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  • #61
    Re: Job Adjustments

    actually I think the terrigan's bird is still better than shikigami. shikigami not only is invisible but it runs all over the map requires you to run all around risking massive links. Combine it's behavior with the amount of competitions, you pretty much can't camp it alone at all. The birds however pops pretty close to the tunnel and I have yet to see puller make links claiming that bird. And it's easy enough to camp with only 1 or 2 people too.
    There are painters who transform the sun into a yellow spot,
    but there are others who with the help of their art and their intelligence
    transform a yellow spot into the sun.

    - Pablo Picasso

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    • #62
      Re: Job Adjustments

      The NM is invisible?? Camping VE was enough of a chore. So if I want good gear for smn I have to run around dangerous areas spamming my target button like I have OCD?

      Edit: If you want to talk about finicky spawn conditions, there's a mob that pops virtually anywhere in the southern 2/3rd of Konschtat Highlands only at night on a full moon. His drop isn't that great though, so nobody really complains.
      lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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      • #63
        Re: Job Adjustments

        you can't target it while it's invis. so you gotta have it aggro you.
        One way is by aggroing other weapons. When the NM sees that, it will link and appears visible.
        Another way that I hear but have not witness yet, is to sneak and run around with avatars out. The NM will aggro the avatar.

        While invisible the only way to detect it is by wild scan. We usually need a rng or bst spamming wild scann and report it's pos over and over.

        edit: didn't know about the run through wall part o.O wow...
        There are painters who transform the sun into a yellow spot,
        but there are others who with the help of their art and their intelligence
        transform a yellow spot into the sun.

        - Pablo Picasso

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        • #64
          Re: Job Adjustments

          Originally posted by Jei
          The birds however pops pretty close to the tunnel and I have yet to see puller make links claiming that bird.
          I didn't know it popped close to the tunnel. I take back my statement about it being harder then.

          Originally posted by Taskmage
          So if I want good gear for smn I have to run around dangerous areas spamming my target button like I have OCD?
          Actually...I don't think you can't target it either, not until somebody casts a spell. Plus he runs through walls. The only way to know he's up is wide scan, or get lucky while casting a spell and he starts to beat you up.
          Generic Info!

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          • #65
            Re: Job Adjustments

            Black Mage
            We recognize that black mage is a very powerful job. We see that a lot of players are forming parties with just black mages, and we would like to change that. We do not plan to weaken the job, but we want to create benefits for partying with other jobs. We are also considering adding new magic to the black mages’ repertoire.



            In no way do I feel that BLM should be nerfed, but if SE is focusing on THAT aspect of BLM in the game, why would they consider giving them more spells? Or boosting the other jobs to compensate? "Hey, RDM can nuke now, too! + Refresh!!" = no BLM invites.
            It doesn't say they're nerfing BLMs, it says "We do not plan to weaken the job". They want to provide more bonuses to including BLMs in a standard party setup. In no way should this lead to no BLM invites.

            Quote:
            Originally Posted by Balfree
            Red Mage
            Red mage is a complex and powerful job once mastered. We are thinking about adding new magic, but the nature of the spells has yet to be decided.


            RDM is hard to master. BUT, the payoff is ALREADY worth it. Only job [minus STACKED SMN] that can solo! And they need MORE spells! Flame me all day, but if a Mage job needs to be lightened, I belive it's RDM.
            "Only job [minus STACKED SMN] that can solo!" ? I know NINs who can chain VTs solo, I don't know of any RDM capable of that. RDM might be capable of taking down some hard mobs but they take time and even then they're only really capable of doing it with /NIN. Other jobs such as THF/NIN with suitable bolts are also capable of taking out mobs most would struggle with, and able to do it alot faster than RDMs can.

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            • #66
              Re: Job Adjustments

              Wow, before this gets too much farther out of hand, I MADE A TYPO!

              What I MEANT to type was only "MAGE" job. MAGE being the key word. I am well aware of other jobs abilities to solo. Been around a day or two.

              AND, "NERFED" doesn't necessarily mean "WEAKEN", as I too understoood that they would NOT weaken the job. It can also mean "make less desireable".

              My concern is that about the only reason you have a BLM ina pt is for massive dmg, stun, and D2. Give those abilities [or resembling abilities] to another job and you're taking something away from BLM's.



              and, now I'll give you something new to hate on since my girl's asleep...



              I've always thought that RDM was too powerful in the wrong ways. I think Task asked earlier how I would change it if I had the power, and I made some half-assed comment cuz of the screaming in my ear.

              First, I would limit any "other" job specific spell to a Spell Limit of a sub. Stone-Thunder, Cure-Protect would be limited by subs, instead of giving them up to 3's and 4's. If a WHM and BLM are around, there's no reason that RDM should need those. If there sin't, then the pt learns different tactics to stay alive.

              Second, give them more enhanced debuff magic. More MOB debuff spells with greater accuracy and better effect. Make them an actual Support job, instead of a Fill-In job. From what I've seen, NIN and DRK debuff work better half the time. Love having RDM's around, but I belive they should be the ultimate Mob spoilers.

              Thirdly, make their AF look crappy like half the other ones in the game. Not out of jealousy, either. >.>
              Last edited by PotentPotables; 03-31-2006, 06:39 AM.

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              • #67
                I like all the changes that they plan to make besides the jobs they have no idea what to do with.
                http://ffxi.allakhazam.com/profile.xml?110818

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                • #68
                  Re: Job Adjustments

                  Originally posted by Jei
                  you can't target it while it's invis. so you gotta have it aggro you.
                  One way is by aggroing other weapons. When the NM sees that, it will link and appears visible.
                  Another way that I hear but have not witness yet, is to sneak and run around with avatars out. The NM will aggro the avatar.

                  While invisible the only way to detect it is by wild scan. We usually need a rng or bst spamming wild scann and report it's pos over and over.

                  edit: didn't know about the run through wall part o.O wow...
                  Shikigami weapon DOES NOT LINK. The only way to get him is to cast magic. If you happen to be around other weapons, they will aggro you because of your magic, and not because of Shikigami weapon.
                  Hacked on 9/9/09
                  FFXIAH - Omniblast

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                  • #69
                    Re: Job Adjustments

                    Thegrandmom: Thanks for your reply, and I agree with what you said, if on a given situation i need to heal, because the whm is low on mp or died.. or agro control anyting.. i iwll have... and i have done so.... My point is that, i was main healer as a summoner almost always... now that im taking my second job at 75 i dont want that again. It might be a personal thing, but i dont want to main heal, i am not interested in main healin, it was a bit frustrating to level smn to 75 healing and healing, that i will not even do it as a BLM.

                    Last night, i got invited to a pt that had no whm, and i was going to be the second blm... and the other blm said "u ok with main healing while i nuke?" i of coursed refused to go. The day I start leveling WHM, wich will be never, is the day i will gladly be main healer. So dont get me wrong, i will back up heal here and there, that is hwy i have /WHM, but main healiing is a big no no no!

                    And Tirrok, maybe the usage of hte same models has to do with memory limitations? But I do hope they some day change the apperance of some items. To my knowledge, that has been done in the past right?

                    Double Post Edited:
                    Originally posted by Kruten
                    I like all the changes that they plan to make besides the jobs they have no idea what to do with.
                    You know what the funny thing is IMO... SE does not how messed up some things are, yet they dont a clue what to do, so I guess by making an "official" announcement on the website they think they will clam the demands and complians, but I am sure these changes either will take A LONG time to happen ,or will not be what we were hoping them to be.
                    Last edited by Darkhound; 03-31-2006, 09:41 AM. Reason: Automerged Doublepost

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                    • #70
                      Re: Job Adjustments

                      Originally posted by Darkhound
                      My point is that, i was main healer as a summoner almost always... now that im taking my second job at 75 i dont want that again. It might be a personal thing, but i dont want to main heal, i am not interested in main healin, it was a bit frustrating to level smn to 75 healing and healing, that i will not even do it as a BLM.
                      Now that explains a LOT! I totally sympathize with smn's that have this type of experience. It's like inviting a pld to be main healer, its just not something they are going to want to do!

                      Originally posted by Darkhound
                      Last night, i got invited to a pt that had no whm, and i was going to be the second blm... and the other blm said "u ok with main healing while i nuke?" i of coursed refused to go.
                      Don't blame you one bit! I would have done the same!
                      Originally posted by Feba
                      But I mean I do not mind a good looking man so long as I do not have to view his penis.
                      Originally posted by Taskmage
                      God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                      Originally posted by DakAttack
                      ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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                      • #71
                        Re: Job Adjustments

                        To explain a bit more my frustration.... i was insulted and laughed at and even people refused to pt with me at some point when i "tried" to not main heal while i was a summoner. The sad truth is that SMN is till VERY enslaved to subbing whm, and another fact is that people see is that way. The summoner job IS NOT INTENDEED to main heal.... the fact that we ended up doing that is someting SE was not planning. I chose to be a summoner when i first fond out about this game from all my FF experience, and well im happy with SMN and I love the job. I was happy that I was a big participan when my linkshell beat Jourmunand, and my spinning dive was doing 700 - 1000 damage.

                        But, just going back and remembering, seeing me, with that beatufil AF1 GEAR.. HELAING AND HEALING AND HEALING AND HEALNG AND HEALING... grrrrrrrrrrrr makes me mad again. Imagine if you are mayorly annyoned at your ISP because of bad service and low speed etc etc.. you change to a better ISP and it end up being the same......

                        I chose BLM becuaes I want to do damage..... so lets say im a bit more extrme blm... healing is in my last last last priority.. heck.. ill even let the rdm or bard backup heal instead of me..... in fact.... i just got a better idea!!! yes!!!!!!!!!!!!!!!
                        ill be BLM/SMN for more mp boost!!! yay!!! Let see ifit works what do u guys think?




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                        • #72
                          Re: Job Adjustments

                          They need to fix smn to where we have a reason or at least more control of spirits the light is at best half crappy for main healing pt and draining your pt on cures

                          Double Post Edited:
                          You know what the funny thing is IMO... SE does not how messed up some things are, yet they dont a clue what to do, so I guess by making an "official" announcement on the website they think they will clam the demands and complians, but I am sure these changes either will take A LONG time to happen ,or will not be what we were hoping them to be.[/QUOTE]


                          SE is human, or at least made up of them they make. I feel like SE is like the Government and we are the ppl in Vana that determine what they do.

                          You have to remember FFXI isn't the only thing they work on.

                          but ya im just a littled pissed on how some jobs are stereotyped/forced to play like nin, smn, bst, pld, and drk.

                          Then again not everyjob can be versatile, right?
                          Last edited by Khidir; 03-31-2006, 12:32 PM. Reason: Automerged Doublepost

                          Main Jobs- Rdm 60 Smn 31 Bst 28 Blu 27

                          The Quetzlcoatl Gimp's SS Gallery

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                          • #73
                            Re: Job Adjustments

                            At leat the FFXI developers are showing some willingness to make changes happen

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                            • #74
                              Re: Job Adjustments

                              If you don't want to cast cure, that's fine. Go lfg as SMN/BLM or BLM/SMN or whatever.

                              However, if you do this, realize that nobody is going to feel pity for you when you start whining about how you can't find anyone actually willing to party with you.

                              If you have mp and a cure spell, you will be expected to cure. This is true in any MMORPG, not just FFXI.
                              I believe most sigs are like the people they represent - useless, loud and obnoxious.

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                              • #75
                                Re: Job Adjustments

                                Just had an Idea for Summoners and that annoying Lil issue we have.
                                Namely the perpetuation costs and the Timer issue.

                                First i believe All Summoner specific gear should be aimed at reducing BP timer, even AF1.
                                Secondly the Perpatuation cost should be eliminated in favor of a Huge MP drain for the intial summoning. let the Blood Pacts themselves be the sole MP drain.

                                It will scale as you level. Example At level 1 Summoners typically have about 25+ MP give or take. Leave the cost to summon the same at this level but steadily increase it as the Summoner gets stronger. to the point that Shiva (as an example) would cost 75MP at level 75 to summon.
                                But her perptuation cost would be nil.

                                Onto the Gear
                                Lets look at the Austere Robe Since Many Summoners 70+ still wear for lack of other options.

                                Austere Robe
                                Lvl 50
                                Charisma -2
                                Avatar Perpetuation Cost -1
                                'Blood Pact' Ability Delay -3

                                Now Change it to
                                Austere Robe
                                lvl 50
                                Charisma -2
                                Avatar Summoning cost -2
                                "Blood Pact Ability delay -4
                                Avatar Enmity:+2

                                its a really simple change.

                                Elemental Staff
                                Thunder staff
                                Lvl 51
                                Lightning Element Magic Damage +10%
                                Lightning Avatar Perpetuation Cost -2 (Ramuh, Thunder Spirit)
                                Decreases Water Element Magic Damage
                                Water Avatar Perpetuation Cost +2 (Leviathan, Water Spirit)

                                the New Staff would be
                                Lightning Element Magic Damage +10%
                                Lightning Avatar Summoning Cost -2 (Ramuh, Thunder Spirit)
                                Decreases Water Element Magic Damage
                                Water Avatar Summoning Cost +2 (Leviathan, Water Spirit)


                                Last armor Piece:
                                Summoners Doublet
                                Lvl:74
                                MP +20
                                'Blood Pact' Ability Delay -3
                                Avatar Critical Hit Rate +3%
                                Depending On Day: Avatar Perpetuation Cost -3


                                Summoners Doubletaltered)
                                Lvl:74
                                MP +20
                                'Blood Pact' Ability Delay -4
                                Avatar Critical Hit Rate +3%
                                Depending On Day: Avatar Summoning Cost -5

                                Let Blood Pact costs remain the Same, but let the Perpetuation go the way of the dinosaur .
                                It's Official Promathia Hates me....
                                それは公式である,プロマシア は私を憎む。
                                Trielは博雅なる大召喚士
                                A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie

                                BecomingThe Movie: The tale of the Journey of a Blue Mage

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