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Next Version Update ind December!

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  • #46
    Re: Next Version Update ind December!

    One thought did occur to me, if they do introduce a Dynamis-Valkurm, as hinted at in the picture, they might also finally introduce a nomad moogle in Selbina.

    I can dream.

    Hell, just remove the level cap from outposts and I'd be happy.

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    • #47
      Re: Next Version Update ind December!

      When they brought in Fenrir as a summon, did they tell people there would be a new summon in the next update/expansion and that it would be a purple dog named Fenrir?
      What I mean is this: Is it possible they may just say there will be a cpl new summons and then not say what they are until the update is released? Or not say what they are at all, but force you to have to explore to figure it out?

      EDIT: I'm guessing any new summons would be non-elemental? Since they all seem to be accounted for already?
      I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

      PSN: Caspian

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      • #48
        Re: Next Version Update ind December!

        I see Diabolos making more sense than Bahamut. However, those pictures could just mean end-game style fights for nice drops, not summons.

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        • #49
          Re: Next Version Update ind December!

          Ive Herd around that Blue Mage And Pirate was 2 of the 3 new jobs coming ???

          And Well not sure about the new summons. >..>

          Just gunna have to wait for more

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          • #50
            Re: Next Version Update ind December!

            i hope they make drg a new abuility to make it better for pts... or at least give it ranged abuility but i doubt that will happen ;___;

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            • #51
              Re: Next Version Update ind December!

              http://www.playonline.com just released another article discussing again possible tweaks to summons, wyverns, chocos, etc... They also say that the "Level cap for adventuring fellows" will be raised ^^. Fun stuff! I'm still quite new, so it doesn't effect me much as of yet.
              Last edited by -Eulogy-; 11-21-2005, 07:29 AM.

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              • #52
                Re: Next Version Update ind December!

                Umm where are you getting this information from? Post a link that actually leads to these statements please.

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                • #53
                  Re: Next Version Update ind December!

                  Originally posted by -Eulogy-
                  http://www.playonline.com just released another article discussing again possible tweaks to summons, wyverns, chocos, etc... They also say they are going to raise the level cap in the next update ^^. Fun stuff for the veterans to catch up! I'm still quite new, so it doesn't effect me much.
                  what on earth are you reading? nowhere does it say they are raising the level cap, tweaking wyverns or chocos. way to make stuff up...

                  Thanks Yyg!

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                  • #54
                    Re: Next Version Update ind December!

                    http://www.playonline.com/ff11us/information/1118.html First article at the top of the page.

                    "The next version update will bring a new quest that will conclude the first part of the series' main story. A quest designed to further raise the adventuring fellow's level cap is also in the works."

                    I did try to edit my post before anyone read it, I did realize that I mis-read the part about avatars... Though they did complain a lot about the creation thereof. The level cap wasn't specific either, but as you can see, yes, certain level caps are being reason.
                    Last edited by -Eulogy-; 11-21-2005, 07:35 AM.

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                    • #55
                      Re: Next Version Update ind December!

                      Originally posted by -Eulogy-
                      http://www.playonline.com/ff11us/information/1118.html First article at the top of the page.

                      "The next version update will bring a new quest that will conclude the first part of the series' main story. A quest designed to further raise the adventuring fellow's level cap is also in the works."
                      Comprende?

                      Thanks Yyg!

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                      • #56
                        Re: Next Version Update ind December!

                        Originally posted by neighbortaru
                        Comprende?
                        I WAS editting the comment before anyone even replied. I already admitted that I mis-read it, and stated that I am new to FFXI. To be honest, I don't even know what the hell an "adventuring fellow" is. I did realize my own mistake before being told, and was correcting it... No need to be an ass about it, comprende?

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                        • #57
                          Re: Next Version Update ind December!

                          Don't do that to my heart mate.

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                          • #58
                            Re: Next Version Update ind December!

                            read the update news throughly first before you post then. for people who refresh the new posts like crazy (me), of course we'll respond before you can edit... you post bad info, i'll call you on it.

                            Thanks Yyg!

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                            • #59
                              Re: Next Version Update ind December!

                              whats a pirate going to be good for??? if they make it its just going to be a drg with ranged and drg will no longer be played it will be compleatly disowned

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                              • #60
                                Re: Next Version Update ind December!

                                Can't honestly see pirate going in as it's more of a lifestyle than job class in FFXI. Pirates in Norg are smn, sam, nin, etc.

                                I'll be really surprised if they introduce another melee job as we have more than enough currently and they're still far away from being balanced in terms of utility and desirability. Fully expect to see two or three new mage jobs that allow greater flexibility in creating groups and relaxing the dependancy on rdm/brd for mp regen in parties.

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