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FFXIV new laser light equips!! Patch notes 3.35 =^^=

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  • FFXIV new laser light equips!! Patch notes 3.35 =^^=

    the mewness!!

    http://eu.finalfantasyxiv.com/mainte...c08fa546e2bbea


    Patch 3.35 brings a number of additions and refinements to the realm, including the Deep Dungeon - Palace of the Dead, the start of the Feast Season Two, and more!
    As with other patches released after 3.0, patch 3.35 contains content that can only be accessed by registering FINAL FANTASY XIV: Heavensward to your service account. To distinguish between adjustments that are and are not affected by the registration of FINAL FANTASY XIV: Heavensward, the following notations will be used throughout the patch notes:

    [3.0]: These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward.
    [2.0]: These additions and adjustments do not require the purchase of FINAL FANTASY XIV: Heavensward.
    [2.0][3.0]: These additions and adjustments contain elements that may require the purchase and registration of FINAL FANTASY XIV: Heavensward.
    Playable Content
    Quests
    [2.0][3.0] New side story quests have been added.
    Palace of the Dead
    Quest Required Level and Location
    The House That Death Built Disciple of War or Magic level 17
    New Gridania (X:12.0 Y:13.1)
    NPC: Nojiro Marujiro
    Players must first complete the main scenario quest "Into a Copper Hell."
    The Nightmare's End Disciple of War or Magic level 50
    South Shroud (X:25.0 Y:20.6)
    NPC: Balan
    Players must first complete the quest "Corpse Groom," and have cleared floor 50 of the Palace of the Dead.

    [3.0] The NPC Mender of Sticks has been added to Bahrr Lehs in the Churning Mists (X:15.8 Y:28.5).
    * Players must first complete the beast tribe quest "Tricks and Stones."

    [2.0] New poses have been added to the Doze (/doze) emote. Players can cycle through these new poses by dozing off near or on a bed and then using the /changepose subcommand.




    * In light of the recent earthquake in Kumamoto, Japan, the counter for estate auto-demolition has been suspended until the release of patch 3.4. (Update: 7/19/2016 12:00 (GMT))
    Battle System
    [2.0][3.0] The following adjustments have been made to PvP actions:
    Class/Job Action/Status Adjustment
    Marauder
    Warrior Thrill of War Duration has been reduced from 20 seconds to 15 seconds.
    ≪Enhanced Thrill of War II≫
    Duration has been reduced from 25 seconds to 20 seconds.
    HP increase has been reduced from 15% to 10%.
    ≪Enhanced Thrill of War III≫
    HP increase has been reduced from 25% to 20%.
    HP restoration has been reduced from 15% to 10%.
    ≪Enhanced Thrill of War III≫
    HP restoration has been reduced from 25% to 20%.
    Pugilist
    Lancer
    Rogue
    Monk
    Dragoon
    Ninja Weapon Throw Can now only be used by gladiator, marauder, paladin, warrior, and dark knight.
    Lancer
    Dragoon Impulse Rush This weaponskill will no longer have its direction requirements nullified.
    Critical hit rate increase has been reduced from 20% to 10%.
    ≪Enhanced Impulse Rush III≫
    Critical hit rate increase has been reduced from 30% to 20%.
    Gladiator
    Marauder
    Pugilist
    Lancer
    Archer
    Rogue
    Paladin
    Warrior
    Monk
    Dragoon
    Bard
    Ninja
    Dark Knight
    Machinist Enliven This weaponskill will no longer restore TP, and instead will remove directional requirements from all other weaponskills.
    Can now only be used by pugilist, lancer, rogue, monk, dragoon, and ninja.
    Recast time has been reduced from 240 seconds to 150 seconds.
    Now has a duration of 10 seconds.
    ≪Enhanced Enliven≫
    Recast time has been reduced from 180 seconds to 120 seconds.
    ≪Enhanced Enliven II≫
    Duration increased to 15 seconds.

    [2.0][3.0] The potency of the Adrenaline Rush action, Raw Destruction, has been decreased.
    [3.0] The following adjustments and additions have been made to the Feast:
    Season Two of the Feast will begin.
    Season Two of the Feast will start with patch 3.35, and is scheduled to end with the maintenance for patch 3.45. When the season has ended, the top combatants for solo rankings and party rankings will receive special rewards such as furnishings and gear. Players will also receive special accessories based on their tier: bronze, silver, gold, platinum, or diamond.
    * The number of rewards distributed may differ between data centers in the event players or parties have the same ranking.
    * Rankings will be available for viewing the day following the start of Season Two.

    Matching algorithms have been adjusted to ensure players are matched with others of the same or an adjacent tier.
    The Feast will now prioritize matching those who fall anywhere between No Rank and Silver tier with other players that are in these three tiers.
    The Feast will now prioritize matching those who fall anywhere between Gold and Diamond tier with other players that are in these three tiers.
    The longer you wait, the higher your chances are of being matched to a player in an adjacent tier.
    The degree to which PvP ratings may decrease at the conclusion of a rated match has been adjusted.

    [3.0] The following adjustments and additions have been made to the Fields of Glory (Shatter):
    The victory requirement when matched with 72 players (three teams of 24) has been reduced from 1800 points to 1600 points.
    To balance the DPS for all jobs, the magic resistance for activated icebound tomeliths has been increased.
    Battlefield maps have been adjusted to make elevation more visible.


    [3.0] The drop rates for White Lanner Whistle, Rose Lanner Whistle, and Round Lanner Whistle have been increased.
    These items may also be purchased from Bertana in Idyllshire (X:5.9 Y:5.2).

    Item Items Required
    White Lanner Whistle Expanse Totem x99
    Rose Lanner Whistle Hive Totem x99
    Round Lanner Whistle Heavens' Ward Helm Fragment x99

    [2.0][3.0] Deep Dungeon - Palace of the Dead has been added.
    The Palace of the Dead is an ever-changing dungeon whose architecture is never quite the same each time players enter to explore its depths. All players will begin at level one, and only by fighting the enemies within will they be able to gain the strength and experience needed to reach the final floor. For those stout-hearted adventurers who have decided to take the plunge: be sure to ready your aetherpool armor and arms because in this spectral labyrinth, it may be your only hope of making it out in one piece.

    Players who choose to leave and return later can continue playing from where they last saved. We challenge all who enter to make it to the last floor!



    Level Requirement Disciple of War or Magic
    Item Level Requirement -
    Item Level Sync -
    Party Size Up to four Players
    Time Limit 60 minutes

    Players will be granted access to the first 50 floors in patch 3.35. Please note, however, that players who have not purchased FINAL FANTASY XIV: Heavensward may only play up to floor 40, and players currently on the free trial may only play up to floor 10.

    Entry Requirements
    Quest Required Level and Location
    The House That Death Built Disciple of War or Magic level 17
    New Gridania (X:12.0 Y:13.1)
    NPC: Nojiro Marujiro
    Players must first complete the main scenario quest "Into a Copper Hell."

    Rules
    The Palace of the Dead employs a set of rules unique to the deep dungeon.

    Character Growth
    Players will start at level 1 regardless of their current class or job level. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing. (See Below)
    * Players currently on their free trial or who have not yet purchased FINAL FANTASY XIV: Heavensward will also be able to level their characters to 60 inside the Palace of the Dead.


    Dungeon EXP
    All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses will also be ignored.
    * Attribute points will not be accounted for in the Palace of the Dead.

    Actions
    There will be no adjustments to or restrictions on any actions, additional actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests.
    * Please note that players who have entered the deep dungeon with a class will be restricted from using any job actions.

    Aetherpool Gear
    Players will be restricted to the use of an aetherpool arm and aetherpool armor when inside the Palace of the Dead. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Note that aetherpool armor will take the appearance of your current gear upon entering the instance.
    * Normal gear has no effect on your character's attributes inside the Palace of the Dead.


    Strengthening Aetherpool Gear
    Aetherpool gear can be enhanced by accessing silver coffers. These coffers appear randomly on each floor and after defeating certain enemies. When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +30. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced.

    Gear Durability and Spiritbonding
    Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead.
    * This also applies to any gear equipped upon entering the instance.

    Pomander
    Players will, on occasion, obtain pomanders from treasure chests within the Palace of the Dead. These items have various uses ranging from displaying the entire map of your current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members.
    * Normal items such as potions can still be used independently of this shared inventory.


    Pomanders cannot be taken outside of the Palace of the Dead. When in a matched party, they cannot be used after the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use.

    Certain pomanders can be used to transform the player into an enemy NPC. The effect lasts for one minute, and will grant the user a different attack for the duration.



    Recording Progress
    Boss enemies will appear every 10 floors. Upon defeating them, players will be able to record their progress, at which time they may choose to leave the deep dungeon. Please note that progress made in strengthening aetherpool arms and armor is saved independently and shared across all save data. See below for more details regarding the management of save data.
    * Save data will not be updated in the event you log out or lose connection before defeating the boss and recording your progress.


    Entering the Palace of the Dead
    Players can enter the Palace of the Dead by speaking with the Wood Wailer expeditionary in the South Shroud at Quarrymill (X:25.2 Y:20.6). When entering as a party, only the party leader can start the instance.


    Fixed Party
    Players may enter with a group of up to four players, with no restrictions to classes, jobs, or roles.

    Entering as a Fixed Party
    After speaking with the Wood Wailer expeditionary, select "Enter the Palace of the Dead," then choose an unused save slot. Next, select "Enter with a fixed party." All future forays into the Palace of the Dead must be done with the party members and party composition chosen upon registering.

    Party Composition
    When creating a fixed party, players are free to choose any combination of jobs and classes they desire.

    Save Data
    Your character's level, aetherpool arm and armor strength, inventory, and floor progression will be recorded.

    Resuming Play
    Players in a fixed party must have uniform save data. Moreover, this save data can only be used with the party members and party composition chosen when first entering the Palace of the Dead.

    Matched Party
    Similar to the Duty Finder, players may choose to be randomly matched with other players on the same data center. Matched parties will always be comprised of four players. When registering with less than four players, any open party slots will be filled automatically.

    Entering as a Matched Party
    After speaking with the Wood Wailer expeditionary, select "Enter the Palace of the Dead," then choose an unused save slot. Next, select "Enter with a matched party." All future forays into the Palace of the Dead must be done with the class or job chosen when first registering.

    Party Composition
    Players in matched parties are free to choose any composition of jobs and classes they desire. It is not necessary to register with the same players each time. However, you must use the class or job you selected when first registering as a matched party.

    Save Data
    Your character's level, aetherpool arm and armor strength, and floor progression data will be saved.

    Resuming Play
    Players will be matched with party members who have the same floor progression saved. In order to be matched, players must enter with the same class or job that was equipped when progression was first saved. Furthermore, aetherpool weapons and gear strength must be above the requisite for the given floor.

    Players can join a party in progress by first checking the "Join Party in Progress" box in the Duty Finder menu, then speaking with the Wood Wailer expeditionary.
    * Character level may be adjusted when joining a party in progress.

    Progression
    Moving to the Lower Floors
    Parties progress to lower floors by activating the Cairn of Passage stones. These stones have three phases, and will always be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone's icon on the map will change, and the perimeter around the stone will glow when it becomes fully activated.


    Resurrection
    In addition to resurrection items and actions, players can use a Cairn of Return to raise all KO'd players. These stones, like the Cairn of Passage, have three phases of activation and can only be used when fully activated. The stone will be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone's icon on the map will change, and the stone itself will glow when it becomes fully activated.


    "Furthermore, if you have strengthened your aetherpool arm and aetherpool armor to +30 in addition to reaching floor 50 of the Palace of the Dead, you can receive an aetherpool arm from the NPC E-Una-Kotor which can be used outside of the instance.
    * The weapon's visual effect will not display in any gear previewing windows."


    there's a lot more details, but that's a quick preview, mew. =^^=
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