Re: JP Player Summarizes the Main Issues with XIV
It's not so much the attack itself as the fact that even a sliver lag will screw you over, and by extension the entire party. I despise any abilities that as long as they catch just 1 party member, the whole effort is then a lost cause. It doesn't matter how good you are, or the other 6 people in your party for that matter if that last member can't get it right, and THAT is what has been repeatedly barring me from beating Titan EX and Twintania.
T1~5 is absolutely scripted, not sure how you find it isn't. At least with those fights though you're constantly progressing to a different stage of the fight, whereas with the Primals it's just and endless cycling of the same patterns until 1 side wins.
Fucking derps in i100+ who can't even do conflags right, pisses me the Hell off. Twintania's not even that complicated really. It is a lot to absorb at first but I more or less had it down pat (at least up until the snakes) within a few tries. It's just stupid shit like people not paying attention to the blue/red signals or failing to dodge dive bombs which while it seemed daunting at first is actually incredibly simple...
Green arrow pops, run up and then back down ASAP. OOOOOh, THAT'S JUST SO F'ING HARD ERMAGERD!!!!
/wrist
I did rather enjoy LotA for a while, though the 1 drop per week killed my interest in it very quickly. At least this time with Syrcus it's i100 armor, though even still I guess that works out to be about the same as before with i80 vs i90.
Seriously, why put a weekly lockout like that on gear that isn't even top-tier? That more than anything is what kills my interest in XIV's end game, and people have been yelling at SE about it forever now. If we want to raid, then fucking let us raid. At least in XI the lockouts weren't quite as egregious with stuff like dynamis or einherjar/assault (not to mention Assault was just so much fun people didn't really care and you could cheat the system by holding a 4th tag).
I do *NOT want to go back to XI, I'd just like to see what XI did right make it into more aspects of XIV.
Speaking of XI, holy crap a lot of the new reforged AF & Relic is just obscene, but the game seems to be getting even grindier. More than that though it's gear swapping. If nothing else I prefer XIV to XI's gameplay for eliminating gear swapping as a battle mechanic and I refuse to go back to that archaic bullshit. Sure it's incredibly useful for various situations but it's just too much micromanagement both in terms of inventory and macros. A big part of why I quit when I did was because I was hitting something like 10~12 macros on my samurai PER GODDAMN WEAPONSKILL. Constantly switching gear, stacking abilities in the right order and timing my WS etc. etc.... it just got to be overly complicated and it depressed me quite a bit because I still enjoyed playing SAM quite a bit, especially once I'd gotten my 85 Empy. But I left XI in a good place and much as I'd love to try out RUN & GEO, just no - I left it gracefully and I don't want to tarnish the memory.
Would like to see more of what we got in 1.23 for XIV though as I maintain that was the superior build of the game.
It's not so much the attack itself as the fact that even a sliver lag will screw you over, and by extension the entire party. I despise any abilities that as long as they catch just 1 party member, the whole effort is then a lost cause. It doesn't matter how good you are, or the other 6 people in your party for that matter if that last member can't get it right, and THAT is what has been repeatedly barring me from beating Titan EX and Twintania.
T1~5 is absolutely scripted, not sure how you find it isn't. At least with those fights though you're constantly progressing to a different stage of the fight, whereas with the Primals it's just and endless cycling of the same patterns until 1 side wins.
Fucking derps in i100+ who can't even do conflags right, pisses me the Hell off. Twintania's not even that complicated really. It is a lot to absorb at first but I more or less had it down pat (at least up until the snakes) within a few tries. It's just stupid shit like people not paying attention to the blue/red signals or failing to dodge dive bombs which while it seemed daunting at first is actually incredibly simple...
Green arrow pops, run up and then back down ASAP. OOOOOh, THAT'S JUST SO F'ING HARD ERMAGERD!!!!
/wrist
I did rather enjoy LotA for a while, though the 1 drop per week killed my interest in it very quickly. At least this time with Syrcus it's i100 armor, though even still I guess that works out to be about the same as before with i80 vs i90.
Seriously, why put a weekly lockout like that on gear that isn't even top-tier? That more than anything is what kills my interest in XIV's end game, and people have been yelling at SE about it forever now. If we want to raid, then fucking let us raid. At least in XI the lockouts weren't quite as egregious with stuff like dynamis or einherjar/assault (not to mention Assault was just so much fun people didn't really care and you could cheat the system by holding a 4th tag).
I do *NOT want to go back to XI, I'd just like to see what XI did right make it into more aspects of XIV.
Speaking of XI, holy crap a lot of the new reforged AF & Relic is just obscene, but the game seems to be getting even grindier. More than that though it's gear swapping. If nothing else I prefer XIV to XI's gameplay for eliminating gear swapping as a battle mechanic and I refuse to go back to that archaic bullshit. Sure it's incredibly useful for various situations but it's just too much micromanagement both in terms of inventory and macros. A big part of why I quit when I did was because I was hitting something like 10~12 macros on my samurai PER GODDAMN WEAPONSKILL. Constantly switching gear, stacking abilities in the right order and timing my WS etc. etc.... it just got to be overly complicated and it depressed me quite a bit because I still enjoyed playing SAM quite a bit, especially once I'd gotten my 85 Empy. But I left XI in a good place and much as I'd love to try out RUN & GEO, just no - I left it gracefully and I don't want to tarnish the memory.
Would like to see more of what we got in 1.23 for XIV though as I maintain that was the superior build of the game.
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