessions over three days, in which they spoke of the future of the game, revealed exciting new features scheduled for future patches, and took questions from the audience.
Here is a condensed list of some of the version update-related topics that were introduced:
September 22 (Day 1)
"4 Years of FINAL FANTASY XI - A Summary"
* Development and Management
"Treasures of Aht Urhgan"
* Beseiged/Assault
* Massively Multiplayer Battle Areas
* Chocobo Raising
* Chocobo Racing
September 23 (Day 2)
"The Job System and the Battle System - Regarding Future Adjustments"
* Job System Concept
* Battle System Concept and History
* Job Characteristics and Future Adjustments
September 24 (Day 3)
"The Vana'diel Economy"
* The Importance of an MMORPG Economy
* Vana'diel Economy
* Steps Being Taken
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