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Puppetmaster - (04/17/2006)

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  • #16
    Re: Puppetmaster - (04/17/2006)

    When I saw "giant automaton-like being that appears in Aht Urhgan's founding myth", I though... omg Alexander!

    In what way is Odin automaton-like?


    Anyway, in regards to PUP, it doesn't look like they will need consumable items, except for that automaton oil for Repair. There's no indication that killing the puppet breaks some of its parts or anything like that.

    Carrying around all your automaton equipment as well as your own is going to be a pain, though. No wonder they added more storage... well, maybe it will turn out that using 12 attachments isn't such a great idea anyway because it reduces the amount that any individual attachment gets used.

    One interesting point is that there doesn't seem to be any mention of level requirements on attachments (or heads and bodies, for that matter). Does that mean the supply of available parts is exactly the same from 1 to 75 and only the power of their effect varies with the automaton's level? That really doesn't seem like the way SE usually does things.

    Since the automaton is largely...well...automatic, I expect /WAR in parties, to try to do some damage alongside the automaton (which might be set up for straight damage, some support/healing, or possibly even tanking). Solo opens up a lot more possibilities - will the PUP tank with the automaton healing, or vice versa with Repair? Or will they trade off hate, both doing some damage, and healing each other? Will the PUP need to sub WHM to heal himself or NIN so his automaton can keep up with the damage that gets through Utsusemi?
    Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
    RDM90, PLD90, DRG90, COR90, SCH90, BLU54
    All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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    • #17
      Re: Puppetmaster - (04/17/2006)

      I wonder if Cardian cards could somehow be useful to the automation. I know that there has been occasions where I would defeat a Cardian and receive its control card.

      Wouldn't it be cool if you could equip it and your automation draws power from the fallen card solider?

      Though it is probably highly unlikely that they will be of any importance to the new job.
      You know what, you can kiss my...

      Red Mage 38 | White Mage 10 | Black Mage 17 | Bard 10 | Ranger 03 | Alchemy 38 | Cooking 09

      RDM: Rose Duelist Mithra

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      • #18
        Re: Puppetmaster - (04/17/2006)

        Im thinking into the future... Puppetmaster will become Mecha Pilot ^^
        Create their own mechs to save vana'diel ^^.
        God im dumb ..
        It's Official Promathia Hates me....
        それは公式である,プロマシア は私を憎む。
        Trielは博雅なる大召喚士
        A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie

        BecomingThe Movie: The tale of the Journey of a Blue Mage

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        • #19
          Re: Puppetmaster - (04/17/2006)

          I am now lvl 4 with PUP and it is a pretty fun job. You can melee hand to hand with your automation as it does melee damage as well. That makes solo xp battle go way quicker, kind of like when NIN gets dual weld. It (automation) can cast magic but has limited mp. When you heal it heals and regains hp and mp. Then it will cast. One of the attachments is conserve mp and it does work. When the automation dies in battle, you can activate it back when the battle is over for the next fight. I have not found any weapons for PUP, I assume this job is like BST in a way.
          May the Swhartz be with u!!

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