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  • #16
    Re: Synthesis Changes

    Depending on what juice you using i've seen mages take juice ingredients and synth in the field some of the basic juices aren't all that high in cooking and it may save some of your inventory space.
    Craft Levels Updated 2/27/06

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    • #17
      Re: Synthesis Changes

      I know slightly off topic, but as far as the juices are concerned you really are better off takin a little time and lvling your cooking and just taking the ingrediants out with you.

      As far as the changes, this could be a good thing for both crafters of ammo and us users, it means that you can spend less time making the supplies and potentially create more than the current system, for instance,

      Right now to synth 96 items (bolt heads, fletchings, crystals ect.,easier to do math with even numbers hehe) you would need 24 slots of inventory space (only 16 if you are doing bolts), heads, lumber, fletchings, plus 8 additional slots for crystals, making 32 slots of just material. Like the juices i suspect this is more for the ranger/drk/thf/whoever uses the bolts and arrows, on the go, taking the materials out with you and synthing on the spot. Being a pulling rng i am not sure how usful this will be for me, and i will probably just take my ammo out.

      Hope fully this will increase, and there by decrease the price, supply of arrows, but more likely the supply will go up and the price will stay the same.

      I am glad to see the royal squires robe getting an upgrade though


      RNG67 BRD66 THF55 NIN35 WHM31 RDM35 WAR24 PLD30

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      • #18
        Re: Synthesis Changes

        Well, before it was inefficient for high level crafters to try to make arrowheads or fletchlings for gil, because a HQ only rewarded twice as many fletchlings/arrowheads as an NQ, and everyone skills up on those recipes and is willing to sell them for a loss, so the profit wasn't anything even if you HQed 100% of the time. Now, imagine if they made NQ 6, HQ1 12, HQ2 33, HQ3 99, and stuff stacking to 99. Now there's going to be a large difference between getting an HQ and an NQ. I mean, a low level crafter would have to use 16.7 times the number of materials to make a stack as a high level crafter who managed to get a HQ3. So the high level crafter could sell his stack for, and set the AH price at, 3x what it cost him to make, and that would still be 5/6 investment loss for the low level skillup guy.
        On one hand, fletchling and arrowhead prices would drop. On the other hand, skillup on those items would become nearly impossible. If they just increase the stack limit without increasing the HQ amounts, the profit for high level crafters (though it will be significantly larger) will still probably be too small on most servers for them to prefer it.
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        • #19
          Re: Synthesis Changes

          Originally posted by Byrthnoth
          Well, before it was inefficient for high level crafters to try to make arrowheads or fletchlings for gil, because a HQ only rewarded twice as many fletchlings/arrowheads as an NQ, and everyone skills up on those recipes and is willing to sell them for a loss, so the profit wasn't anything even if you HQed 100% of the time. Now, imagine if they made NQ 6, HQ1 12, HQ2 33, HQ3 99, and stuff stacking to 99. Now there's going to be a large difference between getting an HQ and an NQ. I mean, a low level crafter would have to use 16.7 times the number of materials to make a stack as a high level crafter who managed to get a HQ3. So the high level crafter could sell his stack for, and set the AH price at, 3x what it cost him to make, and that would still be 5/6 investment loss for the low level skillup guy.
          And would thereby skyrocket the cost of ammo to unreal levels. Several million in ammo just to experience for on level? No thanks.
          There will be new recipes that would most likely have a base of 33 (much the same way arrows and bolts work now). Now, if the new recipes just use slightly more of the same materials to make the greater number, or if they are all new recipes all together remains to be seen.
          I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

          PSN: Caspian

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          • #20
            Re: Synthesis Changes

            as for crafting levlers, the old recipe still exists.
            we don`t know what they really are, but maybe someting like this
            old-new
            1 crystal + 1x amount material = 12 heads
            1 crystal + 3x amount material = 33 heads
            it saves you 2 crystals but gives you 5 heads less

            but we have to wait to see what`s coming up
            Monchichie

            Ayumie

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            • #21
              Re: Synthesis Changes

              Actually only 3 less heads. Hoping the new recipes have more return for the input. Perhaps 2x material for 33 heads. Though I suppose thats asking a bit much from SE.
              I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

              PSN: Caspian

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