Ok, I'm pretty sure that I've played Starcraft and I know what a zergling rush is, but did SE seriously take a page from Blizzard? I'e been doing duty quest and I get through them a good 80% of the time. The 10% is those pants on head retarded zerg duty quest. There were quite a few that pissed me off and some of them had me almost wanting to throw my controller at my damn 70 inch. Some examples of quest below.
https://pay.reddit.com/r/ffxiv/comme...ala_mhigo_lnc/
The guy was a LNC and hard trouble, I found the same issue as the Ai didn't wish to cooperate and didn't even respond to the /beckon command prompted in the game to move NPC's out of aggro range.
Now granted I was doing this on Arcanist and I was leveled and I got through it just fine, but now I can see his frustration at the current quest I am on. Usually it's not your fault, but when the Ai doesn't pick up on things such as being low on health and keeps on fighting what is to stop a player from rage quitting?
I am currently doing the last Arcanist Quest. Level 30 you sneak onto the ship and what not, your NPC partner is in disguise. Then the battle commences. When you begin the fight it tells you your Vulnerability is buffed. So that's cool, but what they don't tell you is the zerg rush that happens AFTER you take down the main crew which then consist of what I saw (due to the chaos) of 3 lancers behind you, a PUG to your front along with another LNC. To you right is a GLD who is spamming sword skills and then a THM who is behind him using Stone II. Now that part is fine. After you kill the main crew then shit really hits the fan.
Carbuncle who is an ARCs main buddy (cool little blue/yellow rat/mouse/pikachu thing) can only focus on one person at a time, even in tank form he won't switch targets unless commanded and even if commanded he will jump back to the last target he attacked if prompted to a new one. That being said I found myself heal bombing Carby while trying to keep myself alive, keep my NPC OUT of weaponskill rushes and then trying to keep myself from being zerged to death.
I have to say when fighting along the NPCs they have a bit of an issue of standing in one place and taking the heat (yeah that's cool) but let them at least try to move out of harms way during a red weaponskill lock. Watching your NPC get ripped to pieces by 4 LNC's isn't fun at all.
I'm not sure how you guys are fairing but I am a bit pissed at how some of these NPCs work with the player. Also even with echo you can't faceroll through the bosses (which is what I don't want) but at the same time I don't feel like being stuck in limbo on a quest that requires you to divert your attention to babysitting an NPC who should be well enough capable on their own.
I'm not saying SE did a bad job, but I think some of the boss/duty quest are a bit....much so to speak, depending on your class.
https://pay.reddit.com/r/ffxiv/comme...ala_mhigo_lnc/
The guy was a LNC and hard trouble, I found the same issue as the Ai didn't wish to cooperate and didn't even respond to the /beckon command prompted in the game to move NPC's out of aggro range.
Now granted I was doing this on Arcanist and I was leveled and I got through it just fine, but now I can see his frustration at the current quest I am on. Usually it's not your fault, but when the Ai doesn't pick up on things such as being low on health and keeps on fighting what is to stop a player from rage quitting?
I am currently doing the last Arcanist Quest. Level 30 you sneak onto the ship and what not, your NPC partner is in disguise. Then the battle commences. When you begin the fight it tells you your Vulnerability is buffed. So that's cool, but what they don't tell you is the zerg rush that happens AFTER you take down the main crew which then consist of what I saw (due to the chaos) of 3 lancers behind you, a PUG to your front along with another LNC. To you right is a GLD who is spamming sword skills and then a THM who is behind him using Stone II. Now that part is fine. After you kill the main crew then shit really hits the fan.
Carbuncle who is an ARCs main buddy (cool little blue/yellow rat/mouse/pikachu thing) can only focus on one person at a time, even in tank form he won't switch targets unless commanded and even if commanded he will jump back to the last target he attacked if prompted to a new one. That being said I found myself heal bombing Carby while trying to keep myself alive, keep my NPC OUT of weaponskill rushes and then trying to keep myself from being zerged to death.
I have to say when fighting along the NPCs they have a bit of an issue of standing in one place and taking the heat (yeah that's cool) but let them at least try to move out of harms way during a red weaponskill lock. Watching your NPC get ripped to pieces by 4 LNC's isn't fun at all.
I'm not sure how you guys are fairing but I am a bit pissed at how some of these NPCs work with the player. Also even with echo you can't faceroll through the bosses (which is what I don't want) but at the same time I don't feel like being stuck in limbo on a quest that requires you to divert your attention to babysitting an NPC who should be well enough capable on their own.
I'm not saying SE did a bad job, but I think some of the boss/duty quest are a bit....much so to speak, depending on your class.
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