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FFXIV melding and equipment stats caps

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  • #16
    Re: FFXIV melding and equipment stats caps

    Originally posted by Mezlo View Post
    Well I'm going to try and meld 2 tier 4 +crits to the body and 2 tier 4 minds to the hat tonight. I'll let you know my results. Both stats aren't listed on the item so I should be able to add them, we just dont know the stat caps...
    Fantastic! I also wish you luck, I've seen many players lose so many level 3 materias (poof, poof, poof, poof)

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    • #17
      Re: FFXIV melding and equipment stats caps

      Originally posted by Aeni View Post
      Hence the preface, "as an example".





      This is melding WITHIN a socket. See Mal's post below yours.





      This makes no sense as I could try to meld something within a socket that DOES NOT HAVE THAT STAT and should not yet be capped (I'm not talking about adding +INT to a gathering tool, either). Are you suggesting that there are many items where stats are capped at 0? I could buy that the item budget for a particular item for a particular stat is non-existent, but if there's a ceiling of 0, it makes no sense. Either you have a budget or you don't, and so if there is an item where trying to add one stat results in no gain, that should mean that there is no budget for that stat on that item (maybe for balancing purposes), not that there is a cap for it.

      Because we do not know how every item is budgeted, we could go on in circles with conjecture and anecdotes until we go blue in the face, and not really get anywhere. There are simple tests that can be run, like trying to meld STR materia to crafting gear, and doing so for each tiered equipment, so that we can elimnate certain possibilities. I've yet to see tests that are as exhaustive as that, as most discussion centers around stat ceilings (e.g., how much STR can a DRG add until it caps for that piece of gear) Could be that materia isn't so cheap, or people just don't have that kind of free time right now, although I suspect eventually someone will come out with an exhaustive testing process covering all gear from 1 to 50 within the next year or so.

      (I also mean documented results, table or spreadsheet, not just, "oh, he said", "my friend said", "I thought I saw something 3 months ago", cause there's so much bullshit even on the official forums that I take everything with a grain of salt)

      Yes, that's what the findings on the official forums appear to have confirmed.
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      • #18
        Re: FFXIV melding and equipment stats caps

        Is there an expiration date on when you can retrieve cracked materia for new materia? Or has that not been mentioned? I'd like to save onto the free materia ticket as long as i can in case they come out with new super expensive materia. >:O
        75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
        RANK 10 Bastok
        CoP: Done
        ZM: Done
        ToA: Done
        Assault rank: Captain
        Campaign Medal: Medals
        Wotg: Complete the quests already and I'll start

        Originally posted by Etra
        This thread brought to you by Malacite's lack of understanding.

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        • #19
          Re: FFXIV melding and equipment stats caps

          AFAIK no.
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          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #20
            Re: FFXIV melding and equipment stats caps

            Originally posted by Aeni View Post
            Fantastic! I also wish you luck, I've seen many players lose so many level 3 materias (poof, poof, poof, poof)
            Well... I was too scared to invest money in materia last night, so i jsut did more storyline quests. I dont mind investing the money, but I need to rationalize why. The HQ militia gear is simple a placeholder until i get DL gear... so burning gil for a placeholder makes my skin crawl a bit. I need to justify the gil expense as upgrades to my equipment that could help me win a boss fight that my non-materia melded gear would have made me fail. and I'm having my troubles with that...
            75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
            RANK 10 Bastok
            CoP: Done
            ZM: Done
            ToA: Done
            Assault rank: Captain
            Campaign Medal: Medals
            Wotg: Complete the quests already and I'll start

            Originally posted by Etra
            This thread brought to you by Malacite's lack of understanding.

            Comment


            • #21
              Re: FFXIV melding and equipment stats caps

              I got some nice gear out of Wanderer's Palace the other day to replace my AF. Just as good really as Militia but free. Was pretty easy run too and noone was really all that pimped out.
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              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • #22
                Re: FFXIV melding and equipment stats caps

                What pieces and for what job?
                75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                RANK 10 Bastok
                CoP: Done
                ZM: Done
                ToA: Done
                Assault rank: Captain
                Campaign Medal: Medals
                Wotg: Complete the quests already and I'll start

                Originally posted by Etra
                This thread brought to you by Malacite's lack of understanding.

                Comment


                • #23
                  Re: FFXIV melding and equipment stats caps

                  Warlock Hat and Ringbands for SMN.
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                  "BLAH BLAH BLAH TIDAL WAVE!!!"

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                  • #24
                    Re: FFXIV melding and equipment stats caps

                    Originally posted by Malacite View Post
                    Warlock Hat and Ringbands for SMN.
                    The hat looks a little better, but not if you meld the milita hat, the ringbands arent as good and really not as good if you meld militia ringbands.
                    75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                    RANK 10 Bastok
                    CoP: Done
                    ZM: Done
                    ToA: Done
                    Assault rank: Captain
                    Campaign Medal: Medals
                    Wotg: Complete the quests already and I'll start

                    Originally posted by Etra
                    This thread brought to you by Malacite's lack of understanding.

                    Comment


                    • #25
                      Re: FFXIV melding and equipment stats caps

                      Originally posted by Malacite View Post
                      Yes, that's what the findings on the official forums appear to have confirmed.
                      You didn't read the rest of what I posted. If a ceiling is at zero, that is illogical programming. There is no such thing as a zero ceiling. That's redundant in the same way that you would tell a girl who's wearing non-revealing clothing to "cover up". So, if that was their finding, then their conclusion is stupid. The conclusion should be that there is NO item budget for those stats at all, which then changes how you should view the rest of the discussion.

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                      • #26
                        Re: FFXIV melding and equipment stats caps

                        Certain items apparently just can't take certain stats I guess. And for each stat that is allowed, there's a preset cap on it.


                        Here's the skinny for crafters.

                        Best materia setup for crafters?
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                        "BLAH BLAH BLAH TIDAL WAVE!!!"

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                        • #27
                          Re: FFXIV melding and equipment stats caps

                          Originally posted by Malacite View Post
                          Certain items apparently just can't take certain stats I guess. And for each stat that is allowed, there's a preset cap on it.


                          Here's the skinny for crafters.

                          Best materia setup for crafters?
                          I'll check it out after work, thanks for the link, Mal. I'll pick your brains later in pm over some crafting obstacles which I'm tired of banging my head against. My friend seems to be doing far better, but no matter how precisely he's describing his process, I can never replicate it. Ugh.

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                          • #28
                            Re: FFXIV melding and equipment stats caps

                            k.

                            I'm still trying to figure out what the best set of abilities are at 50 myself. You have to change them according to what recipes you use. For example, my usual method works fine for everything below 1 star difficulty, but beyond that it starts to get a bit hairy and I really don't have the gil (or the desire) to max out every one of my crafting sets with materia. It's why I detest the crafting "AF" quite frankly, because it's meldable - not only does carrying each set on me eat up massive space in my armory chest, but as each piece can hold materia, it means they aren't at peak efficiency. Thank God the AF mainhand tools are non-meldable.

                            I'm really hoping we'll eventually get some iLv 70 crafting gear that's either non-meldable, or at the very least can be worn by all crafts. The same goes for BTN and MIN, dear lord I don't fancy trying to get enough +GP on both sets to break the magic 600 GP (300 for Truth, and then another 300 for +30% HQ rate. Only really reliable way to get HQ endgame materials).


                            Perception is a complete fucking joke, I was speaking to someone on the forums who said she has 471 perception and her base HQ gathering rate is only 4%. She feels incredibly ripped off and I agree, that's complete crap on SE's part. Not to mention that the soft cap of 15% never, ever increases as you add more. Only the gathering abilities and +5% HQ nodes increase it further, setting the hard cap for normal materials at 45(50) percent.

                            'cause even though it's a newer, (mostly) more competent dev team, SE loves that RNG to death...
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                            "BLAH BLAH BLAH TIDAL WAVE!!!"

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                            • #29
                              Re: FFXIV melding and equipment stats caps

                              Originally posted by Malacite View Post
                              Thank God the AF mainhand tools are non-meldable.
                              Don't forget the achievement rewards.

                              I'm really hoping we'll eventually get some iLv 70 crafting gear that's either non-meldable, or at the very least can be worn by all crafts. The same goes for BTN and MIN, dear lord I don't fancy trying to get enough +GP on both sets to break the magic 600 GP (300 for Truth, and then another 300 for +30% HQ rate. Only really reliable way to get HQ endgame materials).
                              AF tends to suck cause it's class restricted. But since they're currently meldable, they are still a cut better than crafted gear. Unless dungeons start to drop better crafting gear. Which would be unfair to craft-centric players since they more than likely aren't interested in combat.

                              I don't have issues with Armory space because I have room despite all my craft's tools and off-hands. The rest of the slots aren't taken up by a whole lot, and getting rid of event gear, like swimsuits, and ridding yourself of RSE, etc., can give you more space (I store what I can in the Armoire) That still does not do much for those with varying classes, but I tend to think it's far more efficient to not be leveling so many things at once, especially combat classes, and that you should convert right away since you can always (if your crafts at 50) craft more. Store away dungeon drops on retainers if you do not have use for them now. I know some players want to be accessible for when they get some invite to do something, but I kinda think that if you want your cake and have it, too, then you have to be prepared to suffer the consequences of having inventory issues.

                              Perception is a complete fucking joke, I was speaking to someone on the forums who said she has 471 perception and her base HQ gathering rate is only 4%. She feels incredibly ripped off and I agree, that's complete crap on SE's part. Not to mention that the soft cap of 15% never, ever increases as you add more. Only the gathering abilities and +5% HQ nodes increase it further, setting the hard cap for normal materials at 45(50) percent.

                              'cause even though it's a newer, (mostly) more competent dev team, SE loves that RNG to death...
                              I find the 30% boost to HQ paired with HQ nodes (20%) and having perception (1% at least) gives you the best chances for HQ. Why? Because you can either have an HQ or not, so even if it's 51% chance, do not be fooled into thinking that way about your actual yield. I find it to be closer to 70% or more, as high perception tends to tilt the split odds in your favor. I can't comment on any other situations less than a 50-50 in your favor. Remember, it's not overall yield, it is on a per hit basis. As long as it's 51%, then it will always be in your favor and not against. I think this is why so many players are having a hard time thinking about the way probabilities work, especially in machine language terminology. Remember, the server isn't storing your results, and won't be comparing it against other players. Some players can get a 1% dungeon drop for 10 straight dungeon runs, while other players don't ever see it for 2,000 or more runs. That is how chance works and is independent of a collected or stored data system.

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                              • #30
                                Re: FFXIV melding and equipment stats caps

                                The luminaries are shit. They have identical stats to AF tools, but take 1000x more effort.
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                                "BLAH BLAH BLAH TIDAL WAVE!!!"

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