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  • #31
    Re: FFXI Update

    Originally posted by Macht
    Several quests that raise the level limit, etc. of your adventuring fellow have been added.


    Sorry if I'm way off-base, but does this mean they're raising the level cap?

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    • #32
      Re: FFXI Update

      Originally posted by Macht
      If you read the info on Ruinous Omen though it sounds like using it takes ALL of your MP. For a cost that big the effect has got to be equally as big or decent enough.

      According to the site you need a minimum of like 150 MP if you are 75 SMN. Whatever MP is left used in it probably works to factor what percent it takes out.
      No...that's how astral flow always worked.

      You can't astral without a certain amount of MP (Then it drains all MP). This is the reason we drink hi-either after each astral flow, or we would just wait out a min.

      BTW in astral flow mode, you don't get avatar perp decrease.

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      • #33
        Re: FFXI Update

        Gotcha, I never used SMN enough to really know how Astral Flow worked.


        Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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        • #34
          Re: FFXI Update

          Somebody get the stats on the new AF belts and capes.

          Comment


          • #35
            Re: FFXI Update

            Originally posted by framerate
            Sorry if I'm way off-base, but does this mean they're raising the level cap?
            Well right now your NPC are capped at reaching lv. 60, if they are adding more in then maybe now they can reach 75 too?


            Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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            • #36
              Re: FFXI Update

              ooo, they better have even More storyline quests now ^o^ must get NPC more afinity. . .

              Yay, Ty for this Eohmer~

              Silentsteel - Taru of Awesomeness on Valefor

              80 Whm, 86 Drg, 40 Sam, 37 Blm, 31 Smn, & lower as it goes down... I have way too much play time for no levels, lol.

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              • #37
                Re: FFXI Update

                Originally posted by Macht
                Beastmasters will now receive 100% of the experience gained for enemies defeated with a pet summoned by the “Call Beast” ability.
                WOOT! Now I have a reason to level BST beyond 3!
                Almost four years experience playing FFXI. I am a Raccoon, not a Hyena--despite my name states I am one.

                Get creative and pretend these happened.
                Flaremoogles! Maester Hare HNM Fight! Charmander HNM!


                Ow...

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                • #38
                  Re: FFXI Update

                  not really. jug pets die fairly easily to Even match mobs

                  Thanks Yyg!

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                  • #39
                    Re: FFXI Update

                    Originally posted by Impaction
                    Somebody get the stats on the new AF belts and capes.
                    Relic Capes & Belts:
                    RDM - Duelist's Belt RDM70 (Ra/ex) 4 INT/MND +4 HP/MP healing...
                    WHM - Cleric's Belt - DEF:4 MP+40 MND+6 MP recovered while healing +3
                    MNK - Melee Cape - MNK70 - DEF:8 VIT+5 MND +5HP recovered while healing +5
                    SMN - Summoner Cape HP+30 MP+30 Enmity-1 (ZOMG)
                    NIN - (wierdname) Sarashi Evasion+4 Haste+4% M.Acc +2
                    RNG - Scout's Belt DEF:4 AGI+5 Ranged Accuracy+7 Ranged Attack+7
                    BLM - Sorecer's Belt - DEF:4 HP+20 INT+6 - Spell interruption rate down 8%
                    BRD - Bard's Cape - DEF:6 CHR+7 Accuracy+7 Evasion+7
                    WAR - Warrior's Stone - DEF:5 STR+5 Accuracy+7 Opponent's critical hit rate -2%
                    PLD - Valor's Cape - DEF:16 HP+40 VIT+6 Enmity+3
                    BST - Monster Belt - DEF:5 CHR+6 Accuracy+7 Enmity-3
                    DRG - Wyrm Belt - DEF:5 VIT+5 Accuracy+7 Attack+7
                    THF - Assassin's Cape - DEF:7 DEX+4 AGI+4 Enmity+5
                    SAM - Saotome Kosi-Ate - DEX+5 Accuracy+7 Ranged Accuracy+7
                    DRK - Abyss Cape - DEF:6 Accuracy+7 Weapon Skill Accuracy+7 Magic Accuracy+7

                    Found on Alla somewhere.

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                    • #40
                      Re: FFXI Update

                      what hell. rdm belt is the most worthless of anything
                      square are ill-treating rdm again

                      Comment


                      • #41
                        Re: FFXI Update

                        Originally posted by Kafeen
                        RNG - Scout's Belt DEF:4 AGI+5 Ranged Accuracy+7 Ranged Attack+7
                        O.O Hellz yes! Now to get to 75. Add that in to scout's braccae and socks +1 and we'll be rocking.

                        EDIT: I r gud spellor.
                        Last edited by Caspian; 12-13-2005, 03:17 AM.
                        I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                        PSN: Caspian

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                        • #42
                          Re: FFXI Update

                          Originally posted by JeanRC
                          what hell. rdm belt is the most worthless of anything
                          square are ill-treating rdm again
                          What? I'd love to have that belt for my RDM. INT and MND boosts close to my Penitants rope with healing HP and MP boosts. What's wrong with that?

                          Originally posted by Caspian
                          O.O Hellz yes! Now to get to 75. Add that in to scout's braccea and socks +1 and we'll be rocking.
                          Suppose you'll be wanting the Diabolos Earring aswell? ^^

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                          • #43
                            Re: FFXI Update

                            Originally posted by Kafeen
                            Suppose you'll be wanting the Diabolos Earring aswell? ^^
                            Well, if you're offering.
                            I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                            PSN: Caspian

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                            • #44
                              Re: FFXI Update

                              Actually I meant the Diabolos's Torque, the Earring is Melee accuracy, the Torque is Ranged.

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                              • #45
                                Re: FFXI Update

                                Neat... I get a Integer division by zero error that crashes POL Viewer when I try to play now.

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