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New Notorious Monsters and Battlefields!(07/19/2006)

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  • Re: New Notorious Monsters and Battlefields!(07/19/2006)

    Only the BLM who've been a BLM for a while will know how little this matters. The rest can go suck a hobo's... toes.
    signatures are for pussies mew mew mew, here's mine

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    • Re: New Notorious Monsters and Battlefields!(07/19/2006)

      I have not been a BLM for a while. But I don't...really wish to suck on anyone's toes. Much less a hobo's.

      Please don't make me suck hobo toes, Balfree.

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      • Re: New Notorious Monsters and Battlefields!(07/19/2006)

        If the background of the screenshot of the Hydra holds true... then it does look like it spawns in the large empty area of Wajaom Woodlands. I stumbled across the area once when I was bumbling around in Aydeewa. Before, I had thought the Hydra was already in the game, and was just somewhere in Arrapago where it hadn't been found yet. Ah well... so find that spot in the Woodlands and get your groups together. May be your best bet for getting first crack at the Hydra.

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        • Re: New Notorious Monsters and Battlefields!(07/19/2006)

          Something about webbed feet, blue coloring, and snake like necks suggests he'd fit in really well with the undead.

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          • Re: New Notorious Monsters and Battlefields!(07/19/2006)

            Come to think of it there arent many undead HNM, hm?
            signatures are for pussies mew mew mew, here's mine

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            • Re: New Notorious Monsters and Battlefields!(07/19/2006)

              Originally posted by Balfree
              Come to think of it there arent many undead HNM, hm?
              That would be a lot of fun, I think. Or conversely, a nightmare of annoyance. But still! Untapped potential, SE. Look into it!

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              • Re: New Notorious Monsters and Battlefields!(07/19/2006)

                Dun make me fight Xolotl again pleeeeease - there is only so much kiting this poor rdm can do...


                Originally posted by Aksannyi
                "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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                • Re: New Notorious Monsters and Battlefields!(07/19/2006)

                  Blm will not change very much other then on HNM, on exp and so forth they are not gonna change it so stop freaking out that only means more smn in on hnm oh god the world is over, Ill finally get to be in the alliance more often >.>

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                  • Re: New Notorious Monsters and Battlefields!(07/19/2006)

                    Originally posted by Kholdstare
                    Maybe I'm just naive, but I don't think this is going to be THAT big a deal. As others have said, the fact that "one or two BLMs wouldn't notice the difference" would indicate that this is for those large-scale manaburn parties where they all Thundaga IV or whatever for 20,000 in cumulative AOE damage.

                    Also, to those saying "Do your UOs before the nerf" this is the exact kind of stuff SE wants to fix. For the record, NIN, BST, RDM, SMN, and BLU are all good in this situation. I've done this thing constantly with BST, NIN, SMN. And, assuming the "one or two won't notice the difference" thing is true, BLM shouldn't have too much to worry about.

                    Either way, this has been needed for quite some time. They might have taken it overboard, but you guys can still manaburn exp, so what's the big deal? Certain mobs MIGHT take longer to kill, and certain BCNMs and Missions might take longer/be impossible. Adapt. I adapted to the MPK fix, and that practically ruined the old way of soloing for BST.

                    On an ending note, anyone find it to be a slight case of poetic justice that BLMs complain because everyone's in a TP burn, when no melees were able to get a BLM or RNG because they were all burning for monster TP?
                    Not really. Most of the BLMs I see complaining about TP burns(Including me) are upset because we CAN'T get into a normal party. FYI for all the non-BLMs out there - Manaburn EXP sucks. The only thing Manaburn is good for is NMs and missions, and now SE is take that away. I'm not quitting BLM because of this, but I might have to end up playing another job anyway because the majority of BLMs ARE going to quit because they where on the bandwagon, but if theres not enough melees to level for regular EXP, and BLMs to manaburn for crappy EXP, that means I'll just have to level RDM or BRD or something...

                    Don't get me wrong. I agree with Balfree, and that this changes BLM very little. but the playerbase THINKS it changes BLM ALOT, so... I duno, I hope I can get BLM to 75 at least, spent way to much time into this job to quit leveling it up now.
                    Originally posted by Ellipses
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                    • Re: New Notorious Monsters and Battlefields!(07/19/2006)

                      People still cant get it through their little heads that most BLM manaburned for exp because they werent getting invited to regular parties anymore. SE knows this, and they even said they would give us more reasons to be invited to regular parties, SE doesnt love BLM more than THF or WAR or whatever, they simply dont like burn parties, and eventually your arrogance will lead to TP burns being erradicated aswell, and then we'll all be happy.

                      What am i even talking about? BLM can still manaburn for exp... I suddenly remembered that this changes virtually nothing...
                      signatures are for pussies mew mew mew, here's mine

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                      • Re: New Notorious Monsters and Battlefields!(07/19/2006)

                        I personally love the sound of this change. It makes the infinite blms go away because honestly for the most part, they probabyl just level BLM to get to the mana burn parties at the 70+ level range. Also it makes the game more strategic. Tired of people saying "in order to do <insert event>, you need <insert jobs> with <insert items>"

                        it seriosuly makes it boring. so now we have to use our minds to strategize with more jobs instead of just leveling BLM to mana burn HNMs. Meanwhile the actual leveling of BLM is unaffected.

                        As far as affecting other jobs, I don't think any other job repeatedly smacks a mob with the same element or spell as much as blm, so they probably won't even notice the change. Maybe some job abilities will notice the hit, and definitely SMN for CoP for example. but I'm ok with that, because CoP seems too easy when someone wants 2x SMN or more.
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                        • Re: New Notorious Monsters and Battlefields!(07/19/2006)

                          Wow, why are people still saying "LOLZ BAI BAI MANABURNZ!! LAWLAWLALWA!~!!"

                          (Balfree excluded. He gracefully corrected himself).

                          Manaburns won't be effected. This affects monsters that are Impossible to Gauge.... Not VTs.

                          It's bee 3 pages since my last reply, and I know this forum is more civil than KI, so I won't even need to respond in a condescending tone. What it comes down to is this: More Teamwork.

                          We'll have the good BLMs be marginally affected, while the whack ones who just buy a Weskit and hit 3 macros all day find themselves in need of a new hobby.

                          The BLMs who are complaining are the ones most affected. Face it: "Throw more BLMs at it" is a broken concept. According to the Last Vana'diel Census

                          BLM occupies 13% of ALL THE JOB MAKEUPS IN THE GAME.

                          Ranger is now 2%. Remember Ranger used to be a leetsauce job and that there were so many? Then they got adjusted and people couldn't cope. Sadly, RNG can still deal the same damage, it just takes more work than buying all the RAcc gear you can, popping a Yellow Curry and hitting your Ranged Attack button all day.

                          The good Rangers coped, and now we have awsome RNGs endgame who are quick with Shadowbind when Gods get batshit crazy, and they can actually break 1k on Kirin.

                          The deal is different for BLMs. For exp, BLMs arent affected at all. All that'll happen now is that Melee will need to communicate more efficiently, set up a SC, and have the BLMs *gasp*Magic Burst.

                          There are BLMs in the 70s that can't magiv burst. I shit you not.

                          But whatever, I don't give three shytes about what the BLMs "Feel," because the whole lot of them are acting like spoiled kids who got a toy taken away. "ROFLZ MELEESZ YOUS HAVE TO EARN GEAR LAWLA LWEATA "

                          PLDs are now obsolete. No need to have a PLD absorb hate for over nuking BLMs. But that's fine. My NIN friends can Tank Byakko, and we don't have to go through 4-5 Tanks.

                          MY RL friend Zexx straight tanks everything as a NIN. Bahamut, Kings, FAUST. Yeah, PLDs in our LS hate him, cause they stand around doing nothing. But he has TH4, so they make him come as THF anyway, haha.

                          But whatever, I feel bad for PLDs, especially after they got a bunch of upgrades last patch cycle.

                          But anyway, I swear, the real children who play this game come out.

                          Oh, it's been one year since Ranger Adjustment Just wanted to point that out.
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                          • Re: New Notorious Monsters and Battlefields!(07/19/2006)

                            Here's my .02.

                            Dynamis is all NMs. The gods in sky are NMs. All BCNM/KSNM fights are, duh, NMs.

                            The comments from SE:

                            -Types of Affected Magic Damage
                            When a notorious monster is repeatedly hit by the following types of magic, it will accumulatively build magic resistance:

                            Black magic (elemental), white magic (divine), ninjutsu, magical blood pact abilities, magical blue magic, magical weapon skills (e.g., Spirits Within and Red Lotus Blade), and certain job abilities (e.g., Chi Blast and Mijin Gakure)

                            -Resistance Fluctuation
                            When a monster with accumulative magic resistance is hit by a magic attack, the amount of damage it receives will decrease in accordance with that monster's resistance. At the same time, its resistance will increase.

                            The monster's resistance will increase in accordance with the amount of damage incurred, but each monster has a maximum resistance level.

                            In addition, the monster's resistance will decrease with time if it is not hit by any repeated magic attacks
                            My read of it is as follows:

                            The more you nuke, the less damage you do. Period. None of this nonsense of "Just switch spells".

                            The affects of this:

                            - No more KS Teams. 4 nukers * 2 nukes each = 8 nukes = a lot of resistance built up fast.
                            - Increased Scorp harness prices due to lack of KS Teams
                            - Mass quit from all those RNGs who jumped ship to become BLMs
                            - Fewer BLMs needed in endgame shells
                            - Fewer invites for BLMs to events

                            In general, it's a bad day to be a BLM if this is the worst case scenario. I don't get why SE did this particular nerf, it's going to hurt a LOT more strategies than the RNG nerf did. The RNG nerf was about lazy players who would just spam their TP like mad. This nerf is supposed to stop manaburning, which is fine. Place the magical resistance on common manaburned mobs in storyline quests.

                            Leave the Burning Circle fights alone because they are an optional portion of the game. Leave Dynamis alone because it's already a very hard place for BLMs anyway, glass cannons that we are. Leae Sky alone because we're already relatively ineffective there. I'd pay to see BLMs manaburn a god. Would never happen. DM is not a storyline element, it's not needed to be done. And it's not like it is unattempted by standard alliances, it is.

                            I hope that this nerf will not ruin this job. I hadn't done much endgame with it until recently, when I got into a great Dynamis shell. I'd hate to see my job become useless now that I'm actually enjoying it.

                            And to everyone saying BLMs need to stop whining about invites, I can tell you this much. BLM is a dying job in high level parties. The new area are TP burn areas, so you melees will have a glut of parties when you get there. Being a THF50, yes, I know, you can wait forever. 65+, you might not anymore. BLM was hurt big time by ToAU. Knowing a lot of BLMs, most of them have had to retire to just manaburning to get EXP. They can't get invites like they used to because of the TP burn.

                            One way or another, this nerf, just like the RNG nerf, and just like the BST nerf, will just hurt the community more as a whole. I agree that both the RNG nerf and the BLM nerf serve a purpose, but I just feel that SE needs to stop meddling with the game in a negative sense and give more positive reasons for strategy changes.

                            It seems whenever a craze of a certain job takes over the server, instead of offering better alternatives to other jobs, they simply crush the life out of the job and make many players quit the job or the game.

                            I guess we'll see after the update how badly they've screwed us.

                            Double Post Edited:
                            Originally posted by WishMaster3K
                            We'll have the good BLMs be marginally affected, while the whack ones who just buy a Weskit and hit 3 macros all day find themselves in need of a new hobby.

                            The deal is different for BLMs. For exp, BLMs arent affected at all. All that'll happen now is that Melee will need to communicate more efficiently, set up a SC, and have the BLMs *gasp*Magic Burst.

                            There are BLMs in the 70s that can't magiv burst. I shit you not.

                            But whatever, I don't give three shytes about what the BLMs "Feel," because the whole lot of them are acting like spoiled kids who got a toy taken away. "ROFLZ MELEESZ YOUS HAVE TO EARN GEAR LAWLA LWEATA "

                            PLDs are now obsolete. No need to have a PLD absorb hate for over nuking BLMs. But that's fine. My NIN friends can Tank Byakko, and we don't have to go through 4-5 Tanks.

                            But whatever, I feel bad for PLDs, especially after they got a bunch of upgrades last patch cycle.

                            But anyway, I swear, the real children who play this game come out.

                            Oh, it's been one year since Ranger Adjustment Just wanted to point that out.
                            I read this after I replied, or I'd have added some comments on this.

                            1) You can't MB at Gods. The lag is just sooooo horrific it's near-impossible.
                            2) Dynamis - BLMs take out the statues, which will become a slower process. Re-read the update. If it is correct, it's not elemental resistance, it's resistance to all elemental magic that builds up. It's going to mean a lot more deaths for BLMs in Dynamis.
                            3) PLDs will not die out. PLD is still an amazing tank. But if more people hold that attitude, I feel sorry for PLDs.
                            4) RNGs are no where near as powerful as they were, but you're right, it got rid of a lot... who became BLMs lol. RDM should be the next bandwagon job I think...
                            Also, the RNG nerf was more because of RNGs meleeing for TP and shooting at pointblank range, thereby WS Spamming.
                            5) I'm not a "spoiled child" complaining. I personally don't see the need for such a sweeping measure. Why hit ALL NMs, instead of just storyline NMs? Most NMs are not really as frequently manaburned as, say, Diabolos. This patch could hurt a lot more than just those items.

                            I prefer to take a more global view of what this will do, but again, we'll just have to see how fast the resistance builds and under what circumstances. But I'm afraid after seeing the mess SE made of RNG (EES problems anyone?), I think everyone who plays just got the short end of the stick.
                            Last edited by Pawkeshup; 07-20-2006, 08:39 AM. Reason: Corrections

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                            • Re: New Notorious Monsters and Battlefields!(07/19/2006)

                              Not all bcnms are ITG. Royal Jelly has 8 ep jellies.
                              Thanks Kazuki.
                              Dragoon Equipment

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                              • Re: New Notorious Monsters and Battlefields!(07/19/2006)

                                Then let's just say the majority are ITG and not split hairs lol

                                Besides which you can't manaburn that BC due to the spell alignments of the jellies.

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