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New Notorious Monsters and Battlefields!(07/19/2006)

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  • #46
    Re: New Notorious Monsters and Battlefields!(07/19/2006)

    Killed Diabolos with Pld, Brd, Rdm, Blm, Blm, Drg for the avatar. The second Blm decided he wouldn't stun either...

    His two-hour ability wasn't that bad.

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    • #47
      Re: New Notorious Monsters and Battlefields!(07/19/2006)

      Originally posted by ImpactionActionHero
      Killed Diabolos with Pld, Brd, Rdm, Blm, Blm, Drg for the avatar. The second Blm decided he wouldn't stun either...

      His two-hour ability wasn't that bad.
      Tell me how please. I need to go take him down.

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      • #48
        Re: New Notorious Monsters and Battlefields!(07/19/2006)

        Haha. Absolute Virtue, rofl.

        /laugh BLMs

        Sorry DiV, Killing Ifrit has me a bit spiteful and empathetic towards the update. I find the entire fiasco hilarious.
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        • #49
          Re: New Notorious Monsters and Battlefields!(07/19/2006)

          The way they are saying it... it seems the mobs will gain resistence with each spell they get hit by, regardless of the element or type.

          So it doesn't matter if 5 BLMs cast at the same time, only 1 of the spells will hit for full dmg. In other words the first spell to hit the mob will hit at full DMG, the second will hit for a bit less, the third for less and so on.

          The resistence should go down fairly quick too but not quick enough to make having more than 2 people nuking worth it.

          I'm afraid it might also affect the way Dynamis runs go, since manaburning statues is one of the key elements to have a successful run.


          I wonder... blunder...
          sigpic
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          その目だれの目。

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          • #50
            Re: New Notorious Monsters and Battlefields!(07/19/2006)

            I really don't think some of you are reading what SE writes clearly.




            -Types of Affected Magic Damage

            When a notorious monster is repeatedly hit by the following types of magic, it will accumulatively build magic resistance:



            Black magic (elemental), white magic (divine), ninjutsu, magical blood pact abilities, magical blue magic, magical weapon skills (e.g., Spirits Within and Red Lotus Blade), and certain job abilities (e.g., Chi Blast and Mijin Gakure)




            ok, now let's look at what SE said. But first a comment to some of the posters:



            You cannot alternate magic to get around this using the following method, tornado, blizzardaga, thundaga, aeraga, etc. all fall under Elemental magic. So thusly even if 1 or 2 BLM’s alternate it, it will still increase their resistance, and reduce their damage. Let's beat that into your heads now. THEY ARE ALL ELEMENTAL MAGIC.(FIRE, BLIZARD, AERO, STONE, WATER, THUNDER)



            There can be two explanations to SE’s Magic Resistance.



            Scenario 1: Magic Resistance is 1 main # and that all the subsequent magic abilities will increase that pool # and thusly cause magic resistance to go up. i.e. Paladin Spirit’s within +10 magic resistance blm’s casting Fire next would be weaker as opposed to if the BLM casted Fire before the Spirits Within.



            Scenario 2: Magic Resistance is divided among all the subsequent categories of magic, i.e. There is a Magic Resistance that is different from magical weapon skills. Spirits Within would not affect any subsequent magic casted after its usage. However the Spirits Within would weaken subsequent magical weapon skills used after it’s initial use.



            I don't see Dark Magic up there so I see no problem with RDM/DRK spamming Chainspell + Stun on Diabolos. Just that you will need melee to kill off Diabolos instead of just BLM's. Also, take a SMN with you since Blood Pact Magic will be different as opposed to Elemental Magic. Also Sleep falls in the same category as stun.



            Secondly, this will affect SPIRITS WITHIN, for those of you that know this, SKY killing gods will be a little more difficult, (i.e. harder for gil sellers maybe?) since most Linkshells open up a God attack with their tank using Spirits Within. 1st one will be effective, however each consequential Spirits Within will be substantially weaker since they will build up resistance. If scenario 1 is in place, the initial Spirits Within would SCREW UP ALL BLM’s.



            Thirdly, they will build resistance over the course of using the spells. Meaning if you time your magic attacks correctly you can still burn. (An assumption that resistance works after the other) Our LS leader would say, GA @ :30. Most may not cast magic at the same time, but guarantee that the bulk of the damage would still work in Dynamis. If it doesn't, it just means there will be more Ninja tankers needed to help keep the blm's safe.



            Last note, certain job abilities, will also include Astral Flow, which would affect the amount of damage for each sub sequential blood pact, i.e. Diamond Dust 1st time would be strong, 2nd, and 3rd time will be weak and weaker respectively. SMN's will be less damage wise with 2HR and will most likely use 2HR just to keep their MP up. Harder level 20 Avatar Battles, since Carby will not be doing more damage after the 1st Searing light.



            Rep up please, I need to catch up in rep points.
            Last edited by Omniblast; 07-19-2006, 10:56 AM.
            Hacked on 9/9/09
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            • #51
              Re: New Notorious Monsters and Battlefields!(07/19/2006)

              The end of the all taru blm RMT parties as I know it. . .
              Dig A10; Main: Bonecraft 100+3/subs: 60/Fishing 59.7
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              • #52
                Re: New Notorious Monsters and Battlefields!(07/19/2006)

                SMN ftl ; ;

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                • #53
                  Re: New Notorious Monsters and Battlefields!(07/19/2006)

                  Originally posted by Raydeus
                  I'm afraid it might also affect the way Dynamis runs go, since manaburning statues is one of the key elements to have a successful run.


                  I wonder... blunder...
                  Perhaps for megabosses.

                  But regular statues die at the hand of 4-5 well placed nukes.

                  BLM will simply have to start using aero water and stone more often.
                  signatures are for pussies mew mew mew, here's mine

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                  • #54
                    Re: New Notorious Monsters and Battlefields!(07/19/2006)

                    I wonder how it'll affect Beseiged as well... since *every* mob is Impossible to Gauge in that.

                    And for the person who said about Under Obs... - it's 3x Blm who all Stonega II the three Eye mobs.

                    Sadly - it won't stop RMT teams levelling up.

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                    • #55
                      Re: New Notorious Monsters and Battlefields!(07/19/2006)

                      usin magic on beseige mobs is already a lost cause, except with the spells that are practically impossible to resist anyway (dispel, stun, dia)

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                      • #56
                        Re: New Notorious Monsters and Battlefields!(07/19/2006)

                        In the intrest of not being a troll, I will refrain from laughing in the face of every black mage and summoner class that ignored my warning during the 'whaaa' alarm of the RNG nerf.

                        But I will say this:
                        I told you so: You had it comming.

                        SE has been slowly forcing the change in the dynamics of this game since it's conseptions, removing exploits, adding new stragities.

                        No only does it force some of the lazyness out of the players in this game when it comes to stagities, it also makes RMT that much harder. I forsee more benefits than difficulites.


                        About BCNM 40 Under Observation.

                        I dout the stragity will change much, as long as you vary the elements you use. Also, it is possible to sub out a ninja for a blue mage for the two ninja-rdm stragity. Physical Blue Magic so far seems to not be effected, by what they are saying here.

                        Remember, they said that 1 person alone would not notice the difference.

                        All this will do is force more stragity in the game, making it more effort for the RMT's and more fun for the jobs that typically get discluded out of endgame.

                        Art done by Fred Perry.

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                        • #57
                          Re: New Notorious Monsters and Battlefields!(07/19/2006)

                          Originally posted by Balfree
                          Perhaps for megabosses.

                          But regular statues die at the hand of 4-5 well placed nukes.

                          BLM will simply have to start using aero water and stone more often.
                          But the way they are wording it it seems it wont matter what element or type of spell you are using, the more you cast the more resistence you'll find.

                          It would be way too easy to skip it if you could just rotate casting Thunder > Ice > Fire etc. to go around resistence, so instead it seems like its gonna be something like:

                          First spell : 100%
                          Second spell: 90%
                          Third Spell: 60%

                          etc. etc. etc.
                          sigpic
                          "In this world, the one who has the most fun is the winner!" C.B.
                          Prishe's Knight 2004-Forever.

                          その目だれの目。

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                          • #58
                            Re: New Notorious Monsters and Battlefields!(07/19/2006)

                            English is one of the greatest languages there is. Don't confuse your lack of understanding of it as its shortcomings. Oh, and English is a pronoun so it should be uppercase.
                            lol. Perhaps you don't know me very well, I have an extremely high reading comprehension level, infact that's where I shine, academically speaking.

                            English is a horribly designed language, don't take your lack of experience with other languages as a sign that it's good.

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                            • #59
                              Re: New Notorious Monsters and Battlefields!(07/19/2006)

                              Everyone seems to be misunderstanding here. Casting, Thundaga III and then changing to Firaga III will not make a differnace. The mobs gain resistance to ALL forms of magic after being hit, not just that element. So casting differant elements will not make a lick of differance.

                              Now, this may slow down RMT's killing big bosses, but it wont stop them exping, because only Impossable to Gauge monsters gain this resistance, not normal EXP mobs.

                              I've got a feeling this will also effect RDMs en- spells.

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                              • #60
                                Re: New Notorious Monsters and Battlefields!(07/19/2006)

                                Originally posted by Balfree
                                BLM will simply have to start using aero water and stone more often.
                                Which would be fine if they didn't suck complete ass. BLM isn't broken, the way mobs react to elements is. Thunder and Blizzard are always your best spells, most of the time even on mobs that are technically resistant to those elements. Stone is almost always a waste of MP, even if the mob is supposed to be weak to Stone. Water and Aero are only good in the few levels where you have the ones above the tier your Blizzard and Thunder are, and you'll stop using them once you get Fire.
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