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  • FFXI Update

    Link: ≪Dec. 13, 2005 (JST) Update Details≫



    [Event-related]

    Several new quests have been added, including a quest to obtain the summonable avatar Diabolos, and an event that culminates in a battle with the mighty Wyrmking, Bahamut!

    The following changes have been made to the Fellowship system:
    • Several quests that raise the level limit, etc. of your adventuring fellow have been added.
    • The variety of weapons and armor available to your adventuring fellow has been expanded.
    • Several new options are available at the Rendezvous Point.
    • The following changes have been made to the items required to change the weapon wielded by your adventuring fellow:
      Ganko -> Hibari
    • If the player character’s TP is at 100% or higher, adventuring fellows using the combat style “Fierce Attacker” will now make an announcement when their TP reaches 90%.
    • The weapon skill choices of adventuring fellows using the combat style “Fierce Attacker” have been changed.
    • Adventuring fellows using the combat style “Soothing Healer” will use enhancement magic on the player character twice as often as when using the basic “Healer” style.
    • The equipment of adventuring fellows will no longer change in Promyvion areas.
    • An issue where adventuring fellows would deal more damage to lower level monsters than the player has been addressed.
    • The incorrect attack and delay of adventuring fellows using hand-to-hand weapons has been addressed.
    • The correct amount of damage will now be displayed when “Everyone's Grudge” is used on an adventuring fellow.
    • An issue wherein certain areas of equipment became unchangeable after selecting the option “Fashionable equipment” at the Rendezvous Point multiple times has been addressed.
    • Adventuring fellows will no longer leave immediately after being called by a character in an alliance of 4 or more members.
    • The quest to investigate the Emptiness has undergone the following adjustments:
      • Adventuring fellows will gain increased experience rewards for completing layers beyond the first layer of Promyvion - Holla, Promyvion - Dem, and Promyvion - Mea.
      • The position of the “???” target in the second layer of Promyvion - Holla has changed


    After beginning the escort leg of the quests Escort for Hire (Windurst), Escort for Hire (San d’Oria), and Escort for Hire (Bastok), if players do not talk to the NPC within 5 minutes, the NPC will disappear.
    *After talking to the NPC even once, the NPC will remain for the duration of the quest (30 Earth minutes) without further contact from the player.

    Players will now be able to check to see if Limbus is occupied.


    [Battle-related]

    The following measures against MPK (Monster Player Kill) have been implemented.
    • If a player is KO'd or moves to a new area while fighting a monster outside the radius that it remains within when not engaged in battle, the monster will not begin attacking others in the surrounding area. Instead, it will simply disappear.
      After being drawn out of that radius during battle and released, the monster will disappear, and then reappear after a short time in its proper location. In addition, the monster that reappears will be the exact same monster that disappeared, and not another monster of the same type.
      This rule will not apply to notorious monsters.


    • Monsters that have been rendered immobile with the "Bind" spell will not attack anyone other than the party or alliance that it is targeting.


    New field areas of Dynamis have been introduced: Dynamis – Valkurm, Dynamis – Buburimu, and Dynamis – Qufim. In contrast to existing areas, only a maximum of 36 people can enter the new areas after meeting the specified requirements. However, the 3-day waiting period for reentering any area of Dynamis still applies.
    *Players who have not installed the expansion disc FINAL FANTASY XI Rise of the Zilart or FINAL FANTASY XI Chains of Promathia, or who have not registered the expansion content, will be unable to enter Dynamis - Valkurm, Dynamis - Buburimu, or Dynamis - Qufim.

    The following features will accompany the release of the new areas:
    • New story developments
    • New items that can be used to improve relic armor
    • New items available only in the new Dynamis areas

    *Relic equipment and ancient currency that players could earn in previously released Dynamis areas will also be available in the new areas
    *The entry points for the new areas of Dynamis will be known as “Hieroglyphics,” as opposed to “Trail Markings” for the previously released areas.
    Related Information>>


    The NPC Sagheera will now accept relic armor for restoration.

    Beastmasters will now receive 100% of the experience gained for enemies defeated with a pet summoned by the “Call Beast” ability.

    The beastmaster ability “Reward” will now include a “Regen” effect. The amount of HP restored will be determined by the level of the pet and the type of pet food used.

    The dragoon two-hour ability is now “Spirit Surge.” In accordance with this change, the recast time for “Call Wyvern” has been reduced to twenty minutes and will only be available when the main job is set to dragoon.

    Spirit Surge
    Adds the wyvern's strength to the dragoon. While this ability is in effect, “Jump” abilities are affected as follows:
    *The ”Call Wyvern” ability cannot be used while “Spirit Surge” is in effect.

    Jump
    Temporarily weakens an enemy’s defense.

    High Jump
    Enemy’s TP is reduced by a percentage proportionate to the amount of damage inflicted.

    Super Jump
    As seen from the enemy target’s position, the closest party member behind the dragoon has his or her enmity reduced by half.

    “Diabolos” has been added as a new summonable avatar.

    The maximum number of usable merit points has been increased in all categories in the following manner:

    Combo total and sub-categories:
    HP/MP
    Attributes
    Combat skills
    Magic skills
    Others

    Combo total only:
    Individual job categories

    The location of certain monsters in the Phomiuna Aqueducts and the Sacrarium has been adjusted.

    The behavior of certain notorious monsters in Lumoria has been adjusted.

    Certain notorious monsters in the Sacrarium will no longer use the weapon skill “One Inch Punch.”

    An issue wherein the delay between disengaging from an enemy and being able to attack once more not being equal to the delay of the weapon equipped has been addressed.
    *This delay is calculated after considering “Haste” and “Slow” effects.


    [Item-related]

    The chance of obtaining the beastmaster broth ingredients skull locusts, king locusts, and snapping moles through harvesting or mining has been changed in the following areas:
    Giddeus/West Sarutabaruta/Zeruhn Mines

    The variety of items obtainable through mining in Ifrit’s Cauldron has been expanded. The chance for pickaxes to break has also been adjusted in this area.

    The "pitchfork" and "pitchfork +1" obtained during this year's Harvest Festival event have been added to the list of storable special equipment.

    The "Crow Jupon" set is now eligible for exchange with a key item voucher from the storage NPC.

    "Patissier" and "Stewpot Mastery" have been added to the key items available through the Culinarians' Guild contracts.

    New synthesis recipes have been added.

    Items marked as “Rare” have been removed from the rewards obtainable through the Brigand's Chart quest. This change will reduce the chance of empty treasure chests appearing.

    Monsters that appear during the Pirate's Chart quest in the Valkurm Dunes can now detect characters that are using “Sneak.”

    New items bearing the same names as the previously released “Albatross Ring” and “Penguin Ring” have been added. In contrast to the already existing items, the duration and recast time for the enchantments on the new “Albatross Ring” and “Penguin Ring” will be six times shorter, while the number of charges will be increased by a multiple of six. This adjustment lowers the risk of the enchantment effect being wasted while maintaining the same total duration.
    *The previously released “Albatross Ring” and “Penguin Ring” will remain unchanged. However, using the enchantment on both the new and old version of one of these rings at the same time will not provide double the effect.

    The icons for the following items have been changed:
    Justaucorps/ Justaucorps +1/Vermillion Cloak/Royal Cloak/Black Cotehardie/Flora Cotehardie/Blue Cotehardie/Blue Cotehardie +1/Black Cloak/Demon's Cloak/Duende Cotehardie/Vampire Cloak/Healing Justaucorps

    The following item names have been changed:
    Gawaine’s Axe -> Gawain’s Axe
    Millenium Horn -> Millennium Horn

    [System-related]

    New terms have been added to the auto-translate feature.
    Category Term
    Controller Directional pad
    Controller Expansion port
    Controller Trigger
    Controller Xbox Guide button
    Place Names Dynamis - Valkurm
    Place Names Dynamis - Buburimu
    Place Names Dynamis - Qufim
    General Terms Kodoku
    Job Abilities Spirit Surge
    Avatars Diabolos
    Pet Commands Camisado
    Pet Commands Somnolence
    Pet Commands Nightmare
    Pet Commands Ultimate Terror
    Pet Commands Noctoshield
    Pet Commands Dream Shroud
    Pet Commands Nether Blast
    Pet Commands Ruinous Omen

    When using the "Seek Member" function under "Party" in the main menu, the resulting list will now include all party-seeking characters in the region without first narrowing the search parameters to a level range close to your own.

    An issue wherein it was impossible to directly target and invite a character that had selected "Autogroup" has been addressed.

    When choosing to register a friend within FINAL FANTASY XI after receiving a “Let’s be friends” message, an issue where the decision to accept was not properly confirmed has been addressed.


    [Other Content]

    Changes to Ballista:
    • The rook locations in the Pashhow Marshlands and Meriphataud Mountains have been changed.
    • An issue wherein characters recovering from a “Stun” effect were temporarily unable to dig for or shoot Petras has been addressed.


    An issue where the difficulty level of fishing varied depending on the client used has been addressed.

    The new Fish Ranking feature announced on the official FINAL FANTASY XI website on December 2, 2005 will be introduced at a later date.

    neighbortaru edit: quote blocks screw up front page formatting
    Last edited by Macht; 12-12-2005, 11:40 AM.


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  • #2
    Re: FFXI Update

    Good stuff!
    PSN ID - PaiPai Gamertag - PaiPaiMaster Steam ID: Pai Pai Master
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    • #3
      Re: FFXI Update

      Before this, I was skeptical about picking up Summoner. But now after seeing that summon, I HAVE to pick it up!
      ~~~BLM SAM RNG NIN PLD~~~

      Comment


      • #4
        Re: FFXI Update

        No news for White Mages T_T.

        Comment


        • #5
          Re: FFXI Update

          Originally posted by Macht
          Spirit Surge
          Adds the wyvern's strength to the dragoon. While this ability is in effect, “Jump” abilities are affected as follows:
          *The ”Call Wyvern” ability cannot be used while “Spirit Surge” is in effect.
          Super Jump
          As seen from the enemy target’s position, the closest party member behind the dragoon has his or her enmity reduced by half.
          right on se!! think about it- whm uses benediction, drg can save her! (probably)


          ionia of Cait Sith! 75 RDM, 75 THF
          Plotting World Domination and doing silly emotes on a server probably not near you!
          I live to entertain!

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          • #6
            Re: FFXI Update

            Yes.. the enmity calculated in %...
            Super Jump = -50% enmity
            Provoke = +80% enmity

            Weee. Now WHMs have to learn to not run around like crazy after 2 hour.
            http://www.ffxiah.com/player.php?id=953347

            War75 Thf75 Pld75 Sam75 Mnk75 Rdm75 Nin75 Bard 75

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            • #7
              Re: FFXI Update

              No xp hit while using jug pets will be nice, but I doubt you'll see many BSTs invited to parties even if they have a good melee sub and good attack equipment. BSTs got screwed on the MPK fix and it will take time to adjust to it.

              TheCraft - Crafting Linkshell
              Personality Tests

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              • #8
                Re: FFXI Update

                What I'm wondering is this part *The ”Call Wyvern” ability cannot be used while “Spirit Surge” is in effect."

                Does this mean that "Spirit Surge" is going to last longer then other 2hrs do? Like you have to willingly remove it or something? Otherwise if it's 30 sec. or 1 min. why would it matter if Wyvern is out or not?

                EDIT: Lol, fixed the formatting and all on my post since I got yelled at for quoting. Sorry first time posting to the news section didn't except that to happen. Hopefully this makes up for it >.>
                Last edited by Macht; 12-12-2005, 11:34 AM.


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                • #9
                  Re: FFXI Update

                  Although its yet to be seen what the specifics of all the effects are and how powerful they are... I'm generally impressed with the content of the update.

                  Looking at the DRG 2hr, I can see great potential for DRGs to become the support melees in exp, and more particularly for Gods, that they should have always been. The ability to destroy monster TP outright could make SA High Jump a very valuable asset against monsters where TP attacks are disastrous. Combine that with a defense down effect to let the melees cram a bunch of SCs in, then SA High Jump the TP the mob gained away could end up being a very effective strategy. In solo these abilities will hardly go to waste either. I think SE did a good job with the jump effects. I'm kind of wondering if the meaning of "Call Wyvern" not being usable during this ability is suggesting the DRG absorbs the wyvern into himself though.... Hmm.

                  As for Diabolos, he'll probably be popular as all hell for a month or so, but his abilities don't make him really overpowered or particularly awesome in exp. I mean, Nectoshield's phalanxga effect isn't that great. Titan's Earthen Ward is just as good or better. Nightmare is decent for BCNMs, but I don't know about exp. It won't get used all that often there. The BLM is more likely to have Sleep ready than the SMN is to have a Blood Pact charged and unused. I can't argue that Ultimate Terror isn't awesome, but its the same thing as Ecliptic Growl anyway, just the opposite. Unless its more powerful I don't see a real difference. The Astral Flow definately has the capacity to be the most powerful attack in the game. Random Demi effect is insane. However, it is RANDOM. Don't start thinking its too godly. It's at its best when the mob has full HP... Usually not prime time for an Astral Flow. I guess my point here is that Diabolos is just another avatar... I'm not saying he's gimped. My point is that he's not godly as hell and shouldn't be taken to be a necessary thing for every SMN who ever lived. I'll be very unhappy if i see SMNs losing groups over this.

                  I'm glad SE did something to counter the effects of the MPK changes on their job. I don't know if it'll be enough or too much, as I've never played it... But it's nice to see that they covered for their changes so that they didn't get screwed.

                  As for the MPK changes, I think it'll save higher level people a lot of effort in patrolling zones like Kazham, Yhoator and Garlaige to kill zoned gobs and the like... Overall for exp situations it looks good. I'm not complaining about it yet anyway.

                  I like the update. Thumbs up to SE for this one. My opinion may change once I try this stuff out, but for now I'm optimisitc. =D

                  P.S. I forgot. A quick (Thank you.) to SE for ridding the game of those stupid hacks exploiting the 2h weapon engage/disengage trick to gain TP faster than I do.
                  Last edited by Deviantkat; 12-12-2005, 12:50 PM.


                  65 WAR TP WS - 62 THF TP WS - 55 RNG - 41 SAM - 37 DRK - 37 MNK - 37 NIN - 27 RDM - 18 BLM - 18 DRG

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                  • #10
                    Re: FFXI Update

                    good news for the community and Especially green and blue folks like me with red horns and past PM 3-5 ^^.
                    It's Official Promathia Hates me....
                    それは公式である,プロマシア は私を憎む。
                    Trielは博雅なる大召喚士
                    A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie

                    BecomingThe Movie: The tale of the Journey of a Blue Mage

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                    • #11
                      Re: FFXI Update

                      I'm assuming if not already, they will moderate astral flow on the the powerful of the powerful.

                      It takes like 5mins or give or take to even take down 1% of the dragons....have a smn pt knocking down 30% will do a lot of good...granted the "make or break" is usually in the last 5% of HNM's anyway...Vrtra throws one heck of a hissy-fit.

                      Will make them popular...have to see it in action.

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                      • #12
                        Re: FFXI Update

                        Just hit me, you think with Diabolos that some people will be able to finish Absolute Virtue now then?


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                        • #13
                          Re: FFXI Update

                          Originally posted by Macht
                          What I'm wondering is this part *The ”Call Wyvern” ability cannot be used while “Spirit Surge” is in effect."
                          The description of Spirit Surge in the news post when they announced it is "The dragoon will be imbued with the strength of his or her wyvern," which makes me think that while the 2H is in effect you won't have the wyvern as a pet but it will be helping you in spirit.
                          Originally posted by Macht
                          Does this mean that "Spirit Surge" is going to last longer then other 2hrs do? Like you have to willingly remove it or something? Otherwise if it's 30 sec. or 1 min. why would it matter if Wyvern is out or not?
                          I certainly hope so. The additional effects on jump abilities look nice, but unless those effects are just really powerful in magnitude, you'd have to use each one a few times to have a really 2H-worthy effect. Just my opinion.
                          lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                          • #14
                            Re: FFXI Update

                            Originally posted by Deviantkat
                            As for Diabolos, he'll probably be popular as all hell for a month or so, but his abilities don't make him really overpowered or particularly awesome in exp. I mean, Nectoshield's phalanxga effect isn't that great. Titan's Earthen Ward is just as good or better. Nightmare is decent for BCNMs, but I don't know about exp. It won't get used all that often there. The BLM is more likely to have Sleep ready than the SMN is to have a Blood Pact charged and unused. I can't argue that Ultimate Terror isn't awesome, but its the same thing as Ecliptic Growl anyway, just the opposite. Unless its more powerful I don't see a real difference. The Astral Flow definately has the capacity to be the most powerful attack in the game. Random Demi effect is insane. However, it is RANDOM. Don't start thinking its too godly. It's at its best when the mob has full HP... Usually not prime time for an Astral Flow. I guess my point here is that Diabolos is just another avatar... I'm not saying he's gimped. My point is that he's not godly as hell and shouldn't be taken to be a necessary thing for every SMN who ever lived. I'll be very unhappy if i see SMNs losing groups over this.


                            I like the update. Thumbs up to SE for this one. My opinion may change once I try this stuff out, but for now I'm optimisitc. =D

                            I agree with nearly every thing you jus wrote.. especially the groups part.
                            Im a high advocate for summoners, I tend to hang around a lot and it'll hurt if they can't do their thing because of peoples biases.

                            Diabolos is not the new Fenrir. Hell Fenrir wasnt the new Fenrir.
                            It's Official Promathia Hates me....
                            それは公式である,プロマシア は私を憎む。
                            Trielは博雅なる大召喚士
                            A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie

                            BecomingThe Movie: The tale of the Journey of a Blue Mage

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                            • #15
                              Re: FFXI Update

                              Originally posted by Macht
                              Just hit me, you think with Diabolos that some people will be able to finish Absolute Virtue now then?
                              Haveing several Random Demi effects land on AV might help, Cant wait for people to try this out.

                              Heck might even get lucky and get a 99% Demi on AV and Goodnight.

                              Medalink

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