So I've been reading around and all equipment has a stats cap that even if you add more materia on to it, it won't exceed the cap for that certain stat. It's weird though, well for ffxiv anyways because not much is really hidden compared to ffxi, but the stats you can meld to a piece of equipment and the cap amount aren't known. Alot of people make reference to xivdb.com, but i've looked up all the militia gear i just bought for my whm and I'm not seeing where the stat caps are listed. The best info I've founf is that if you by an HQ piece of gear, the stats that gear has are already capped. So, you can add additional stats but you would only be able to add those that aren't already listed on the piece of equipment.
Does anyone have anymore succent info, or a website that does list all the caps? It would make sense that a stat cap for a piece of equipment is based off of equipment level and whether it's HQ or not.
Also, if you're bored and looking for something helpful to do, I'm looking to pickout 2 melds for each piece if HQ militia gear i just bought for my whm. I'm thinking this gear once double melded should be able to hold me off until i can replace it with DarkLight armor. So here's the set:
Militia Robe HQ
vit +14
int +14
acc +23
ss +16
2 materia slots
Militia Hat HQ
vit +8
int +9
acc +14
crit rate +10
2 materia slots
Militia Ringbands HQ
vit +8
int +9
mind +9
acc +14
crit rate +8
2 materia slots
Militia Duckbills HQ
vit +8
int +9
mnd +9
crit rate +14
ss +8
2 materia slots
Militia Tights HQ
vit +14
int+14
mnd +14
crit rate +23
ss +13
2 materia slots
I know you can put up to 5 pieces of materia per piece even though there is only 2 slots, but I dont think I;d want to invest that much in a piece that's just going to be replaced onced I get the DL piece. Just looking at the stat that is omitted from all of them, determination, I'd be thinking of double melding that since it affects healing amount and nuking amount. Pieces that don't have mind, like the body, I'd probably double meld mind but I dont know if that's what would be best. Looking at the stats, the piece look like they could also be used well for BLM. So if the melds could help both jobs that would be great too...
Any input is appreciated!
Does anyone have anymore succent info, or a website that does list all the caps? It would make sense that a stat cap for a piece of equipment is based off of equipment level and whether it's HQ or not.
Also, if you're bored and looking for something helpful to do, I'm looking to pickout 2 melds for each piece if HQ militia gear i just bought for my whm. I'm thinking this gear once double melded should be able to hold me off until i can replace it with DarkLight armor. So here's the set:
Militia Robe HQ
vit +14
int +14
acc +23
ss +16
2 materia slots
Militia Hat HQ
vit +8
int +9
acc +14
crit rate +10
2 materia slots
Militia Ringbands HQ
vit +8
int +9
mind +9
acc +14
crit rate +8
2 materia slots
Militia Duckbills HQ
vit +8
int +9
mnd +9
crit rate +14
ss +8
2 materia slots
Militia Tights HQ
vit +14
int+14
mnd +14
crit rate +23
ss +13
2 materia slots
I know you can put up to 5 pieces of materia per piece even though there is only 2 slots, but I dont think I;d want to invest that much in a piece that's just going to be replaced onced I get the DL piece. Just looking at the stat that is omitted from all of them, determination, I'd be thinking of double melding that since it affects healing amount and nuking amount. Pieces that don't have mind, like the body, I'd probably double meld mind but I dont know if that's what would be best. Looking at the stats, the piece look like they could also be used well for BLM. So if the melds could help both jobs that would be great too...
Any input is appreciated!
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