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  • #16
    Re: New Besieged Info

    others would restrict anybody who is just passing through while there's a Besieged on.
    Er, they already are. There's NO reason to NEED to go through al'zahbi anyway. Everything Al Zahbi is connected to is in Whitegate as well.


    Anyway, another thing SE could do is add more incentive to attack the advancing forces. Make them somewhat weaker, and have them drop an item you can trade in for some EXP and IS (make them killable by a normal PT at 75), but don't make it so that all of them could be killed and stop beseige. Make it so some incredibly hard NMs would wander along, couldn't be feasibly killed, and as long as one of them made it, besiege would still hit.

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    • #17
      Re: New Besieged Info

      Originally posted by Meredy
      While this would probably be very hard to work in for players (Medic? Why not just go in as WHM?), I could see NPCs going around with these jobs. It would make it a little easier if you have an NPC going around doing Raises, or confusing monsters, or whatever. But as for players using these... probably not.
      its just adding something you can do, if a monk can raise someone by choosing the medic "job", thats one less monk that will spend his entire time sitting on one mob, why not just go as whm? well, what if i want to have the ability to raise someone while im a monk or a drk? yea i know sounds more farfetched than not, but it would simply be a way to scatter people around a bit more

      while people could simply ignore these "jobs" and still succeed just by zerging the mobs, im sure there are folks that wouldnt mind playing a more tactical role, if just for the sake of variety and fun
      signatures are for pussies mew mew mew, here's mine

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      • #18
        Re: New Besieged Info

        Originally posted by Feba
        Er, they already are. There's NO reason to NEED to go through al'zahbi anyway. Everything Al Zahbi is connected to is in Whitegate as well.
        But what if you go AFK for 5 minutes and get caught in a seige?

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        • #19
          Re: New Besieged Info

          Originally posted by Feba
          What they need to do is spead people out more. Easiest way I see to do that is keep people confined to each block.


          Like, 100 per block (There's 4) and 200 in the parade, and the last 100 in the bastion. Best way to do it would keep a draw-in effect if you leave your area. Make it so beastmen randomly get bored and change to a different area, to keep one place from being too advantagious.


          They could also give you a Tracker for your General depending on which block you were placed in, similar to widescan. People in the main blocks would get their generals, and people in the bastion would get a tracker for whatever monster is highest priority.

          Monsters wouldn't linger once they were attacked, at first, they'd spread themselves out through Al Zahbi before they started fighting.

          Then again, they could just lower the area limit on amount of people, or use an idea I mentioned before to keep AFKrs out.
          This actually gives me a good idea... why dosn't SE add a "Raise"(Yes/No) button to Besieged, which eventually times out and you get kicked to Whitegate if you don't hit yes.

          I also think SE should make a min. level cap for Besieged, the same as assault. I'mgetting tired of losing, what is it, 6 times already or midgar because half the people take in 7 Warriors and 13 Dragoons.(No, I'm not kidding) and suck up raises and cures. Not to many people /check before raising someone in this.
          Originally posted by Ellipses
          Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
          Originally posted by MCLV
          A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
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          • #20
            Re: New Besieged Info

            This actually gives me a good idea... why dosn't SE add a "Raise"(Yes/No) button to Besieged, which eventually times out and you get kicked to Whitegate if you don't hit yes.
            This is actually what I said, just didn't feel like rewriting it. My idea is in some old thread complaining about lag.


            Matera: Well there's not much of a way out now, other than dying and HPing to whitegate anyway. There's really not much of a loss, and it's not like it's hard to get yourself killed in beseige. Just voke, use whatever hate abilities/apells you have, don't put up stoneskin, /blockaid on, AoEs... etc.


            actually, for super fun, early in besiege run towards a mob of mobs (closer to the gate the better!) and cast Diaga. Now THAT'S gang rape :p

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            • #21
              Re: New Besieged Info

              I'm with Little Ninja on this. There's way too much lag to even try real strategies. Everything warps around. And I can't even see myself cast spells most of the time. I just spam cure III and hope one of it goes off on somebody and notice my MP goes down once in a while.

              And if invading a base is needed, they'll need to make it either much more appealing (IS is worthless after a while exping there) or much easier. Otherwise, we'll have people losing the astral candescence every week.
              Generic Info!

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              • #22
                Re: New Besieged Info

                Originally posted by Onionsoilder
                This actually gives me a good idea... why dosn't SE add a "Raise"(Yes/No) button to Besieged, which eventually times out and you get kicked to Whitegate if you don't hit yes.
                This is a great idea. I seriously don't understand why people go AFK for lengths of time in Al Zahbi anyway, knowing there could be a Besieged. Although with any luck, they'll be KIA and HP'ed by the time they return.

                Originally posted by Onionsolider
                I also think SE should make a min. level cap for Besieged, the same as assault. I'mgetting tired of losing, what is it, 6 times already or midgar because half the people take in 7 Warriors and 13 Dragoons.(No, I'm not kidding) and suck up raises and cures. Not to many people /check before raising someone in this.
                I haven't noticed a huge problem with this on Hades, the lowest I've really seen is level 50, and they still have the potential to contribute, however minor it may be. Granted, mages at a lower level are more useful than a melee, since the mages can use their mana pool for cures and raises. I'm level 54 main, and aside from a couple nukes here and there (for piddly damage but I like to feel like I'm helping), I mainly stand back and cure and cast Dia. No one has ever complained about me participating, so I must not be a terrible liability. However, it might be different on other servers, and to me, going to Besieged as anything less than 50 is just begging to die.
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                ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
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                • #23
                  Re: New Besieged Info

                  Originally posted by Tirrock
                  I'm with Little Ninja on this. There's way too much lag to even try real strategies. Everything warps around. And I can't even see myself cast spells most of the time. I just spam cure III and hope one of it goes off on somebody and notice my MP goes down once in a while.

                  And if invading a base is needed, they'll need to make it either much more appealing (IS is worthless after a while exping there) or much easier. Otherwise, we'll have people losing the astral candescence every week.
                  thats reminds me. how can you have strats when you get warped to another area of Al Zahbi. pretty much throws the party aspect out the window, cause ive actually had a hard time getting to where my ls mates were. then again how can we plan things with anyone. by the start of the Besieged nobody is near the gate anyways, i usually have to spend 5-10 mins in Besieged tryin to get to the action.

                  i think the lag is the worst thing to happen to Besiged. ive dropped all the game setting to just below average. all my ingame chat filters are pretty much on. # of chars on screen is reduced, shadows off, footsteps off, weather effects off. spell displays off. an i still have horrible lag. what do i have to do go out an buy a dual core just to see whats goin on in Besieged or dyn?

                  til then i'll keep switching out my AF for an osode, an still finish the fight in my AF even though osode is equipped = crappy lag.

                  Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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                  • #24
                    Re: New Besieged Info

                    I like these changes, it will add more fun do besiged. Lets hope the implementation turns out well also!

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                    • #25
                      Some manner of strategy does work in besieged, lag or not. For example, the simple use of provoke from those that have it can do immense things, such as hold an enemy's attention. While this should be fairly obvious, there are way too many people treating besieged as an opportunity to get some quick IS and XP, and just run in swinging away mindlessly.

                      A little less than two weeks ago, the Leviathan server almost had our first loss in besieged... and why? Because a lot of people didn't take it seriously. Most people were in there for their free 700 IS, and because of this, generals started dying very quickly. It wasn't until there was one final general left that people suddenly started caring since we were one of several undefeated servers, and by then, it was almost too late. There were a multitude of mobs on the last general, and I kept shouting to provoke the mobs off of him and kite them as far as possible, but to no avail... I was raised three times while the last general was alive, and each time I returned to grab another mob and kite, the general was still being mauled by the same number of mobs.

                      Everyone fled to the hall of binding, and it wasn't until then that people started provoking every mob that moved... and because people did this, we kept the astral candescence safe. All it would have taken was a single mob to snag it, and thankfully that didn't happen. As cool as that is, if melee classes had been provoking like they should have to begin with, we never would have gotten to that stage.

                      The little things matter. For example, this evening, we had 150 less people fighting the undead swarm than what we had when we almost lost to the mamool ja, and we all know the undead swarm is the strongest of the three legions. We lost two generals but held out extremely well... people listened and provoked. I don't know what was going on with the other two live generals, but it was probably similar to what was going on with General Galadar, which is the general I concentrated on protecting. I spent most of my time keeping one of the Lamia Jaegers occupied by provoking and distance tanking... I was landing no hits since I stayed far away so that it'd only fire arrows occasionally (it's a ranger mob), and no one was attacking it, but it didn't matter... I was buying time. It would turn back onto the general on occasion, but after a provoke and sometimes casting kurayami if provoke wasn't enough, I'd get her attention again.

                      I died a multitude of times, but my friend Valesti was on bard, singing Hymnus over and over (reraise effect) alongside Ballad. It's the best song to use in besieged, because it's less raising that the mages have to do.

                      All the little things count.

                      Edit: Almost forgot... even the underleveled melee can contribute. Provoke's a level 5 ability, after all. I provoke even when weakened, and level 75s don't last that much longer than level 30s when weakened. Every moment buys some time, and since low level players can't hit... the least they can do is buy a little time by provoking and tanking a mob for two hits, even if it's only a few seconds.

                      I look at it this way... do I want to be a wall flower and let everyone else die while I just swing my weapon mindlessly for the 700 IS and XP and risk losing the astral candescence because a lot of other people are doing the same thing, or do I want to help try to keep the astral candescence in Al Zahbi to retain the 15% XP bonus in Aht Urhgan so I can go kill weak mobs for crazy XP and get 700 XP in less than five minutes?

                      Hmm.
                      Last edited by jwalton; 07-10-2006, 06:58 PM.
                      PSN & XBL ID: Meicyn
                      Wii Code: 6847-2608-8630-2415

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                      • #26
                        Re: New Besieged Info

                        youre missing the point, the "strategy" is a means to scatter people around, to reduce the strain on your computer, to avoid having 50 people ganking one mob... the more clutter you have on screen, the more lagy you become, client side and server side

                        if we could scatter people around more... it would be at least a bit better, but theres no easy way to do that
                        signatures are for pussies mew mew mew, here's mine

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                        • #27
                          Re: New Besieged Info

                          No, I'm not missing the point at all. The point is to win besieged. Whining about slowdown and lag, which is impossible to avoid with the largescale battle that besieged brings, is completely and utterly pointless. In the next version update, they're going to make the mobs stronger and smarter. I'd rather concentrate more on making things work instead of complaining about lag.
                          PSN & XBL ID: Meicyn
                          Wii Code: 6847-2608-8630-2415

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                          • #28
                            Re: New Besieged Info

                            woops, i forgot to quote whoever i was talking to, didnt even read your post tbh

                            to be honest besieged hasnt been lagy as of late, just the usual clutter but nothing like it used to be before the update
                            signatures are for pussies mew mew mew, here's mine

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                            • #29
                              Re: New Besieged Info

                              Heh, my apologies then for taking your post as a response to mine.

                              But yeah, besieged has been a little better than it was before.
                              PSN & XBL ID: Meicyn
                              Wii Code: 6847-2608-8630-2415

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